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LoL is way more popular than WoW

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  • SpellforgedSpellforged Belvidere, ILPosts: 458Member
    League of Legends is a Free to Play game.  Of course it has more players but that doesn't mean it's more successful.  I highly doubt LoL is more profitable than WoW.  Basically, there are a ton of crappy F2P games that can boast about WoW numbers or better but they aren't bringing in as much money.  It's only more popular because it doesn't have any fees attached.

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  • HolophonistHolophonist Pittsburgh, PAPosts: 2,086Member Uncommon

    You guys HAVE to stop pushing this idea that there's no objective way to determine whether a certain game is better than another. Just because somebody prefers a game over another doesn't mean that game is better even for them! It simply means they're playing that one and not the other. That's it. Sometimes it may actually be because they really do prefer one game over another. Sometimes it may not.

     

    There are a number of reasons why somebody may prefer a particular game over a different one. A major reason is often going to be inexperience. Take the sandbox vs themepark arguments that take place around here. You can't say that the 8 million people playing WoW prefer that over a game like SWG because they haven't PLAYED it. SWG topped out at like whatever 300k subs. Unless there was a TON of turnover and terrible player retention, I highly doubt most of the people playing WoW have also played SWG. They're ignorant of of the information they would need to determine which game they would prefer, so you can't say they prefer one over the other.

     

    It may mean that WoW knows how to get people to play their game. That doesn't mean those 8 million people prefer it over a game they haven't tried.

  • HolophonistHolophonist Pittsburgh, PAPosts: 2,086Member Uncommon
    Originally posted by Ujirik
    League of Legends is a Free to Play game.  Of course it has more players but that doesn't mean it's more successful.  I highly doubt LoL is more profitable than WoW.  Basically, there are a ton of crappy F2P games that can boast about WoW numbers or better but they aren't bringing in as much money.  It's only more popular because it doesn't have any fees attached.

    If I had to guess I'd say that LoL is currently more profitable than WoW. I have a number of friends who play LoL and I'm sure they've all spent somewhere in the neighborhood of a couple hundred dollars buying champions/skins... and LoL has more than 3x the players.

  • SukiyakiSukiyaki GreenwichPosts: 1,398Member Uncommon

    There is a mistake in the new fanmade graphic. Its not 32m daily active user but monthly active user

    Note that each account activated trough the period is accounted as a unique active user. But thats pretty much the same for any other game be it active accounts or subscriptions.

    However there shouldn't be any surprise the numbers are huge. The game is topping almost all online game charts. Often with wide gap to the second or third place. Its big in the West and its big in the East.

     

    As for the question how much it earns? There is no breakdown for specific games in the revenue reports. And Tencent publishes many online games, online gaming/social/chat platforms and other services. But to put things into perspective:

    Tencents online games* alone now earn twice as much as entire ActivisionBlizzard does.

    "Online games" are including their flagship title LoL, other MMOs and online games, but excluding social platform games and ad revenues from game platforms which are accounted for in another category.

  • DamonVileDamonVile Vancouver, BCPosts: 4,818Member
    Originally posted by Holophonist
    Originally posted by Ujirik
    League of Legends is a Free to Play game.  Of course it has more players but that doesn't mean it's more successful.  I highly doubt LoL is more profitable than WoW.  Basically, there are a ton of crappy F2P games that can boast about WoW numbers or better but they aren't bringing in as much money.  It's only more popular because it doesn't have any fees attached.

    If I had to guess I'd say that LoL is currently more profitable than WoW. I have a number of friends who play LoL and I'm sure they've all spent somewhere in the neighborhood of a couple hundred dollars buying champions/skins... and LoL has more than 3x the players.

    3x the players right now. wows 12 million subs isn't the total of everyone that ever played the game or subed at one time. It was 12 milllion at that time.

    If you consider how many people bought the box+ ex packs and paid subs for years. At 7 million subs that's still $105 mil a month. Just guessing but...I don't think wow has lost it's throne just yet.

  • GuyClinchGuyClinch Sunnyvale, CAPosts: 485Member

    I think the comparison is relevant. One feature we see in WoW is that its designed around all these gamers that supposedly have no time. It seems that's because the gamers with time go play League of Legends. Additonally I would wager that the league of legends crowd is much younger then the world of warcraft players.

