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How long does it take to get to level cap in your favorite MMO? Does it matter? Why?
I overheard a discussion on this subject when a fan asked a community manager this question. The person asked how long it would take to get to level cap in their game and the community manager said, "It doesn't matter." The fan was a bit confused at this answer and insisted that it does matter. The CM replied, "If our endgame is good, it doesn't matter how long it takes to get there."
I get his point since I think there needs to be a balance between having a solid amount of content to make the leveling experience fun, but if it's too much then people will get bored and leave.
My view is that it ultimately doesn't matter since some dude in a basement will blast through it all quickly, while the average player will reach it in 2-4 weeks. The studio can say, "We have 200 hours of leveling content" while some guy skips it all, gets his pocket healers to follow him around and skyrockets to cap.
Ultimately what's more important is how good the game is AFTER everybody reaches cap.
What do you guys think?
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.