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[Review] Final Fantasy XIV: A Realm Reborn: A Realm Revitalized

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Comments

  • N00bkinN00bkin CairoPosts: 3Member
    Rather disappointiing game. The story line is extremely shallow compared to any other ff game. If you were expecting charismatic characters or an immersive story line like the other finalfantasies look elsewhere in this game the storyline is just an excuse to have you do more of the repetitive stuff.  Just to be clear, gw2 had a way better storyline, justto give an. Idea ofhow distant this gameis in terms of story line compared to other final fantasies. Everything else seems to be rehash from other mmos. I had suchhigh hopes for this, alas it'sno goodof a game. Could have beenplayable on and off if it didnt have sub fee,expecting peopleto pay more than retail price for this game is a joke. Poorly played SE, we expected more from you
  • AkulasAkulas GoldcoastPosts: 1,616Member Uncommon
    It is a good game but I had lag all the time and it was overpopulated so I didn't stay long enough. Only stayed to get paladin. But I tried something I don't usually do and played the tank which I don't like doing in dungeons due to requiring some kind of leadership role, studying fights before hand etc because I'm usualy the person who follows the group and dps the mobs. So, that was fun for a change. Had to already know what to do which first time doing it can be a bit fun with randoms. If the performance ever increased I'd probly go back and level up afew other classes as it shouldn't take 5 seconds to cast a 2.5 sec spell.

    This isn't a signature, you just think it is.

  • cybersurfrcybersurfr ParadisePosts: 168Member Uncommon
    Originally posted by N00bkin
    Rather disappointiing game. The story line is extremely shallow compared to any other ff game. If you were expecting charismatic characters or an immersive story line like the other finalfantasies look elsewhere in this game the storyline is just an excuse to have you do more of the repetitive stuff.  Just to be clear, gw2 had a way better storyline, justto give an. Idea ofhow distant this gameis in terms of story line compared to other final fantasies. Everything else seems to be rehash from other mmos. I had suchhigh hopes for this, alas it'sno goodof a game. Could have beenplayable on and off if it didnt have sub fee,expecting peopleto pay more than retail price for this game is a joke. Poorly played SE, we expected more from you

    GW2's story-telling is one of its weakest features. I liked the other parts of GW2 and I'm a fan of GW1, but the writing in the GW2 is closer to TERA's story. It's that atrocious. It cannot even be compared to GW1's and this one.

     

     

    Edit: Removed personal attack

  • ZalmonZalmon Bloomington, INPosts: 319Member
    [mod edit]
  • JollipopJollipop PlymouthPosts: 1Member
    Nice review but I think your overall score downplays some of the major problems with this game mainly the server stability, dungeon congestion, AoE latency and position tracking, being hit by AoE's at end game is not fun and it seems SE are happy to ignore their playerbase about the issue.
  • N00bkinN00bkin CairoPosts: 3Member

    Originally posted by cybersurfr

    Originally posted by N00bkin

    Rather disappointiing game. The story line is extremely shallow compared to any other ff game. If you were expecting charismatic characters or an immersive story line like the other finalfantasies look elsewhere in this game the storyline is just an excuse to have you do more of the repetitive stuff.  Just to be clear, gw2 had a way better storyline, justto give an. Idea ofhow distant this gameis in terms of story line compared to other final fantasies. Everything else seems to be rehash from other mmos. I had suchhigh hopes for this, alas it'sno goodof a game. Could have beenplayable on and off if it didnt have sub fee,expecting peopleto pay more than retail price for this game is a joke. Poorly played SE, we expected more from you

    [mod edit]

    [mod edit]What I was trying to say is that the story line is not comparable to any other FF game. Usually FF games get you very attached to the characters it's almost like reading a good book and when it's over you feel empty knowing you can't follow the adventures of these imaginary characters anymore.

    FF14's story line is very distant from that. And yes imo Gw2 did a way better job with their story line, but that's an opinion, what's a fact though is that FF14 story line pales compared to any other final fantasy game.

