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I am wondering what the community of mmorpg thinks about the crafting system in various of mmo's that we played. I love crafting in certain games where it feels rewarding, where it becomes a boost to my treasury or a boon on my gear (world of warcraft), I also like the semi-realistic system to where I don't stand and click the craft all button, and have to avoid work problems and press the right button to get it removed (Everquest 2), or the right tool to get it out (Vanguard: Saga of Heroes). I love the massive amount of things you be able to make in certain games like furniture, weapons of all kinds, special ammunition, literacy, and many other things you can make (mortal online, ultima online, darkfall online).
Sometimes I wish there was a non-permadeath rpg game to where crafting is similar to the scale of Mortal Online or Ultima Online or something similar to a roguelike game where I can craft a shitload of things from a very wide range, but has a system similar to Everquest 2/Vanguard Saga of Heroes where I have to get the right tools to avoid work problems and make a well-made version of the item with better stats, and possibly something very unique that could aid me in some way or form like WoW when I am skilled at that type of craft.