    Basically what has happened to WoW is that the 'addicts' who carried tha game got old and bored - and the new audience that they should have brought in went to league of legends. So to fix this they dumbed down WoW - but it didin't work.

  • Swedish_ChefSwedish_Chef of heroes, MSPosts: 213Member

    Good for them. The game itself is fun & engaging, and Riot deserves the rewards they're reaping for their hard work. It also has the side effect of attracting some of the most maladjusted little wastes of reproductive cells ever to live upon God's green earth. Make no mistake; I view this as a good thing, since it means there's a large amount of idiots I won't have to deal with in the online games I do play.

    Between majority of the LoL & Starcraft 2 communities, I'd say that's 80% of the worst the internet has to offer nicely tied up screaming racial slurs & throwing feces at each other. The 20% or so left are hard enough to deal with as it is, if the aforementioned games ever lost popularity I'd probably just quit the internet forever.

  • Panther2103Panther2103 Edmonds, WAPosts: 2,356Member Uncommon

    Sure Mobas in general have more concurrent users than wow. I know plenty of people who play them, more than play mmo's. But the reason for that is the fact that they are easy to access, easy to play, and easy to enjoy in small amounts. Easy to play for giant amounts too. It caters to both crowds. They are completely different genres, that might attract to the same communities, but you have to keep in mind that free to play and pay to play are completely different. 

    I'm sure it is bringing in more revenue than wow as well at this point simply because people love to pay for skins for some reason. I own a few myself, and have purchased RP plenty of times, and even the stingiest of friends I have, have dumped tons of money into league of legends. So I'm positive that they are bringing in quite a bit. 

    Compare them once wow goes free to play, I know if it did the community size would change, but who knows maybe league would still have more players.

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member


    Originally posted by nariusseldon
    http://www.ign.com/articles/2013/10/18/league-of-legends-infographic-highlights-eye-popping-numbers70M registered users. Well, you say, do they actually play the game?32.5M daily active users. That is almost half of the 70M register users play daily. That is almost 4x wow's sub numbers, and not every sub player play wow everyday.1.3B hours played a month. Divided by 70M. On average each register user plays 18.6 hours a month.And obviously LoL e-sport is big.The only question is ... whether LoL is making more money than WoW? Since the daily active users is like 4x of the wow sub number, you only need each person (active daily ones, not register user) to spend like $3.75 a month to beat wow's sub revenue.Anyone knows what is the average spent of a LoL user?  

    That guy Merrel says even if he knew the numbers, he wouldn't tell anyone.

    http://www.gamesindustry.biz/articles/2012-10-16-riot-president-make-the-s-in-riot-games-mean-something

    I can not remember winning or losing a single debate on the internet.

  • HolophonistHolophonist Pittsburgh, PAPosts: 2,086Member Uncommon
    Originally posted by DamonVile
    Originally posted by Holophonist
    Originally posted by Ujirik
    League of Legends is a Free to Play game.  Of course it has more players but that doesn't mean it's more successful.  I highly doubt LoL is more profitable than WoW.  Basically, there are a ton of crappy F2P games that can boast about WoW numbers or better but they aren't bringing in as much money.  It's only more popular because it doesn't have any fees attached.

    If I had to guess I'd say that LoL is currently more profitable than WoW. I have a number of friends who play LoL and I'm sure they've all spent somewhere in the neighborhood of a couple hundred dollars buying champions/skins... and LoL has more than 3x the players.

    3x the players right now. wows 12 million subs isn't the total of everyone that ever played the game or subed at one time. It was 12 milllion at that time.

    If you consider how many people bought the box+ ex packs and paid subs for years. At 7 million subs that's still $105 mil a month. Just guessing but...I don't think wow has lost it's throne just yet.

    then you have to factor in the fact that WoW has simply been around longer. That's why I think it's best to just look at a snapshot at any point in time. That's why I deliberately said "currently more profitable than WoW."

     

    Whether or not WoW has "lost its throne" isn't gonna be decided by another company making more than WoW has in total, it's when another company beats it at all. But even if LoL is more popular than WoW, I don't consider that to be WoW losing its title as top dog because MOBAs simply aren't MMORPGs. They're not even close really.

