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$19 Million Achieved! Only one million more for FPS ground gameplay

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Comments

  • GrahorGrahor aaaPosts: 828Member
    *sigh* I really would have prefered if they'd first done cosmosim part, and done it right. I could care less for on-foot fighting, I have endless games doing it already. Spread too thin - and you'll end up with nothing...
  • BrenelaelBrenelael MainePosts: 3,797Member Uncommon
    Originally posted by Grahor
    *sigh* I really would have prefered if they'd first done cosmosim part, and done it right. I could care less for on-foot fighting, I have endless games doing it already. Spread too thin - and you'll end up with nothing...

    You do realize that the whole game is a FPS game... even the Space Sim part? That the game engine already has this built in and all they really need to do is switch on or off where you can draw your side arm or not? This game is simply a FPS with a very complex vehicle component. They are not really adding anything that wasn't already coded in the engine anyways.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • RequiamerRequiamer ???Posts: 2,034Member

    I have seen so many mmo projects that were so ambitious and promise so many features that in the end aren't able to fit the final product, just because the development team isn't experienced enough to be aware of the real and technical boundaries this kind of project have. Honestly i think it's the exact same thing here, but gamers are too naive to understand that those boundaries don't come from dev team ambition or money or freedom (no publisher), those boundaries are technical period. People should a bit more cautious honestly here. A lot of time gamers are pissed over some publishers, but more or less each time the publishers try to make the final product reach it's goal under the condition that it will be commercially valid. This industry is about dreams, clearly, but well even then, you still need to shape them into reality, and this mean cut the crap.

  • BrenelaelBrenelael MainePosts: 3,797Member Uncommon
    Originally posted by Requiamer

    I have seen so many mmo projects that were so ambitious and promise so many features that in the end aren't able to fit the final product, just because the development team isn't experienced enough to be aware of the real and technical boundaries this kind of project have. Honestly i think it's the exact same thing here, but gamers are too naive to understand that those boundaries don't come from dev team ambition or money or freedom (no publisher), those boundaries are technical period. People should a bit more cautious honestly here. A lot of time gamers are pissed over some publishers, but more or less each time the publishers try to make the final product reach it's goal under the condition that it will be commercially valid. This industry is about dreams, clearly, but well even then, you still need to shape them into reality, and this mean cut the crap.

    Do you even know the team working on this game? I'd say they have plenty of experience since most of them have been making AAA games for over 20 years now. This isn't some never heard of before Indie team working on their first real project. Most at CIG have worked for some of the biggest names in the industry on some of the best games ever made. These are not a bunch of Indie Amateurs here... They are all long time industry professionals.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • morbuskabismorbuskabis RodonPosts: 290Member


    Originally posted by Requiamer
    I have seen so many mmo projects that were so ambitious and promise so many features that in the end aren't able to fit the final product, just because the development team isn't experienced enough to be aware of the real and technical boundaries this kind of project have. Honestly i think it's the exact same thing here, but gamers are too naive to understand that those boundaries don't come from dev team ambition or money or freedom (no publisher), those boundaries are technical period. People should a bit more cautious honestly here. A lot of time gamers are pissed over some publishers, but more or less each time the publishers try to make the final product reach it's goal under the condition that it will be commercially valid. This industry is about dreams, clearly, but well even then, you still need to shape them into reality, and this mean cut the crap.

    Wow you must know a lot...

    image -Massive-Industries- Heavy Duty

  • RequiamerRequiamer ???Posts: 2,034Member

    I'm not here to fight with a bunch of fan boys like i did with other mmos, if you don't like what i'm saying and think i'm an idiot fair enough. But yes i know a lot because i play rpg more than 30 years daily and am as old or probably older than most dev teams making those games. What make a good mmo have never been a list of features, but rather the way they interconnect and influence each other, once more those games are about creating virtual worlds no matter what dev team have made and experimented during all this time, they will end here. This need a kind of magic, and all the money can't bring you this, the more complex your game is the easier it will flop, the less complex your game is the quicker people will walk away from it. I'm all for innovative mmo, that is all i fought for all those years, but that endless addition of new features SC have is sketchy as hell. They shouldn't be allowed to create new goal lists before they at least finished the one people payed for, this is about courtesy. Once more just my opinion, please you or not.