  • ZalmonZalmon Bloomington, INPosts: 319Member
    [mod edit]
  • cybersurfrcybersurfr ParadisePosts: 168Member Uncommon
    Originally posted by N00bkin

    Originally posted by cybersurfr

    Originally posted by N00bkin

    Rather disappointiing game. The story line is extremely shallow compared to any other ff game. If you were expecting charismatic characters or an immersive story line like the other finalfantasies look elsewhere in this game the storyline is just an excuse to have you do more of the repetitive stuff.  Just to be clear, gw2 had a way better storyline, justto give an. Idea ofhow distant this gameis in terms of story line compared to other final fantasies. Everything else seems to be rehash from other mmos. I had suchhigh hopes for this, alas it'sno goodof a game. Could have beenplayable on and off if it didnt have sub fee,expecting peopleto pay more than retail price for this game is a joke. Poorly played SE, we expected more from you

    [mod edit]

    Wasn't even trolling. What I was trying to say is that the story line is not comparable to any other FF game. Usually FF games get you very attached to the characters it's almost like reading a good book and when it's over you feel empty knowing you can't follow the adventures of these imaginary characters anymore.

    FF14's story line is very distant from that. And yes imo Gw2 did a way better job with their story line, but that's an opinion, what's a fact though is that FF14 story line pales compared to any other final fantasy game.

    [mod edit]

     

    That said, I am enjoying the lore behind FF14. I'm not sure why you are using GW2's personal as a benchmark since I found it lacking compared to its predecessor. The characters lacked personality and had a weak foundation compared to their art team which did a stellar job on creating atmosphere. GW2's visuals overwhelmed the writing. In comparison, FF14 got both the visual and writing direction right.

     

    With regard to other FF titles, I would rank the writing above FF8 and FF13. The story is on par with FF10 and FF12. I find FF6 and FF9 to be better. Still, as an MMO, I care more about the world they created. And in that perspective, it is better than the FF titles.

  • cybersurfrcybersurfr ParadisePosts: 168Member Uncommon
    Originally posted by Zalmon
    Originally posted by cybersurfr
     

    Everyone has a right to express their opinion so I am challenging his. We are both comparing the game's story to GW2's story. What's wrong with that? If you feel like contributing to either one of us then go ahead. If not, then you're the one going off-topic and should be ignored.

    You could have done that without calling him a troll and his post a garbage.  This agressiveness and rude behavior is un necessary and i hope a mod takes an action regarding such behavior. People get banned around here for lot less.

    I apologized in a post directed to him. I assumed it was trolling due to the typos in his first post coupled with the join date.

  • DatastarDatastar Austin, TXPosts: 195Member Common
    I find this review to be far to generous in many respects, but that's my personal opinion I feel as if this post was damage control based off the original "My impressions of FFXIV ARR" post I made 12 hours or so before this one was posted.  Either way I wish all of you playing the best and I hope I am proved wrong when I say I feel this game will not make it in todays market in its current state and something tells me no amount of patching/hotfixes can repair bad game design.
  • cybersurfrcybersurfr ParadisePosts: 168Member Uncommon
    Originally posted by Zalmon
    Originally posted by cybersurfr
     

    Everyone has a right to express their opinion so I am challenging his. We are both comparing the game's story to GW2's story. What's wrong with that? If you feel like contributing to either one of us then go ahead. If not, then you're the one going off-topic and should be ignored.

    You could have done that without calling him a troll, attacking him for being a new account and his post a garbage.  This agressiveness and rude behavior is un necessary and i hope a mod takes an action regarding such behavior. People get banned around here for lot less.

    Funny thing is that if a new account praises the game then you wouldn't say a word.

    Funny thing is you wouldn't have said a word either if every thing was in reverse. I am not as black-and-white as you are and objective in what I see in the games I play so please do not categorize me under what you would do in that same circumstance.

  • MagikrorriMMagikrorriM Binghamton, NYPosts: 176Member Uncommon

    I think the problem with the lag is due to population issues, the game has become too popular too fast. On Hyperion, we got a queue, again. SE is taking too conservative approach when it comes to adding servers, they aren't adding servers at the rate of new accounts being added.

    It's effecting everything from the duty finder, to instances, to open world. In the quarrymill during peak hours there is usually more than 50 people zerging fates, the latency is over 4300 ping. I'll bet SE is wagering on dropped accounts after subs start being charged, but legacy players are already paying a sub, and the population hasn't changed.

