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is Rift Dying i dont see alot of ppls online
im all days online but looks like every day lower populations
all shard are medium /low
I like RIFT a lot. I like most of its content but i quit playing only because of the low performance of the client. Its truly unacceptable.
As for the OP's question, imo yes, it is dying.
I like Rift a lot. The combat, for the style, is pretty fun and the character build system is really cool. However, I'm not a raider and they seem really focused on raiders making that core to the game experience. After a while playing the game I sort of lose interest in trying to figure out how to make progression and character development satisfying outside of raiding.
There must be enough raiders to fund the game though or it would be stupid of them to focus on that.
Originally posted by crasset15 I hope so. There's too many wow clones already.
Actually, I would rather have WoW die instead. They make it worse with each update and expansion.
RIFT was already dead before Free to play. The F2P got them some players but as soon as they saw and understood Trions agenda, they left.
I was one of them.
On the other hand, there aren't many games better than RIFT right now.
I think that mmo's a decade ago had a big step ahead, but now they are stuck. Something must happen to take genre some steps forward again.
Originally posted by davc123 is Rift Dying i dont see alot of ppls online im all days online but looks like every day lower populations all shard are medium /low
Have to say that during the holiday summer season the game was allot more populated then when I jump on at sort of off hours. Weekends also work best if you are looking for more pop. playing.
Kinda been the thing with almost any MMO/rpg.
For now I am sticking with it. Having fun, seeing there is more depth to the game then I thought. Not sure if the raid comment by Torvaldr was meant towards endgame. So far my 2 main characters 35/36 just have done a few raids but there is allot more to do for me ingame.
Gameplay is nothing new, graphics are not stunning and the setting and plot are uninspired. I'm surprised it survived this long. And I didn't even get the hype when it came out.
But that's just my opinion.
Originally posted by Shorun Gameplay is nothing new, graphics are not stunning and the setting and plot are uninspired. I'm surprised it survived this long. And I didn't even get the hype when it came out. But that's just my opinion.
Probably because it's the most well made WoW clone out of all of them.
I can never get into it personally, everything feels soulless and corporate driven. It feels like a bunch of smart executives designed this game, as opposed to actual gamers.
Originally posted by Torvaldr I like Rift a lot. The combat, for the style, is pretty fun and the character build system is really cool. However, I'm not a raider and they seem really focused on raiders making that core to the game experience. After a while playing the game I sort of lose interest in trying to figure out how to make progression and character development satisfying outside of raiding. There must be enough raiders to fund the game though or it would be stupid of them to focus on that.
This is exactly how I am with most any game these days. I've done the raiding back in WoW a few years ago and it was fun for a while, but I'm done with it. Rift does a lot of things right with the raiding endgame model, but I believe the market is full up on those types of games. I fear that however Rift goes, so shall Trion go. I don't believe Defiance or ArcheAge are going to pull Trion out of the fire.
There are a lot of good things about Rift (like the flexibility of the soul system) and if I were into raiding, I would probably play it. But I think Storm Legion, as anticipated as it was, was a kind of step back into old school grind that turned a lot of people off. That is just not going to fly in today's market. Maybe Trion was thinking it would appeal to the Asian market or something.
WoW will be the flagship mmorpg for this raiding endgame till it is replaced by something better (meaning with modern combat) -- maybe WildStar? FFXIV is not going to be that game, though they will probably keep a small hardcore group who love FF.
Hopefully TESO will give us something different (us being people who don't want a raid-or-die endgame). I am guardedly optimistic.
Rift has many issues, but i'm pretty sure that it's not dieding. Comparing to my WoW server, Zaviel is alive and kicking:
well that's more than enough for an active server.
It can't be said enough: they named their game after a gameplay feature.
That's pretty much admitting that your setting and plot have absolutely nothing going on for them.
Honestly, though; it can be a good thing too. The devs of The Exiled Realm of Arborea didn't take the hint and had to pay for it. With a name like that, they should have just went with Good MMO Combat: The Game.
At least Rifts subtitle can(should) be omitted.
Writing this post made me yawn uncontrollably.
Originally posted by Shatter30 I played it at launch and probably longer then I should of only because little else was out. However it always felt mediocre to me and I knew I wouldnt stick with it. I had higher expectations of the RIFTS themselves but that turned out to be a big disappointment
pretty much sums up my experience as well but I didn't stick with it as long.
