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The Pathfinder Online team is prolific in their developer diaries on the game's official site. In one of the latest, PvP was detailed. We take a look at the blog and offer some of our own thoughts. Check it out before heading to the comments to tell us what interests you about Pathfinder Online.
PvP is a central part of Pathfinder Online. In a recent blog post Ryan states that, “The first principle of our design for Pathfinder Online is ‘maximize meaningful human interaction.’” I’m hard pressed to think of an interaction between two players that can have more meaningful implications then one that will leave a player dead. Especially when you factor in player corpse looting… yes, you can lose your items, but more on that later.
Read more of Rob Lashley's Pathfinder Online: Checking in on PvP.
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