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General: City of Titans KickStarter Begins

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,581MMORPG.COM Staff Uncommon

Phoenix Project has announced that its spiritual successor to City of Heroes will be named City of Titans. To help fund the game's development, a KickStarter program has begun in an effort to raise $320,000.

Missing Worlds Media presents City of Titans, the superhero MMORPG being developed by The Phoenix Project in the spirit of City of Heroes. Our goal is to deliver a unique massively multiplayer online roleplaying game, created from the community of a lost universe, to build a new community for a new world. A brave new world containing a wealth of player choices, from costumes to powers, it continues the traditions found in its spiritual predecessor, daring to reach for new innovations no other game will touch, while standing firmly on the feel and spirit of the old. Players will be able to choose their own adventure, tell their own tales, and have their own agency in a superhuman world.

City of Titans is set in a world where there is always hope, even in the darkest of times. The tradition of brightly colored costumes, brilliant heroics, and daring struggles to stand against the shadows cast during times of darkness and corruption. New heroes, your heroes, rise to make their mark on the world while their villainous counterparts lurk in the corners of alleys, behind governments, and even in the boardrooms of the wealthiest corporations. Humanity honors the fallen, and takes inspiration from the selfless sacrifices of heroes who have gone before.

Find out more on the City of Titans Kickstarter page.


Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

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Comments

  • RazeeksterRazeekster Solon, MEPosts: 2,201Member Uncommon

    I'm not so sure about the future of this game... They don't seem to have any expert developers working with them at all from the sounds if it. I got that from the fact that they are only learning about the game engine that they want to work with this year...

     

    I can already see a game filled with a ton of bugs, but hopefully I am wrong.

     
     

    Smile

  • DashiDMVDashiDMV Not Saying, QCPosts: 362Member

    It looked promising up until the point they lost confidence in just giving us something to fill our CoH carvings and instead started doing crap like this:

     

    Bright Lights Big City - Sponsors at this level receive a handsome bundle of perks. First, you’ll get the opportunity to reserve your Global Nickname before the general release. Additionally, you’ll see the following in game rewards: A Kickstarter only badge and title for our founding heroes ( and villains! ), an exclusive costume set that will never be available again, and a prestige travel power + All previous rewards.

     

     

    This fake scarcity is something that desperate companies use for cash grabs. Adding a badge is just another low blow. The main reason this is bad is because people who might be in a bind financially, stationed overseas and the like will miss out and never be able to get it again. If they want to do this for their own game that's all well and good but don't you dare drag the CoH name into this. You can't say you are true fans and realy care about CoH is you plan on doing stuff like this. Also I heard the game will be Box + sub + cash shop. You realize the only reason CoH did the cash shop was that NCSoft forced it on them. Do you think if they had their way it would have that?

    By the way this doesn't include the game or anything like that. For that you have to cough up 50 bucks. Just a sad and disgusting cash grab.

    Besides the CoH revival effort, there are also people reverse engineering the game as well as another spiritual successor game like this called Heroes and Villains. I'm going to keep my eye on them. This one has burned it's bridges with me personally.

    Well the game has raised 80k in one day. I just feel bad that they are taking advantage of people's love for CoH for this. Btw this drive will barely cover art assets and paying for licensing. So expect probably 2-4 more drives.

    Also does anyone think the logo for the game looks like those old Topps Refractor cards from the early 90s?

     

     

     

     

  • tawesstawess LkpgPosts: 2,532Member Uncommon

    Now Dashi.. tell us how you really feel... You just want everything for free.. we get it... Saddly free does not a meal pay.

     

    Now i have to agree with the whole "little to no experience does not bode well" seeing as this game will prolly take 4-5 years to develop and i have no idea how they will finance year 2-5 i have no idea. Free work only get you so far.

     

    Also i am not sure there is enough interest in this game to keep it alive.

  • ScivaSciva NonePosts: 299Member Uncommon
    Originally posted by Razeekster

    I'm not so sure about the future of this game... They don't seem to have any expert developers working with them at all from the sounds if it. I got that from the fact that they are only learning about the game engine that they want to work with this year...

