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GW2 did many things good in adding new and fresh things... but also they added some things that did not work that good..
I really love how GW2 plays in open world solo PvE and all the PvP... But the gameplay in Dynamic events is a bit to much zergish.
But Dungeon instances dont work for me, they are to chaotic, and i have come to the conclusion that in this case a trinity based system is what i prefer, because it gives people distinct roles... and espescially tactics. Its the main reason i started playing other games, only playing GW2 from time to time for a good PvP match.
Sad thing is that other developers are taking the same route right now, copying GW2 features like non trinity, with nothing to replace the removal of a tactical and strategical layer from the gameplay.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)