  • Ender4Ender4 milwaukee, WIPosts: 2,253Member


    There is a mistake in the new fanmade graphic. Its not 32m daily active user but monthly active user

    That would make a lot more sense. There was no way the original numbers could be correct.

  • AIMonsterAIMonster Apopka, FLPosts: 2,059Member

    I'd hazard a guess and say League of Legends is more profitable than WoW, but unless we get concrete data there is no conclusive proof here.  Keep in mind that not all of WoW's subs are in the $15 a month category as they count "subs" in internet cafes in places like China towards the total that aren't paying the same payment plans and only play for a few hours each month.  League of Legends may have the majority of players playing free, but they also have whales which spend a lot more per month than someone subbed to WoW.

    League of Legends probably has to deal with less costs than WoW also.  A full featured MMO requires a much larger customer support staff such as GMs.  Every expansion they deliver makes them more money of course, but they do lose some of it to distribution costs which for League which is a purely digital game (ignoring the riot point cards and the collector's edition box when the game first released) is very low.

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    Raptr link because it's the cool new trend:
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  • OtomoxOtomox HoooooPosts: 303Member
    LoL propaganda at its best. A trashy free to lay game with fake numbers and nowhere as much users as they claim.
  • curacura WarsawPosts: 950Member Uncommon
    Originally posted by nariusseldon

    http://www.ign.com/articles/2013/10/18/league-of-legends-infographic-highlights-eye-popping-numbers

    70M registered users. Well, you say, do they actually play the game?

    32.5M daily active users. That is almost half of the 70M register users play daily. That is almost 4x wow's sub numbers, and not every sub player play wow everyday.

    1.3B hours played a month. Divided by 70M. On average each register user plays 18.6 hours a month.

    And obviously LoL e-sport is big.

    The only question is ... whether LoL is making more money than WoW? Since the daily active users is like 4x of the wow sub number, you only need each person (active daily ones, not register user) to spend like $3.75 a month to beat wow's sub revenue.

    Anyone knows what is the average spent of a LoL user?

     

     

    What it tells me is the worse game is the more users it has.

  • ReklawReklaw Am.Posts: 6,474Member Uncommon

    I am curious as to why you bring up a none MMO game comparing popularity with a MMO as a topic in the pub?

    There are plenty of other genre of games more populair then WoW.

    Does that mean MMO's should take note of those games so that they can become even more just combat oriented online games where rankings and leaderboards rule?

     

  • sumdumguy1sumdumguy1 avondale, AZPosts: 962Member Uncommon
    A troll post?
  • darkhalf357xdarkhalf357x Brooklyn, NYPosts: 1,164Member Uncommon
    Originally posted by nariusseldon

    http://www.ign.com/articles/2013/10/18/league-of-legends-infographic-highlights-eye-popping-numbers

    70M registered users. Well, you say, do they actually play the game?

    32.5M daily active users. That is almost half of the 70M register users play daily. That is almost 4x wow's sub numbers, and not every sub player play wow everyday.

    1.3B hours played a month. Divided by 70M. On average each register user plays 18.6 hours a month.

    And obviously LoL e-sport is big.

    The only question is ... whether LoL is making more money than WoW? Since the daily active users is like 4x of the wow sub number, you only need each person (active daily ones, not register user) to spend like $3.75 a month to beat wow's sub revenue.

    Anyone knows what is the average spent of a LoL user?

     

     

    I'm really trying to understand why people care how much money or how popular a game is?  I don't know, I grew up in an era where we just played games. Some sucked others were awesome with some in between. 

    I mean when we sat down to play double dragon or street fighter II we didn't  talk about what it's budget was or if it was going to fail or not. We just wanted bragging rights.

    guess times have changed.

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  • bcbullybcbully Westland, MIPosts: 8,261Member Uncommon
    Originally posted by TribeofOne
    thats like saying peppermint schnapps is way more popular than orange juice

    Ahahaaa, but washing machines are waaaay more popular than toasters!

  • ApraxisApraxis RegensburgPosts: 1,515Member Uncommon
    Originally posted by nariusseldon

    http://www.ign.com/articles/2013/10/18/league-of-legends-infographic-highlights-eye-popping-numbers

    70M registered users. Well, you say, do they actually play the game?

    32.5M daily active users. That is almost half of the 70M register users play daily. That is almost 4x wow's sub numbers, and not every sub player play wow everyday.

