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Things that missing from MMORPG's that you'd like to see

2

Comments

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by kjempff
    Lots of things, but in broader terms:Actual roles. Worl+6ds not parks,
    I guess those terms are too broad for me. I don't know what half of those mean. What is a Worl+ and 6ds?
  • ray12kray12k Member UncommonPosts: 487
    i duno freedom to create a gimp character that can only cook and craft bunny boots....
  • ElsaboltsElsabolts Member RarePosts: 3,476

    The On or Off switch for PvP in EvE or CCP a PVE server ?

    image

    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • kjempffkjempff Member RarePosts: 1,759
    Originally posted by Foomerang
    I guess those terms are too broad for me. I don't know what half of those mean. What is a Worl+ and 6ds?

    Haha, yeah well dropped something on my keyboard and You beat me to correcting it :)

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by kjempff
    Originally posted by Foomerang I guess those terms are too broad for me. I don't know what half of those mean. What is a Worl+ and 6ds?
    Haha, yeah well dropped something on my keyboard and You beat me to correcting it :)

    haha yeah I figured. btw I agree with your edited post :)
  • talesofold12talesofold12 Member Posts: 2
    I would like to see a crafting system that requires real work and dedication put into it.  Unfortunately, most people just want things at a snap of their fingers.
  • Beatnik59Beatnik59 Member UncommonPosts: 2,413

    I'd be fine with just some basics:

    1)  Chat bubbles.

    2)  Emotes of all kinds.

    3)  Diverse clothing options.

    4)  Walking.

    5)  Bars, clubs, casinos and hangout areas.

    6)  Decorative things and customizable areas for roleplay value.

    If I can get these things, myself and a group can entertain ourselves for months.  But you'd be surprised how rare these things are to find these days.  The last game that had all six was CoH, and now it's gone.

    __________________________
    "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
    --Arcken

    "...when it comes to pimping EVE I have little restraints."
    --Hellmar, CEO of CCP.

    "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG's NGE

  • drebiandrebian Member Posts: 28

    I would love to see an MMO that brought back the concept of community.  Unfortunately, that would most likely mean eliminating some features that a lot of players consider "key" to MMO's now.  Those features include the instant warp to dungeon when you queue up, world/zone chat, etc.  I would still keep looking for group queue's but simply make them not insta-teleport you there.  You need to have to get to know how to get to the place in order to truly feel the immersion of the world, right?  I truly miss the days when the game community was great and wouldn't bash on new people for asking questions or looking for how to get to a certain dungeon...

    Another thing I would love to see in an MMO is to eliminate the HP bars for enemies as well as the damage pop ups.  It would, in my opinion, make the battles seem more epic if you don't know WHEN the enemy will die... Obviously, you should still be able to see your own health and status.

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Loktofeit
    Overthrowing or conquering NPC factions

    All-out xenophobic, genocidal warfare without factions at all.

    (= what really happens when multiple sapient species bump into each other for the very first time--win or die).

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • GravargGravarg Member UncommonPosts: 3,424

    Before FFXIV came out, I would've said longer progression times, but I guess that's not missing anymore.  Crafting takes quite awhile and unless you're buying your materials, will take awhile to get maxed out.  I personally am leveling every craft up since they have cross crafting, another thing I think has been missing.  There isn't much I'd change from FFXIV, but here's a few:

     

    1. Traveling - It's the one thing I'm probably among the small minority with.  I hate teleporting everywhere instantly.  I want to have to run across the world for an hour if I want to go somewhere.

     

    2. Slower Progression - I hate most newer games because they get you to max level in a week or so.  While a certain previously mentioned game is pretty slow after you have leveled one class, I wouldn't mind if it was even slower.  I miss the days of DAoC, where leveling from 40-50 took a month on it's own.

     

    3.  Multiple ways to level, and making them equal.  People will always tend to go the route of the fastest exp.  Another thing I'm against, but I actually like to level up slow.  Having options is great, whether it be questing, grinding, events, or whatever, I just wish they were all similar in exp/hour.  There always seems to be one way that is fastest, and that's the only way people want to level.

     

    4. Housing.  It's not missing from all MMOs, but for me it's a must have.  I played Rift, WoW, and some others and always thought it would be great if there was a place to hang trophies or even have crafting stations and a vendor like in DAoC.  It seems that devs are listening to this one, since most projected games and some newer ones have plans to add or have added housing to the game.  Some just don't go far enough to where your house actually effects you, like it will in FFXIV, or it did in FFXI or DAoC.

  • PyndaPynda Member UncommonPosts: 856

    Lots of things that some of you have already mentioned - sandbox type features. But at the top of my list I think would be randomness. The word "static" by itself to me is almost a synonym for dull, boring and lifeless.