  • BrenelaelBrenelael MainePosts: 3,797Member Uncommon
    Originally posted by Requiamer

    I'm not here to fight with a bunch of fan boys like i did with other mmos, if you don't like what i'm saying and think i'm an idiot fair enough. But yes i know a lot because i play rpg more than 30 years daily and am as old or probably older than most dev teams making those games. What make a good mmo have never been a list of features, but rather the way they interconnect and influence each other, once more those games are about creating virtual worlds no matter what dev team have made and experimented during all this time, they will end here. This need a kind of magic, and all the money can't bring you this, the more complex your game is the easier it will flop, the less complex your game is the quicker people will walk away from it. I'm all for innovative mmo, that is all i fought for all those years, but that endless addition of new features SC have is sketchy as hell. They shouldn't be allowed to create new goal lists before they at least finished the one people payed for, this is about courtesy. Once more just my opinion, please you or not.

    Ok... so you were playing RPGs when you were 3? lol... I've been playing video games in general since Home Pong in 1975... Probably since before you were born. I've played the majority of games ever made since Video Games were first invented (Well at least games that didn't require a University Mainframe to run properly). I started with computers in the late 70's on monochrome TRS-80's playing text based adventure games and RPGs. I also made by own games during that period in the Basic Language. I was around 10 years old at the time but my school was lucky enough to get 6 of the new TRS-80s in 1978 just after they released so I got to use them there extensively as they let us form a "Computer Club" that met after school in the computer lab and we all pretty much taught ourselves and each other how to use and program those early home computers.

     

    My point is that maybe you should know a little about the people you are insulting with your "Fanboy" comments. Also if someone makes misinformed or just down right ignorant statements like the one you made where you assume because this is a crowd funded game they must be a bunch of amateurs that know nothing about the Games Industry which is just down right false in the case of Star Citizen I'm going to point it out. Here's a pro tip for you... do some research on the subject at hand first before you wade into a conversation and make asinine statements like in your original post I commented on. Thanks and have a nice day! image

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • DocBrodyDocBrody EldridgePosts: 1,926Member Uncommon
    Originally posted by Requiamer

     but that endless addition of new features SC have is sketchy as hell. 

    huh? which endless addition?

    First person gameplay on foot? Well I personally like that there is a space sim where you actually play a pilot who can walk instead of a space ship with a bodyless pilot glued into the pilot seat. 

  • DMKanoDMKano Gamercentral, AKPosts: 12,155Member Epic

    $20 mil is about half the budget of an average major MMO.

    Those multi 100mil budgets are a total waste as far too few games see a huge return on such investment to be worth the risk.

  • HolophonistHolophonist Pittsburgh, PAPosts: 2,086Member Uncommon
    Am I the only person that doesn't get excited when kickstarters get close to unlocking another level? It just feels like more work they have to do before it's released. 
  • gunjinngunjinn KingstonPosts: 24Member

    Paying in advance for... hm, for what?

    It's not an investment, it's, well, gambling.

    And , as always, casino will win.

  • ThomasN7ThomasN7 87.18.7.148 1, NJPosts: 6,690Member
    I think they will reach 20m.  People are loving what they see from this game so far.
    30
  • Panther2103Panther2103 Edmonds, WAPosts: 2,671Member Uncommon
    I'm hoping they can deliver even half of the things they are promising. It's a very talented group of developers working with a very nice engine, the only problem is they keep promising more and more. So many different things that other developers have tried and didn't have work, the list is so long for this game with things they are promising that if they actually manage to deliver every single thing in a working state with polish and functionality than it will be the best game ever.
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