     

    I can already see a game filled with a ton of bugs, but hopefully I am wrong.

     
     

    You don't need expert developers to make a game. Everyone has to start somewhere.

  • Ex0dUs101Ex0dUs101 ManchesterPosts: 268Member
    While I would/will play it when/if its ever finished, its not something I feel I could invest in. It just doesnt look to be a sound investment at all, nothing about it shines with focus and confidence and direction, which are what you need a pitch to have, and without those things at the start its not a good recipe for success.
  • SeelinnikoiSeelinnikoi LONDONPosts: 661Member Uncommon

    I am more amazed at the fact at this time of writing there were 750 people backing and the total amount was 111 thousand dollars. 

    Which is 148 dollars per person on average.

    Economic crysis? Where?

    Talk about people having financial crysis dishing out money on a total vapourware product so far!

  • TsaboHavocTsaboHavoc PinheiralPosts: 351Member
    i prefer to burn 200 bucks in an indy dream than giving 0,01 cent to  play a game from companies like EA , NExon or Blizzard.
  • RazeeksterRazeekster Solon, MEPosts: 2,201Member Uncommon
    Originally posted by Sciva
    Originally posted by Razeekster

    I'm not so sure about the future of this game... They don't seem to have any expert developers working with them at all from the sounds if it. I got that from the fact that they are only learning about the game engine that they want to work with this year...

     

    I can already see a game filled with a ton of bugs, but hopefully I am wrong.

     
     

    You don't need expert developers to make a game. Everyone has to start somewhere.

    Yeah but do you want the game to be a good MMO? Or a crappy one?

    Smile

  • Kvasir_029Kvasir_029 Innisfail, ABPosts: 46Member
    Originally posted by DashiDMV

    It looked promising up until the point they lost confidence in just giving us something to fill our CoH carvings and instead started doing crap like this:

     

    Bright Lights Big City - Sponsors at this level receive a handsome bundle of perks. First, you’ll get the opportunity to reserve your Global Nickname before the general release. Additionally, you’ll see the following in game rewards: A Kickstarter only badge and title for our founding heroes ( and villains! ), an exclusive costume set that will never be available again, and a prestige travel power + All previous rewards.

     

     

    This fake scarcity is something that desperate companies use for cash grabs. Adding a badge is just another low blow. The main reason this is bad is because people who might be in a bind financially, stationed overseas and the like will miss out and never be able to get it again. If they want to do this for their own game that's all well and good but don't you dare drag the CoH name into this. You can't say you are true fans and realy care about CoH is you plan on doing stuff like this. Also I heard the game will be Box + sub + cash shop. You realize the only reason CoH did the cash shop was that NCSoft forced it on them. Do you think if they had their way it would have that?

    By the way this doesn't include the game or anything like that. For that you have to cough up 50 bucks. Just a sad and disgusting cash grab.

     

     

     

     

    I'm sorry, so you're saying $25 is too high of a threshold to give out a special badge and costume to their supporters? Really?! I think it's more than reasonable to have it at that level and as for complaining about $50 to get a copy of the game, plus all the previous perks, you have got to be kidding me. You get the game, a month of VIP and headstart access. Complaining for the sake of complaining just makes you look like a troll, unless you have some personal experience with the developers fueling your criticisms that you would care to share? Didn't think so.

     

    Just for the record as well, they've raised over 127k in UNDER 24 hours, so there are obviously a lot of people who believe in what they are doing. Just because they aren't under the thumb of some big Publisher does not mean they can't produce a good piece of work.

  • SovrathSovrath Boston Area, MAPosts: 18,452Member Uncommon
    Originally posted by Seelinnikoi

    I am more amazed at the fact at this time of writing there were 750 people backing and the total amount was 111 thousand dollars. 

    Which is 148 dollars per person on average.

    Economic crysis? Where?

    Talk about people having financial crysis dishing out money on a total vapourware product so far!