    For example I'd love to see true random stat generation on dropped items once again (Asheron's Call 1 managed to do it). I'd love to see randomly generated resource locations and qualities once more (Star Wars Galaxies did a fine job on this score). To have random weather which has real effects (you'd better have good scout/camp making skills when that blizzard blows in). Etc.. And perhaps one new idea for the future. It would be extremely cool to have an engine which could generate randomly constructed instances for your quests. Perhaps using pieced together tile sets or some such? I'd guess this would be possible to do. Maybe Quizzical will chime in here....

  • HappyThoughtsHappyThoughts Member Posts: 22
    Originally posted by nariusseldon
    Originally posted by c0exist

    Rare mobs that drop extremely rare gear which leads to camping an area

    Really? You want to camp in the same area waiting?

    That is exactly what i don't want to see in a game. I guess we are not playing the same games.

     Its his opinion, not yours.  Why are you trying to turn him off to something he likes?  Did anybody pick your opinions apart?  No.  Why do you have to start an argument over someone else's opinion in a thread specifically about SHARING an opinion?

    On topic, I would like to see better options for customizing gear and character appearance.

     

  • LoverNoFighterLoverNoFighter Member Posts: 294
    Originally posted by Beatnik59

    I'd be fine with just some basics:

    1)  Chat bubbles.

    2)  Emotes of all kinds.

    3)  Diverse clothing options.

    4)  Walking.

    5)  Bars, clubs, casinos and hangout areas.

    6)  Decorative things and customizable areas for roleplay value.

    If I can get these things, myself and a group can entertain ourselves for months.  But you'd be surprised how rare these things are to find these days.  The last game that had all six was CoH, and now it's gone.

     SWG had all of these things and they were playermade.

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432

    wow... I am really out of it. Most of the posts here want to change the game world in some way. While that seems like it would be interesting, I'd be too scared to create anything in those worlds. Why waste the time doing it?

    Persistent world can mean 2 very different things:
    1) The world is persistent and the players can not change it
    2) The changes players make to a world are persistent.

    Most of my items pertain to characterization.
    1) Non-combat character skills
    2) Deep crafting where materials used have an effect on the item crafted.
    3) A place for my character to live and hang out.
    4) Nights that are dark where torches, light sources, and racial abilities matter.
    5) Lack of personal stories.
    6) Truly epic quests that take days, weeks, or even months to accomplish.
    7) A skill usage based leveling system.
    8) Lots of player restrictions. You heard me right. Faction choices that matter, Race choices that matter, Class choices that matter. Everyone can be everything is OK, but having to pick and choose is important, too.
    9) Lots of character customization starting at character creation.
    10) Lots of starting areas and differing areas to play in at every level range.
    11) Languages!
    12) Bring back the ability to fail.

    Yes, I find myself leaning a little differently from what I've read so far.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by HappyThoughts
    Originally posted by nariusseldon
    Originally posted by c0exist

    Rare mobs that drop extremely rare gear which leads to camping an area

    Really? You want to camp in the same area waiting?

    That is exactly what i don't want to see in a game. I guess we are not playing the same games.

     Its his opinion, not yours.  Why are you trying to turn him off to something he likes?  Did anybody pick your opinions apart?  No.  Why do you have to start an argument over someone else's opinion in a thread specifically about SHARING an opinion?

    On topic, I would like to see better options for customizing gear and character appearance.

     

    I am not trying to turn him off. I am expressing surprise and amazement of a preference so different from my own. Can a man shows some emotion?

    "Did anybody pick your opinions apart?" .. just every day here. Didn't you read all the name calling on f2p players?

  • daltaniousdaltanious Member UncommonPosts: 2,381
    Originally posted by Vermillion_Raventhal

    Dynamic world or sandbox is one thing I'd like to see.  Even many of the Sandbox games have very limited methods or tools to interact with the world.

    Nope, classic quest hubs are best so far. As best method to move avatars is with mouse.

     

    Less barrier between player interaction.  More open world PvP options, solid players, less restrictions on looting, more interdependcy with trade and combat.

     

    More weaknesses, strengths, resistances, immunities and training/help seeking effects from NPCs.  

     

    More exploration and reason to explore and more real traveling.

    Agree.

    More skill based systems.   

    Do not agree at all.

    More horizontal progression. 

    Agree.

    Less focus on crafted story and more focus on lore and players creating their own stories. 

    Nope, designers of mmo are best minds in gaming industry ... seriously doubt average player could contribute better.

    More meaningful death systems.  Not really a harsh penalty but reason not to die and even game play revolving around death. 

