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SotA magic system seem to be a card game where each card is a certain spell. The game choose randomly from the spells i know which ones i can actually use at a certain time. Those available cards is the only ones i can use. It is not up to me to decide what spell to cast.
This will as i see it remove just about all combat flow from the game and alot of the player skills needed. It will most likely be very slow and getting the right spell from the game will also matter alot.
Seem like SotA developers listened to much to the less skilled PvE players when they decided this was the system of their choice.
Edit: Here it is on video and it seem just as bad as i thought it would -
PvP demonstration starts at 16:30 and it looks like the game is playing you not the other way arround. I would look more at the cards then the actual combat situation, what a fiasco of a combat system. Richard Garriott was a part of making the best PvP system ever with UO and now he makes card games, what have come of the world?