    Every person with an eye mount has paid for a three month sub.

    There are things that are NYI, and these are things which potentially could impact the population, Wolf's den PvP and housing, albeit small impact, however Frontline, PS4 and directx11, if done right, could see another major flock to the game.

  • jazz.bejazz.be Sint-NiklaasPosts: 820Member Uncommon

    To be honest, I didn't find this game to be social.

    Unanswered questions in chat

    No conversations

    Generally not a lot of activity in chat

  • PanzerbasePanzerbase Chicago, ILPosts: 423Member
    8.4 is extremely generous, I'd give it a 6.5 at best, and a 10 for longevity?! It took me two weeks to get bored to tears of it. Well no shock here, as usual politics and money rules.
  • PhryPhry HampshirePosts: 6,289Member Uncommon
    Originally posted by jazz.be

    To be honest, I didn't find this game to be social.

    Unanswered questions in chat

    No conversations

    Generally not a lot of activity in chat

    Have to remember, most of the convo's happen in linkshells, rather than 'general area chat' although im surprised you didnt get any help when asking a question as i've found that if someone has an answer then they usually send you a tell. But the game does really revolve around link shells and free companies for the social side of things. Its not something that your just given either, so far i havent had link shell req foisted on me randomly, you need to put yourself out there and be 'sociable' to get invited into them image

  • ArakaziArakazi OxfordPosts: 889Member
    I think the score is too high. 7.5 would be a more accurate assessment given the many shortcomings the game has. The invisible walls the zoning, ability lag, the global cooldown, gold spamming etc. Make this game frustrating at times.
  • OmaliOmali MMO Business Correspondent Orchard Park, NYPosts: 1,114Member Uncommon
    Originally posted by Panzerbase
    8.4 is extremely generous, I'd give it a 6.5 at best, and a 10 for longevity?! It took me two weeks to get bored to tears of it. Well no shock here, as usual politics and money rules.

    "I don't like it, therefore anyone who disagrees with me must be paid off."

    Check out my monthly column on MMORPG.com.

    image

  • MoiraeMoirae New Orleans, LAPosts: 2,746Member Uncommon
    I'm curious why you would give it such a high rating when the things you listed as negative are game breakers. The whole problem with this industry is that it's become all flash and bang with cool graphics with no substance and game breaking mechanics. 
  • BMBenderBMBender Nowhere, NCPosts: 568Member Uncommon
    Originally posted by Moirae
    I'm curious why you would give it such a high rating when the things you listed as negative are game breakers. The whole problem with this industry is that it's become all flash and bang with cool graphics with no substance and game breaking mechanics. 

    the general consensus is that the reviewer had an incomplete understanding of what game play means.

     

    EDIT because lets face it; in a legit review any gameplay score below 7.5-8 would = a whole page or more devoted to gameplay issues.  Since the only explanation to the score boils down to I had bad lag (didn't even bother to verify if/not most all users experienced) it's hard to take it seriously.

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  • HomituHomitu Hometown, HIPosts: 2,030Member
    Originally posted by Hyanmen

    Originally posted by DMKano

    Aesthetics IMO should be 9 (textures are really bad in some spots - no way this deserves 10) longevity should be 8 - social 7.


    Overall the score IMO is around 7.3, again the game was score was too generous.

    If you compare the aesthetics to the MMO genre - not something like The Witcher 2 - 10 is most accurate number. It is the cream of the crop of MMO visuals.

    FFXIV is very very good in the visual department and even better in the overall aesthetics department (which incorporates sound effects, ambiance, and general fee of the atmosphere.)  But if this is a relative scale, as you suggest, where the score is a comparison to other MMOs, it's not quite as good as games like GW2 or Tera.  As such, I'd personally vote for a 9 for FFXIV's aesthetics as well.  

