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Originally posted by Isawa Originally posted by funcon Only 4 classes? Bye Bye TESO.
And how many classes were in the latest Elder Scrolls games? How diverse was one person's player compared to another? One less ignorant clown to populate the game I suppose ha.
I wonder who'll be the ignorant one 6 months after release.
Originally posted by Hardanger Just having a lot of classes only provides an illusion of variety and choice, anyways. I like the idea of having four archetypes upon which everything else is built by the player.
Give me variety, if you can't do that give me the illusion of variety. Post that don't bother because I've lost interest in the game because it was economized to death.
3 classes with one button to press each seems to get people all excited these days.
Survivor of the great MMORPG Famine of 2011
I'm really hoping it will. ESO is not making the hard "you are this class, you where and use this here" system of years past.
On top of being able to ware and use what you want (I think) the analogous nature of combat could make things pretty darn cool.
Originally posted by nerovipus32 Originally posted by Sovrath Since you can use, mix, match any skill does it really matter? If you look at the Elder Scrolls games that list "classes" (such as Daggerfall, Morrowind, Oblvion) all the classes are just various subdivisions of the available skills. So for example, here is chart for morrowind classes: http://www.uesp.net/wiki/Morrowind:Classes Anyone can have any of these skills but the grouping of certain skills (which doesn't give any bonuses by the way) is then determined to be "x class" because that class might evince the properties that those skills represent. same with Oblvion: http://www.uesp.net/wiki/Oblivion:Classes Daggerfall: http://www.uesp.net/wiki/Daggerfall:Intrinsic_Classes So "yes" the classes have a few predetermined skills (my opinion is that they should allow character creation like Morrowind/Oblvion but "whatever") you can have a character that uses bow, heavy armor and say some sort of magic. Or a light armored mace wielding character with some sort of healing. etc. so, from the article: In a way, classes in ESO are almost unnecessary. The developers could have easily given players access to all class skills and trees and let them delve into each of them, and the effect would be the same. But the decision to link at least some character differentiation to class is probably linked to the fact that classless systems have never been widely accepted by the mass market gamer ESO hopes to attract with the Bethesda IP. By picking a class at the start of a game, you're making your first decision on who you are in that world. "so yes" 4 classes are enough as we will all be messing with them anyway.
Why have classes at all if that is the case?
I think their "thinking" is "set the players who are unsure on a path and let them branch out from there".
hey, you're speaking to the choir here. I can't account for ridiculous decisions.
All I know is you can mix and match your skills.
Originally posted by nerovipus32 Originally posted by Sovrath .... etc. so, from the article: In a way, classes in ESO are almost unnecessary. The developers could have easily given players access to all class skills and trees and let them delve into each of them, and the effect would be the same. But the decision to link at least some character differentiation to class is probably linked to the fact that classless systems have never been widely accepted by the mass market gamer ESO hopes to attract with the Bethesda IP. By picking a class at the start of a game, you're making your first decision on who you are in that world. "so yes" 4 classes are enough as we will all be messing with them anyway.
Because of people's mindsets that classes need to included in an mmorpg. The need to have that structure and role layed out for them. Just read the comments here, people are upset over 4 classes, when in reality any class can go off into any direction that player wants - nearly nullifying the class system itself. However, each class does have it's 3 sets of skills tailored for it, so folks can choose to play the "class role".
So ESO, starts off with the basic structure for that mindset, but then allows the player to do as they wish. Have to introduce changes slowly for some
18 year MMO veteran Retired PvP Raid Leader Lover of The Witcher & CD Projekt Red
It depends on if you can build each class in many different ways, yes then it is enough. If you can't build your character in many different ways, then no it isn't enough.
Like in Guild Wars 2, you don't have much to chose from like you had in Guild Wars 1.
Originally posted by Mithrundir If you don't think 4 classes are enough for a launch in this case, then you haven't tested ESO yet. If you have, and still think so you need something else to do with your time.