    1.3B hours played a month. Divided by 70M. On average each register user plays 18.6 hours a month.

    And obviously LoL e-sport is big.

    The only question is ... whether LoL is making more money than WoW? Since the daily active users is like 4x of the wow sub number, you only need each person (active daily ones, not register user) to spend like $3.75 a month to beat wow's sub revenue.

    Anyone knows what is the average spent of a LoL user?

    It is funny, isn't it. Although DoTA2 is in more or less any aspect the better game in comparsion to LoL. Gameplay, Cashshop, Tactic, Strategy, Action, Characters, Graphics, Friendlist and Tools. And the blizzard MOBA Hereos of the Storm will be announced this Nov. http://www.youtube.com/watch?v=eThSo670cas which will be a by far better comparsion.

    WoW and LoL comparsion is like apples and courgette. The one is F2P, a MOBA, with a lot less of development cost, and a lot less of annual revenue, the other is a MMORPG, with a extremely high development cost(factor 10 and more), P2P, and a annual revenue like no other game before and after it.

    Why not compare Pacman with Call of Duty instead?

  • Dr_ShivinskiDr_Shivinski Seattle, WAPosts: 259Member Uncommon

    I don't understand why people try to compare games of entirely different genres to one another. Who cares which game is more "popular" than the other? Shut the hell up and play your damn game. Besides it's not as though something being popular makes it a great thing, Glee is massively popular, The Jersey Shore was pretty damn popular. Reality TV in general gets the highest ratings these days, but I'm sure most of us can agree that they all stink. So one might argue that League's popularity is a testament to how terrible it really is. But that is for another thread.

     

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  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Panther2103

    Compare them once wow goes free to play, I know if it did the community size would change, but who knows maybe league would still have more players.

    Oh, i am sure said comparison will be made once wow goes F2P.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Dr_Shivinski

    I don't understand why people try to compare games of entirely different genres to one another. Who cares which game is more "popular" than the other?

     

    Why not? There is a overlapped audience.

    Who cares? Devs, and people who watch market trends.

    You don't think everyone is jumping into the MOBA band wagon just because ... do you?

  • Dr_ShivinskiDr_Shivinski Seattle, WAPosts: 259Member Uncommon
    Originally posted by nariusseldon
    Originally posted by Dr_Shivinski

    I don't understand why people try to compare games of entirely different genres to one another. Who cares which game is more "popular" than the other?

     

    Why not? There is a overlapped audience.

    Who cares? Devs, and people who watch market trends.

    You don't think everyone is jumping into the MOBA band wagon just because ... do you?

    No not "just because" but because "everyone else seems to be" it's easily accessible because it is overly simple. 

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  • VaporsVapors Fr.Posts: 407Member Uncommon

    basicly known that LoL's community is much bigger then WoWs one.

    Point is that most MOBA gamers dont even want to play MMO's or even never played. On the other side MMO gamers like to play some MOBA's sometimes (not all for sure).

    while WOW is a typical Boston Consulting Matrix - Cashcow which gets milked till the end while LoL is keep getting bigger

  • jfoytekjfoytek tigard, ORPosts: 150Member
    Originally posted by Vapors

    basicly known that LoL's community is much bigger then WoWs one.

    Point is that most MOBA gamers dont even want to play MMO's or even never played. On the other side MMO gamers like to play some MOBA's sometimes (not all for sure).

    while WOW is a typical Boston Consulting Matrix - Cashcow which gets milked till the end while LoL is keep getting bigger

    Really its basically known is it???  Reference's please???  Where do you come by your numbers???

     

    I guess World of Tanks is even better the LoL they have an ever larger player base!!!  And likely make a lot more money with there Cash shop then LoL.... 

     

    But neither are the quality of game or make the amount of money that World of Warcraft makes....  And I pretty much hate WoW because its caused the last 10 years of games to be nothing but Theamparked instanced garbage!!!

    UO,Shadowbane,SWG,Darkfall,MO,Wurm Online,Secretworld,GW,GW2,PotBS,LotR,Atlantica Online,WWII Online,WoT,Battlestar Galactica,Planetside2,Perpetuum,Fallen Earth,Runescape,WoW,Eve,Xsylon,Dragon Prophet, Salem

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