    1, why are you assuming they have a financial crisis? And I'm sure most people gave less and some, who have greater means, gave more. Or hopefully have greater means but it's their investment money i suppose.

    2, As far as the second part of the highlighted part; isn't that what you do when you invest in a startup company (or many companies for that matter)? You put money into something you think will be successful but there is never a guarantee.

  • TablixTablix DunstablePosts: 32Member

    An existing franchise, CoH, is looking to launch a new generation game.... why do they need kickstarter funds?

    Why is the franchise owner or publisher not prepared to invest in the next generation?

    Why do the banks not support an existing company/franchise?

    Why is the customer asked to fund R&D, no other industry asks the customer to pay up front, they invest profits.

     

    The company wants to lease a game engine, why do they not already have en existing agreement.   Even so they then quote software overheads for designers, do they not have these designers and software available from CoH?  

    Why do they not have a cash investment if related to the CoH franchise?

    Why wont banks/investors assist an existing company?

     

    Put your money in the bank for 5 years in high interest savings account and profit.  Any MMO fan with a weekend could draw up the business plan being presented on kickstarter.  

     

    If you got money to throw away and love the presentation on kickstarter then feel free to give you money to people who have plenty already, but my advice is look for a GENUINE indie project not a cash-cow.

     

    I look forward to being banned for having an opinion :D

  • Kvasir_029Kvasir_029 Innisfail, ABPosts: 46Member

    Tablix, perhaps you should actually read about the Kickstarter before making comments. This is not a continuation of the CoH game by the previous publisher NCSoft.

    This is currently a volunteer project for a "spiritual successor" to CoH. The reason they haven't gone to a Publisher is they do not want to be dictated design and they intend to keep the "feel" and community that was present in the original. That is why they require funds. It would be easier to just read their Kickstarter page, which I assume you haven't.

  • hehenephehenep Charlottesville, VAPosts: 221Member Uncommon
    Originally posted by Tablix

    An existing franchise, CoH, is looking to launch a new generation game.... why do they need kickstarter funds?

    Why is the franchise owner or publisher not prepared to invest in the next generation?

    Why do the banks not support an existing company/franchise?

    Why is the customer asked to fund R&D, no other industry asks the customer to pay up front, they invest profits.

    I don't think you quite understand what's going on here.  Please read that previous sentence as, "You're wrong."  It's not an existing franchise as in a game in the CoH world.  It's a new game that intends to somewhat 'feel' like CoH without infringing on the game ... thus a 'spiritual sequel'.

    Last year NCSoft killed the game City of Heroes.  After the servers shut down a couple different efforts to make similarly superhero themed games that shared aspects of City of Heroes that those development teams thought were 'essential' to the fun of CoH.  City of Titans is one of those efforts.  The developing company is made up of unpaid volunteers and it has no affiliation to NCSoft.

    Now that's not to say you should immediately fund the game or anything, that's a whole other decision but your reasoning there is wrong.

  • RazeeksterRazeekster Solon, MEPosts: 2,201Member Uncommon
    Originally posted by Kvasir_029

    Tablix, perhaps you should actually read about the Kickstarter before making comments. This is not a continuation of the CoH game by the previous publisher NCSoft.

    This is currently a volunteer project for a "spiritual successor" to CoH. The reason they haven't gone to a Publisher is they do not want to be dictated design and they intend to keep the "feel" and community that was present in the original. That is why they require funds. It would be easier to just read their Kickstarter page, which I assume you haven't.

    Somehow I think that "feel" is going to be ruined by the fact that they want to do a subscription model and a cash shop... That and like I said before, they have little to no actual experience.

     

    Smile

  • dwturduckendwturducken Des Moines, IAPosts: 14Member

    In 24 hours, the Kickstarter has nearly reached 50% of goal. There are a number of people posting to FB and forums saying that they are currently at home thanks to the shutdown of the US federal government, so there's a lot of potential money that depends heavily on timing and politics.