    Nope. Would be great to have possibility to ress in place without running half hour. To me worst penalty is to die at all. I will do whatever possible not to die and if close do death will always try to bring with me as many mobs as possible. More is just big annoyance and would not add to anything.

    More minigames.  Why don't more MMORPG's have social minigames?

    Nope.

     

  • corpusccorpusc Member UncommonPosts: 1,341

    @OP

     

    gameplay

    ---------------------------

    Corpus Callosum    

    ---------------------------


  • GuyClinchGuyClinch Member CommonPosts: 485

    Good procedurally generated content. Of course the Holy Grail is a game that functions the way a real GM would in a tabletop RPG. A human being can spontaneously create a story based on the input of players and their prior history. They don't have to stick to the module.

    This is what people imagined GW2 was doing with dynamic events - but that never really happened. This is a long way off with our current AI but I think we can do better then having people randomnly join escort quests..

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Originally posted by GuyClinch

    Good procedurally generated content. Of course the Holy Grail is a game that functions the way a real GM would in a tabletop RPG. A human being can spontaneously create a story based on the input of players and their prior history. They don't have to stick to the module.

    This is what people imagined GW2 was doing with dynamic events - but that never really happened. This is a long way off with our current AI but I think we can do better then having people randomnly join escort quests..

     

    I would like to see GM's.  It would likely take a few MMORPG's to actually develop capable tools of doing it.  

  • Neo_ViperNeo_Viper Member UncommonPosts: 609

    - A dynamic ecosystem with mobs migrating and situations changing in real time all over the world so you never encounter the same content or quests when passing through the same places.

    - Faction based PvP with faction owned areas (safe for the faction, not for the enemy factions) and conquerable border areas (factions can attack each other freely there and conquer areas, giving them advantages). Aka World PvP with a meaning, and not a noob ganking fest.

    My computer is better than yours.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    - better scripted instanced stories and missions

    - multiple ways of finishing a goal (like that in stealth games)

    - chatting with rl friends playing other games

     

  • Neo_ViperNeo_Viper Member UncommonPosts: 609

    - Oh I forgot one important point - less scripted content, more dynamic content, to get rid of the people who do not play MMORPGs like MMORPGs and who ruin the genre.

    My computer is better than yours.

  • MendelMendel Member LegendaryPosts: 5,609

    I want RP games to put some tools to facilitate actual role-playing into the games.   Adding GMs is probably cost prohibitive, but it should be possible to let the community 'govern' itself in certain aspects.  For instance, players could evaluate who they interact with in the game.  Simply let players 'vote' on how another character acted out their personality.  Selfish, Cowardly, Brave, Humorous, Stern, Friendly, Generous, etc.   And have that personality have meaning in the game world -- minor bonuses to skills or faction-like effects.  Put enough restrictions on the voting (limited votes per day, vote for same character once per 24 hour period, can't vote for self, etc.) to curtail 'griefing'.   Build a set of personality traits (opposing pairs -- a plus for Brave is a minus for Cowardly and vice versa).   A vote for a player could also award some experience points.

    Ultimately, if you want your character to be known as Brave, you will need to act Brave.

     

    Logic, my dear, merely enables one to be wrong with great authority.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Mendel

    I want RP games to put some tools to facilitate actual role-playing into the games.   Adding GMs is probably cost prohibitive, but it should be possible to let the community 'govern' itself in certain aspects.  For instance, players could evaluate who they interact with in the game.  Simply let players 'vote' on how another character acted out their personality.  Selfish, Cowardly, Brave, Humorous, Stern, Friendly, Generous, etc.   And have that personality have meaning in the game world -- minor bonuses to skills or faction-like effects.  Put enough restrictions on the voting (limited votes per day, vote for same character once per 24 hour period, can't vote for self, etc.) to curtail 'griefing'.   Build a set of personality traits (opposing pairs -- a plus for Brave is a minus for Cowardly and vice versa).   A vote for a player could also award some experience points.

    Ultimately, if you want your character to be known as Brave, you will need to act Brave.

     

    I have to win a popularity contest to play a game? I will pass. I don't want my fun to depends on others' whim, nor i have the time to vote on how others play a video game.

     

  • Ender4Ender4 Member UncommonPosts: 2,247

    Open world dungeons.

    More dynamic content. We are moving in that direction but it is still too scripted and temporary.

    Player driven content.

    Randomness.

    I want to read the server forums on a regular basis to see what happened while I was away from the world and actually care about it. I want to come back after a month of not playing and see the world look different than when I left it.

    Basically I want the game EQ Next is trying to be but will likely fail to be and then some other company will actually make 5 years from now.

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