The ArenaNet team is preparing its presentation for Guild Wars 2 at the Eurogamer Expo as we speak. We'll keep you posted by updating this news piece as information about the game is revealed so keep refreshing that page.
Game design lead Mike Z. is speaking about updates, living world, etc.
We've been telling intricate stories for a year that are coming to a head.
Ultimately it's about "you guys". We want you to think the world is alive and reacting to what you do in there.
Community is what an MMO is all about
Four living world teams with four months to prepare one month's content overlapping one another
When we add something new to the map, it's with a very, very specific plan
18 major releases since launch and this is just the beginning.
The living world is a platform
We want the content that players will discover that will lead them to the new content
We bring content directly to players as well
Tell us where you want to see the game going
An engaged playerbase: You care more about the game now than you did when the game released based on interactions in game, forums, conventions, etc.
Healthy and consistently growing community has evolved since the inclusion of the 2-week content release schedule debuted
Where do we go from here?
We are doing things that will change the face of the map. The world will not be the same.
We're going to change the world of Tyria.
Twilight Assault coming next Tuesday with a permanent new explorable path for level 80, a tougher exploration
Return of Caithe and other iconics