  • wowclonezwowclonez Scripps Ranch, CAPosts: 74Member
    All of the most important aspects of the game got a 7. Game is clearly a 7 based on the review, nothing more nothing less. Nice review Mr Murphy, odd score though, not that it matters review makes sense.
  • rojoArcueidrojoArcueid hell, NJPosts: 6,772Member Uncommon
    I think 8.4 is a fair score for this game. However, i personally think that gameplay automatically affects longevity so a 7 in gameplay should make longevity lower than 10 (IMO). I would definitelly give a higher score if they ever add underwater content and change the global cooldown.

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  • DarkVagabondDarkVagabond Posts: 271Member Uncommon
    Duty Finder works perfectly, people just don't like healing as often as they like hurting.
  • ArakaziArakazi OxfordPosts: 889Member
    Just gonna add that I am bemused by how people praise the crafting. I find it a tedious grind. Unless you are going to buy from the market, which isn't exact;y recommended you will be spending a lot of time leveling up mining, fishing and whatever. I find the setup fairly good, but I utterly loath the grind. In fact I spent most of the last week trying to level my mining and blacksmithing but I get so bored, I end up doing the washing up....
  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member
    Originally posted by Arakazi
    Just gonna add that I am bemused by how people praise the crafting. I find it a tedious grind. Unless you are going to buy from the market, which isn't exact;y recommended you will be spending a lot of time leveling up mining, fishing and whatever. I find the setup fairly good, but I utterly loath the grind. In fact I spent most of the last week trying to level my mining and blacksmithing but I get so bored, I end up doing the washing up....

    Mining and botany do feel like a grind, they do not have enough depth and choices into those systems. Choosing correct gathering leves (I.e. choose tiger girl ones in their picture), choosing correct level for those leves (usually your level +1), using Grand Company seals for 50% exp boost; and it still takes a looong time of leveling.

     

    Of course there is a market analysis to consider in order to gather correct goods, but it is still inferior to the crafting in this game.

     

    As for your take on crafting: I very much disagree with your view, and since I've replied to simlar concerns before, I'll copy and paste parts from a such reply I made:

     

    You may not find that crafting was fun and that is fine though. The leveling is rather quick, specially if you do the tradecraft leves; without leves, you only need to craft about 70 items properly to go from lv49 to lv50 (lv50 is max in the game for those who do not know).

    However, rushing to 50 may far from always be the best idea from an economic standpoint. Doing an economical analysis of the market for different products is crucial to make decisions about which items to produce. This may change from day to day; as an example the cobalt ingot market sucked hard for those selling ingots for like 4 days, then suddenly either the supply decreased a lot, or the demand increased a lot, because the prices over trippled. (Since I am aware of fluctuations, I kept my cobalt ingot in my storage, waiting for the fluctuations to kick in so that I would get higher prices, and that strategy paid off bigtime.)

    An example of how it can be more profitable to focus on a lower level product compared to a higher level product can be seen in the current Phoenix "Undyed Woolen Cloth" vs "Undyed Felt" markets. Undyed Woolen Cloth is currently more profitable than Undyed Felt despite the Felt one being a higher level craft. 

    -------------------------

    An example of how scenarios where you got interesting decisions to make is following that actually happened to my alchemist:

    So my alchemist is lv40, which means he has access to lv40 leves.  There are two versions of the "good" lv40 leves though: one requires High Quality lanolin and the other requires high quality smelling salts. Due to Lanolin only having 40 durability, it is far harder to succeed in making the high quality, compared to Smelling Salt which has either 70 or 80 (don't remember exactly XD).  Both those items "non-quality" version have extremely limited demand since lanolin is only used to craft 3 equips while smelling salt is just a very situational consumable.  

    The ingredients for them are rather expensive as well. So from an economic standpoint, I won't really like leveling with either of those choices. Keep also in mind that we get a limited amount of leves everyday (can save up to 100), so if I spend my leves on my alchemist, I can't spend them elsewhere. 

    There is though a 3rd alternative: I could craft the lv43 recipie "Mega potion". Unlike the lanolin and the smelling salt, Mega Potion is actually a consumable that there is significant demand for. I notice that I can at the very least break even economically crafting them and this is without spending leves. A drawback is that since I am 3 levels below it, there is a significant level penalty involved which makes it significantely harder for me to craft them properly; which means I need to pay more attention.

    In the end, I chose the 3rd alternative.

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