    This is a news piece, not an ad. It got your attention long enough for you to formulate and express an opinion, so you're thinking about it. Mission accomplished.

     
  • SkogSonSkogSon MalmöPosts: 59Member
    so unoriginal. city of heroes fan remake..

    Free to live, Free to play!

  • therain93therain93 Winthrop, MAPosts: 2,039Member
    Originally posted by SkogSon
    so unoriginal. city of heroes fan remake..

    Just to be clear on this....

    1. City of Heroes.....

    2. Champions Online.....

    3. DC Universe Online.....

    and now this would make the 4th major superhero MMORPG (where you can create your own characters [I don't count Marvel Heroes]), assuming it comes out.

     

    As opposed to the hundreds of sword and sorcery iterations we have seen and are still coming out, as listed on the mmorpg.com game list.  So, really, "unoriginal" -- that's the best that you have to comment on? 

     

    I think it is astounding that in 32 hours they are 53% funded.

  • QuizzicalQuizzical Posts: 14,767Member Uncommon

    I don't see any reason to believe that they can pull it off.

    Some parts of making an MMORPG are hard.  Not "impossible to do" hard.  But certainly "you're going to need serious talent of the sort you're unlikely to find in a volunteer pool" hard.  Even if they've got people who can do it lined up, what happens when things get delayed (and yes, that's a "when" not an "if", even for professionals) and those people discover that they need a job with a paycheck in order to pay the bills?

    I'm not against amateur-made games.  I'm working on one myself.  But I do think that you've got to demonstrate that you can do some of the challenging things that go into an MMORPG before it makes sense to give you any money.  Passion alone is not enough to create a polished MMORPG, nor is passion plus software licenses.

  • TablixTablix DunstablePosts: 32Member

    In reply to those asking if i read the kickstarter information, I did what any business person does.  I went straight to the funding section, found ZERO information that helps me decide if they know what the hell they are doing.  I found they are leasing an engine, paying tax, buying software ect but no details of timescales, staff, marketing, launch costs, hardware costs and thats just the basics you need on a business plan.

     

    From that point I have decided I dont need to read any more as this its just wish lists, marketing babble and ideology.  If you cant provide a solid business model then you dont have a business, you are a charity.  The budget they speak of wont last them the first 2 years, then they will need more investment from somewhere.  

     

    Keep throwing your money at these companies if you choose, I am just trying  to highlight its simply not as golden as they will lead you to believe.

     

    $320,000 will vanish before they even got a beta build and a demo video, thats my opinion based on previous experience.

  • mmoguy43mmoguy43 , CAPosts: 2,439Member Uncommon
    I'm shocked they have raised 170k already without showing any gameplay. Their video showed they engine hopped and still only have a small art asset collection.
  • Kvasir_029Kvasir_029 Innisfail, ABPosts: 46Member
    Originally posted by Razeekster
    Originally posted by Kvasir_029

    Tablix, perhaps you should actually read about the Kickstarter before making comments. This is not a continuation of the CoH game by the previous publisher NCSoft.

    This is currently a volunteer project for a "spiritual successor" to CoH. The reason they haven't gone to a Publisher is they do not want to be dictated design and they intend to keep the "feel" and community that was present in the original. That is why they require funds. It would be easier to just read their Kickstarter page, which I assume you haven't.

    Somehow I think that "feel" is going to be ruined by the fact that they want to do a subscription model and a cash shop... That and like I said before, they have little to no actual experience.

     

    I'm not saying that their lack of experience doesn't register in my mind as well, as it does. I am however willing to give them the benefit of the doubt along with cash I have set aside for funding things on Kickstarter etc. I've been ripped off by "Big budget AAA" MMO's from big publishers that do not deliver any sort of gameplay I find interesting so I really don't have an issue putting some funds towards one that possibly will.

    As for the "feel" being ruined by the cash shop, we shall see. CoX had a cash shop in the later years and I didn't feel that it ruined anything. If they stick to providing cosmetic items and the like, I don't see any issue.

