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Aura Kingdom is the latest game announced by Aeria Games for inclusion in its stable of MMORPGs. We have teamed up with Aeria to bring our readers a first-ever developer blog discussing the creative process behind the lore of Aura Kingdoms. Check it out and then head to the comments to chat.
First and foremost, producing a game is a collaborative process. Designers, artists, coders, editors... everyone gets input, and everyone contributes. This is true for any game, but especially true for such a mammoth project as an MMORPG. It’s a design-led process, not a story-led process. Design choices are made, art is drawn, and the broad strokes of story are dictated by elements like level progression and the relative importance of things like PvE vs. PvP, the significance of crafting, and so on.
Read more Aura Kingdom: Localization is a Collaborative Process.
Comments
Smile
The weird thing is, as many games as they pump out and shut down, they seem to always have this loyal fanbase for each game who spend way too much money on them. Like the same people for each game. It's strange. It's like they only know about Aeria Games produced games.
But why though, it always seems like they have insane pay to win cash shops that are super expensive, almost as bad as gpotato games.