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Dave Georgeson, Director of Development on EverQuest Next, sent out a Tweet indicating that players will not only be able to build custom worlds in EverQuest Next: Landmark, but also will be able to fight in it!
I've been asked to leak something. Landmark will have combat elements. Maybe not right at launch, but it's coming. Begin speculation.
— David Georgeson (@DaveGeorgeson) September 24, 2013
Source: Dave Georgeson Twitter
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I can't help but feel that landmark is basically a early build of next to have the community to build hype, test, and build things to save $oE some precious holy money.
Landmark will succeed beyond all measure. Potential is huge for a crafting-type, building-focused, mmo with a great IP that's being released in an non-saturated market (basically only other is minecraft) and that's free to do what it wants without strong need to conform to EQ series.
It's not in the realm of impossibility that it ends up being more successful than EQN.
How does one grade success these days? I find it difficult to translate success in a product that will cost nothing at launch and nothing per month. It's almost like "hot or not"(the website where people's pics were judged).
If they do not charge anything for it then how are they going to make money and call it a success? My thought is they will use the online store similar to Diablo 3 and take a sweet chunk of profit from any transaction made by players with real money. This is one way it could succeed. Another is that Sony pays nothing to players for assets players create and then puts those assets into EQ Next. This would also be successful because they would be saving alot of time and effort on regular artists and skip that part. The time saved would be huge as well since they may get 60 drafts or maybe even 600 and then just pick the fav from the stack. This kind of work would take buckets of time and $$.
Of course if we are literally just talking popularity, I think it certainly has a very good chance of being very popular.
Landmark + random combat will be better than full release EQ-Next. All they got to do is throw in some PvP and it will be golden.
Landmark = 100% sandbox
EQ-Next = themepark with sandbox elements
Guess which one I am playing.
Hopefully the devs make it more interesting to procure some of these materials such as the aforementioned mahogany. Something along the lines of http://www.youtube.com/watch?v=14D5wKSVlXg would be great.
Lots of folks still seem to misunderstand Landmark and EQnext as one and the same.
Landmark will be a separate "online toolset" like minecraft on a server, where as EQnext will be a themepark MMORPG with some destructible content that'll regenerate swiftly, public quests / "dynamic content" and the common themepark knick-knacks.
And only the "highest rated" and SOE approved items/building/settings will transfer from Landmark to EQnext as assets, so there's miniscule chances your creations wiil ever get into the actual MMORPG.
Taken straight from everquestnext.com:
"EverQuest Next is a free to play, next-generation sandbox MMO built on the ForgeLight Engine."
Not sure where you're getting the themepark info from...?
Wow, we sure have a bunch of Negative Nelly's in here.
What I get from all the Landmark information is that they want to show off parts of the Full EQNext game.
Namely the awesome world generator that they are using to build the actual full game. Then someone figured out that there is enough of an interest in Minecraft style gameplay that they could make it much more than just a Toolset. They could use it to show off tons of the features of the game without releasing the game.
Literally this is going to be the EQ Next Alpha without revealing all the really groundbreaking stuff that is not quite ready for public consumption ... and scrutiny.
I know that all my Minecraft gaming friends are very excited about it. I would love to see this turn into the "Feature Demo" for all kinds of stuff from the real game. Every time they get something ready to show off, they drop it into Landmark. It is going to be sweet.
As for the fighting, what better way to show off the combat mechanics than to have your character do more than just terrain editing.
do you feel better now?
EQN - Norrath Landmark theme
- Many classes
EQNL - many themes, Scifi, Modern, etc
- one class, Adventurer
- one theme supporting EQN, the Norrath theme
EQ2 fan sites
Since when is Tuesday a direction?
i could be wrong
but I'm getting the impression that SOE is going to use Landmark to be a launchpad for associated themed mmos
kind of like PnP Multiverse RPGs
GURPS, Savage Worlds, HERO system
EQ2 fan sites
That really depends on how it's implemented. Massivecraft is a Minecraft server with PvP, but they've implemented systems that make the PvP meaningful. Most other Minecraft servers with PvP basically amount to trying to escape the spawn point before all the diamond wearing premium members kill you. Oh, and the landscape around the spawn point has been turned into a parkour course that's really difficult to run through if you're not familiar with it. So yeah, it could be awesome. Or it could be a huge waste of time for most players.
I can not remember winning or losing a single debate on the internet.