Originally posted by davc123 Originally posted by crasset15 I hope so. There's too many wow clones already.
btw Rift is better then wow
I have played rift and wow and im not a big fan of either game, but rift is just a cheaper version of wow in every sense. I wish rift was actually about rifts and not raids like it was initially supposed to be.
Originally posted by nerovipus32 Originally posted by davc123 Originally posted by crasset15 I hope so. There's too many wow clones already.
I play rift a lot and I just cant see the similarities with WOW.
Sorry but in wow you cant talk to your enemies...alliance and horde are forever locked form each other.
You can talk to each other in RIFT and even join and play together.
Wow has a new expansion that lets you now automatically be bale to level any character you want to maximum level and get free gear with it....no play required. In fact they are going to offer this as something you can buy from wow's cash shop....that is the ultimate PAY to Win example....might as well just go play Progress quest with stuff like that. I understand Sony is thinking about having this same sort of thing for Everquest as well.
Cant do that with rift.
In addition wow requires a subscription...you can try it for free up to level 20 but have everything nerfed on you....and then you have to pay to play after that. Sooo....that's pay to win...sorry to say.
But Rift you can play for free up to any levels and get free items every day. Their cash shop doesn't have all items from the game listed but you can favorite items you find form vendors to have them available later. And be able to buy things for planarite and things the cash shop only sells for real cash.
So anywise aside form both being fantasy games...with wow being a total rip off copy of warhammer fantasy from games work shop(they even mimic the same accents on the orks how sad is that?)...I am just not seeing a clone of wow.
Maybe if Rift added some kung fu pandas or an ork who yells at you in tons of cuscnes about how great he is....and then proceed to make the game a grind fest of killing wolves to get fangs and also add invisible walls all over...cant forget those, then it might be close to a wow clone.
Also rift hasn't been around 2 years yet...so seeing the oldest posts form players talking like they played a long while back when they only actually played a month before they posted is kind of humorous.
Originally posted by Plageron Originally posted by nerovipus32 Originally posted by davc123 Originally posted by crasset15 I hope so. There's too many wow clones already.
If you play Rift and dont see the similarities with WoW it means one of two things. Youve never played WoW or youve never played an MMORPG besides Rift, WoW and SWTOR and think the enormous number of things they have in common are genre standards. Its less exaggerated now than it was at launch, but they are still extremely similar.
"Talking to the enemy"...here is an example of how Rift and WoW were closer at launch. Yes, in Rift the two sides are kind of friends now and you can be guilded and group with each other. thus removing the entire point of having two warring factions.
In WoW's new expansion you CAN NOT get to max level. You can right now because the level cap hasnt been raised yet, but the intention isnt for a max level toon...you can get to the start of the WoD but not to the top. And its highly unlikely that Rift wont be adding something similar. You know what you can do in Rift that you cant in WoW? Buy high end gear.
And are you truly criticizing WoW by saying its a grind when Rift is worse with grind? Well, not PvP. You can just buy your way to the top gear there.
But since you want to talk about how the games are different, how about going with how WoW has actual personality. People actually like at least some of the races. When there are 50 people in an area in WoW they dont load in as green condoms. And WoW didnt have to go f2p to retain a modest population.
Oh and Rift released in march 2011. its been out over 3 years.
WoW is a clone of D&D which is a clone of the J.R.R Tolkien books, nothing original about Orcs at war with Humans.
BTW Rift is probably doing fine.
All Time Favorites: EQ1, WoW, EvE, GW1Playing Now: WoW, ESO, GW2
Originally posted by MMOGamer71 Originally posted by crasset15 I hope so. There's too many wow clones already.
Stop being deliberately obtuse.
Gandalf didnt put abilities in three talent trees, and frodo didnt grind tiered raids for tokens for gear. Sam didnt perform gather/click/no fail combine/guaranteed skill up crafting. Gimli didnt do the same dungeon at level 15 and at max level. The war between the forces of middle earth and mordor didnt take place in instanced mini games. Legolas didnt use a 5 combo point system for stealth builds. And Aragorn didnt see the world through that familiar looking overused UI.
Neither did anyone in EQ for that matter.