Most people here seem to just assume that it is a question. If only people atleast skimmed through his post you'd notice that it is an arguing text about the class system, posing questions and answering them in rational ways. He talks about the (un)necessity of the classes, both ways. I think that if people whom aren't too in touched with TES:O's development could just read the posts instead of just posting, it'd be easier.
I'm not referring to you, just that it seemed relevant to your post.
I think it would have been cooler if they had offered social archetypes to start with that had easier access to certain skills and paths than other archetypes. You could still learn anything, but for some you might need to go out of your way (quests, guild reputation, find far off location, etc) to open up those skill paths that your background wasn't associated with.
I'll use a very common example: A player could come from a moderately successful landowning family where they would have educational or vocation opportunities that were different from someone who came from a less formally educated or lower class family. It could also be regionally based, so a player from one realm in certain areas might have an easier more direct training path to some vocations/skills than a player from a different town, region, or faction.
In any event, an open skill system is pretty cool. I hope they do it right and truly let someone customize their character how they want.
Less classes are better, not more. The fewer classes there are the more customization options are available to your character and the less you will be defined solely by your class. If there are more classes then players would be forced into one particular playstyle.
Also, Racial Skill lines give 15% boosts to a certain skill line, not class skills.
On a separate note, I think the current classes are too specific. I would prefer more generic classes. Mage, Priest, Thief, Warrior and then make Night Blades and Dragon Knights things your character can join in game.
Attention to the many above and probably more to post below that did not bother reading the article carefully or who do not understand just how diverse the skills will be, please read the following. Source is Tamriel Foundry.
There Is Always Hope!
The fault will not be in minimizing the impact class choice has on the game. It will be in allowing every character to potentially level up every skill available across the board. There is not going to be a skill cap, so characters will all begin to blend together as they mature. I feel that individuality will be limited to what you choose to slot for that particular adventure. Not what your character is capable of or what role it was created to fulfill.
Darkfall, with its many mistakes, at least recognized the error of this and tried to correct it. UO and Asheron's Call got it right by introducing a type of skill cap that gently guided players toward archetype characters rather than the ridged systems of class based gameplay.
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They are not classes, they are skill sets like a normal game of The Elder Scrolls Skyrim Oblivion and Morrowind.
You can pick and choose skill lines once you pick a skill set. There are no real classes in this game.
Originally posted by Wiha 4 classes are perfectly OK in ESO because there are over a hundred skills for each class. Number of classes does not show anything.
actually no. There are about 100 skills and there are a few that are class specific. Those few are all that separate one class from another. Everything like Heavy/med/light armor, 2h/1h/2x weapons and the like come to us separate of any class restrictions and can be picked up by everyone.
The classes are the only thing giving any difference to endgame characters who have spread out their range of skills through lateral progression at endgame.
You would think that people who go out of their way to post on a website devoted to MMO coverage and discussion might be able to determine the nature of the class system with a quick search or by simply reading the article in question.
Ugh. I guess they need to bring back the ability to name your own class so that they can boast "we have over a million classes".
I call dibs on 'Cat Wrangler'
They 4 classes, can chose into 3 basic classes, that 4 x 3 (altlesed), beside that all 4 classes can mix there skill build between all the classes skill lines, and fare more skill sets form other areas.
So only 4 classes = NO, many more.
Do I like this, yea. But will it be fun over time, no. As in any other mmo out there with multi class systems, after 1 mounth there will only be a few set ups that works and that all will go for. And after that there will be added multi spec in the game. That will make the players less importen and the game less social - now that any player can become what they whant and what the gruop set up needs, with one clik on a botton.
Originally posted by RelGn I bet this game will be another cashgrab mark my words
Your first problem is thinking of them as Classes.
I'd label them as Archetypes, and what you do within those Archetypes is your choice.
"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln
1 Class, many skills, endless compilations.
If something is to unbalanced just change that one skill.
You can have predefined paths/classes if they desire, but nothing concrete.
To be honest it really doesn't matter if there are classes or not. What matters is if the player is competent at playing the game with the mechanics available. Usually the loudest criers are the people who are inept, impatient or infantile.
One thing is for sure. No matter how the game is developed there will always be some group who wants it to be different than what it is.