  • QuizzicalQuizzical Posts: 14,767Member Uncommon
    Originally posted by Kvasir_029
    Originally posted by Razeekster
    Originally posted by Kvasir_029

    Tablix, perhaps you should actually read about the Kickstarter before making comments. This is not a continuation of the CoH game by the previous publisher NCSoft.

    This is currently a volunteer project for a "spiritual successor" to CoH. The reason they haven't gone to a Publisher is they do not want to be dictated design and they intend to keep the "feel" and community that was present in the original. That is why they require funds. It would be easier to just read their Kickstarter page, which I assume you haven't.

    Somehow I think that "feel" is going to be ruined by the fact that they want to do a subscription model and a cash shop... That and like I said before, they have little to no actual experience.

     

    I'm not saying that their lack of experience doesn't register in my mind as well, as it does. I am however willing to give them the benefit of the doubt along with cash I have set aside for funding things on Kickstarter etc. I've been ripped off by "Big budget AAA" MMO's from big publishers that do not deliver any sort of gameplay I find interesting so I really don't have an issue putting some funds towards one that possibly will.

    As for the "feel" being ruined by the cash shop, we shall see. CoX had a cash shop in the later years and I didn't feel that it ruined anything. If they stick to providing cosmetic items and the like, I don't see any issue.

    What I'd worry about is not so much, "What if they deliver a game that I don't like?" as "What if they don't deliver a working game at all?"

  • Kvasir_029Kvasir_029 Innisfail, ABPosts: 46Member
    Originally posted by Quizzical
    Originally posted by Kvasir_029
    Originally posted by Razeekster
    Originally posted by Kvasir_029

    Tablix, perhaps you should actually read about the Kickstarter before making comments. This is not a continuation of the CoH game by the previous publisher NCSoft.

    This is currently a volunteer project for a "spiritual successor" to CoH. The reason they haven't gone to a Publisher is they do not want to be dictated design and they intend to keep the "feel" and community that was present in the original. That is why they require funds. It would be easier to just read their Kickstarter page, which I assume you haven't.

    Somehow I think that "feel" is going to be ruined by the fact that they want to do a subscription model and a cash shop... That and like I said before, they have little to no actual experience.

     

    I'm not saying that their lack of experience doesn't register in my mind as well, as it does. I am however willing to give them the benefit of the doubt along with cash I have set aside for funding things on Kickstarter etc. I've been ripped off by "Big budget AAA" MMO's from big publishers that do not deliver any sort of gameplay I find interesting so I really don't have an issue putting some funds towards one that possibly will.

    As for the "feel" being ruined by the cash shop, we shall see. CoX had a cash shop in the later years and I didn't feel that it ruined anything. If they stick to providing cosmetic items and the like, I don't see any issue.

    What I'd worry about is not so much, "What if they deliver a game that I don't like?" as "What if they don't deliver a working game at all?"

    Then it would be no different than making a bad investment in anything else. The stock market, startup companies, you name it. Except in this case the "return in investment" would be bringing a game to life, which suits me fine. If I couldn't afford to spend money on it, I wouldn't.

  • GinazGinaz Calgary, ABPosts: 1,731Member Uncommon
    This has scam written all over it. $320k to make an mmorpg? Really? Really?

    image

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • hehenephehenep Charlottesville, VAPosts: 221Member Uncommon
    Originally posted by mmoguy43
    I'm shocked they have raised 170k already without showing any gameplay. Their video showed they engine hopped and still only have a small art asset collection.

    Some of the highest funded games on Kickstarter showed far less than this did when you think about it.  The recently funded (with ~$4 million) Might No. 9 showed nothing but mock-ups and concept art which is about what Torment, Camelot Unchained and Project Eternity had to show as well.  Admittedly those games had far more prestigious developers than this one has but it does indicate that oftentimes people are more enticed by the concept and ideas than they are by gameplay videos.

    Of course without gameplay videos you have to weigh the possibility that the game never ends up getting made with how much you would like to see a game like the one proposed possibly enter the market.

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