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  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    too bad. An mmo that i really hoped went to a hybrid model, instead they are just shutting it down.....

     

    EDIT: in the first link Carrie says the contract ends and both Mythic and Games Workshop agreed to part ways.

    I really hope a more competent company gets a license of the IP and makes a better version of it.

     

    Just like SWTOR, WAR is one of the few mmos i really wanted to play but isnt worth the subscription in any way.





  • FlyinDutchman87FlyinDutchman87 Member UncommonPosts: 336

    Damn shame....

     

    I loved warhammer and would still be playing it if it had population.

     

    Just goes to show you what happens when you roll out a product with so many massive issues.

     

    RIP WAR

  • rodingorodingo Member RarePosts: 2,870

    RIP.

    One of the few MMOs I was actually excited for before it was released.  I only left the game due to actual bad pvp'ers (people who disregarded capture points or flags and would rather play deathmatch during the scenarios).  Oh well.

    "If I offended you, you needed it" -Corey Taylor

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by rojo6934

    too bad. An mmo that i really hoped went to a hybrid model, instead they are just shutting it down.....

     

    EDIT: in the first link Carrie says the contract ends and both Mythic and Games Workshop agreed to part ways.

    was hoping the same - that WAR would offer nonsub options

  • KarteliKarteli Member CommonPosts: 2,646

    It had it's hayday .. 800k players .. then under 100k within it's first year... then it fell off the radar as a game not worth reporting.. anyone know how many players it has currently?

     

    Ah well .. thanks WAR for adding achievements to WoW and public quests to GW2 ... :P

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  • SovrathSovrath Member LegendaryPosts: 32,012

    I really loved my Sword Master. It was one of my favorite classes in any game.

    I suppose this closure points to the fact that developers really need to "nail it" out the door or have enough money to invest in order to revamp things.

    After launch it seems that Warhammer really couldn't gain any traction.

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  • DrakynnDrakynn Member Posts: 2,030

    Game with massive potential but released with glaring issues and developed incompetently after launch.had a great time until the issues and lack of direction overcame the fun.

    I'm surprised it didn't turn F2P with EA's starting to be favored  nickle and dime model TBH.

  • ShojuShoju Member UncommonPosts: 776
    WAR was fun at first, but it was a shallow experience that really didn't offer the longevity that Barnett & Co. touted, and the game never really lived up to the potential of the IP.  Games Workshop have most probably been counting the days until the end of the license.
  • chaintmchaintm Member UncommonPosts: 953

    The devs own history (story) shows the reason for war's downfall. They worked more on concepts then the game. That will doom any I.P. I bought the collectors for this game on promises and promotions of what the game would have, in turn to see things removed totally from the game or not work at all. During this time, patches followed but the game went stale.

    They didn't like the way pvp was going so they aimed the open world more to Q group fights (I believe due to the horrible net coding) and on and on it went. The only people that drove this game too it's failings are the exact people that worked on it.

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  • tawesstawess Member EpicPosts: 4,227

    Damm, but i can not say it was unexpected. Been playing since the beta and even have the massive CE sitting on a shelf. It was a flawed game sadly and it never really got the momentum it needed (partially due to Paul painting a very strong image of the game only to have to go in and remove stuff pretty much each month as the game got closer to the deadline.)

     

    But it was really fun to PvP in and it had some nice ideas like the public quests.

     

    This is one Shadow Warrior that will always value his time with the game, but the fact that i have not played it for over a year sort of speaks for it self.

    This have been a good conversation

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by Sovrath

    I really loved my Sword Master. It was one of my favorite classes in any game.

    I suppose this closure points to the fact that developers really need to "nail it" out the door or have enough money to invest in order to revamp things.

    After launch it seems that Warhammer really couldn't gain any traction.

     

    This game had some of my favorite classes of any game as well - loved my Chosen and DoK.

    Unfortunately, EA and Mythic stopped all real development on the game about 4 years ago.  It was doomed at that point.

    I've actually been waiting on this announcement, just wondering when the contract for the IP was up.  There was no way it was going to be renewed, given the tiny bit of money the game is making.

    Hell hath no fury like an MMORPG player scorned.

  • tawesstawess Member EpicPosts: 4,227
    Well this does in many ways make the DoW series and the Blood Bowl game the only really good games that had a GW license attached to it.

    This have been a good conversation

  • irpugbossirpugboss Member UncommonPosts: 427

    i remember me and like 6 of my Army buddies bought this games collectors edition and played it like madmen, only reason we stopped playing it as our main game was because we had a ton of other friends who were playing WoW still and we took a break from WAR to play Wrath of the Lich King.

    We still played WAR on and off when we werent raiding or doing Arenas in WoW we found the WAR population was dwindling. I think with better timing, and better developer support this game coulda been a contender as one of the bigger MMOs but it seems like the company was only taking half measures with it, and sticking as closely as it could to WoW in design.

    image
  • GwapoJoshGwapoJosh Member UncommonPosts: 1,030
    It is indeed sad to see this happen.. Very skilled people losing their jobs.  Hopefully the company has other places for them.  War was actually a pretty good pvp game.. It just needed more people.

    "You are all going to poop yourselves." BillMurphy

    "Laugh and the world laughs with you. Weep and you weep alone."

  • drakaenadrakaena Member UncommonPosts: 506
    Sad. I would play WAR if it had ever gone F2P. I bet a lot of people would have.
  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Gorwe
    YEEEEEEEESSSSSSSSSYs!!!!!!!!!!!!!!!!!!!!!!!!!

    Asuryan has heeded my prayers! At very last, this sterling, lovely IP will move away from scum from EA/Mythic and this disaster will be no more...

    Now, let's get a proper RPG/mmorpg shall we? I don't care if it's on Ulthuan, in Empire, in Karaz whatever or in blasted Praag! Tho Ulthuan does get an advantage ofc! It's high time I felt free...

    This week's awesome lol! Three legendaries in Diablo, AH offline news in Diablo and now this? What's next? I'll get a girlfriend? Oh please Asuryan, MAKE IT SO! xD

    Man, you must not be into the actual table top side of things Warhammer. If so you'd know that the owners of games Workshop are trying to sell the company. That said you aren't going to see another Warhammer fantasy based MMO in the near or medium future. Maybe mid 2020s into 2030 IF MMOs in general as still around.

    GW is cutting fat right now. They lent their IP to the recent Space Hulk game, if you can call it a game, and to the 40K MMO in production. That's it. Aside from that they have ceased production on their Specialist line of miniatures/games (Mordheim, Necromunda, Blood Bowl, Battle Fleet Gothic, Epic, Warmaster) and after the new year in 2014 and their obligated "run time" of the new Hobbit stuff, they are canning that line two.

    You'd best latch on to the 40K one and pray it launches, cause that's going to be about it as far as anything new computer gaming wise with a GW license.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • SephrosSephros Member UncommonPosts: 429
    No Gorwe, with the way you free flow geek like that you will not be getting a girlfriend any time soon. Sorry man.

    Error: No Keyboard Detected!
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  • ComafComaf Member UncommonPosts: 1,150
    Originally posted by Toonmanisback

    http://www.warhammeronline.com/article/Warhammer-Notice-Shutdown

    http://www.warhammeronline.com/article/Warhammer-Update

     

     

    Oh for God's sakes it's about darn time.  Warhammer was another title that ignored thread after thread from the Dark Age of Camelot community (you know, that game they sort of borrowed from but never played?).

     

    My favorite memory of Paul Barnett was when he posted on their official forums a video about how in an interview the community had been whining wrongly over out of control AOE damage (think bright wizard warrior priest groups slaying entire raid groups).

     

    I was privileged to be the first response on that forum - and I posted a video of a handful of stoned fellows aoe nuking an entire raid to death, while hiding behind a column of rock.  I believe it was 3 Bright Wizards and 1 Warrior Priest.  They were laughing their butts off about how they had just owned an entire raid.  

     

    Point was - Mr. Barnett with all of his used car salesman savvy was just gutted in front of his own community - I almost have to wipe a tear in pride.

    On a brighter note...

    Perhaps now Mythic can finally give us a tiny Origins server, lmao.  So sad to ask for so little and to still see an entire community ignored.  Most of us blamed EA - now we shall truly see if Mythic was the culprit behind not caring about DAoC any longer.

     

    Onto Elder Scrolls Online!

    image
  • irpugbossirpugboss Member UncommonPosts: 427
    Originally posted by Gorwe
    YEEEEEEEESSSSSSSSSYs!!!!!!!!!!!!!!!!!!!!!!!!!

    Asuryan has heeded my prayers! At very last, this sterling, lovely IP will move away from scum from EA/Mythic and this disaster will be no more...

    Now, let's get a proper RPG/mmorpg shall we? I don't care if it's on Ulthuan, in Empire, in Karaz whatever or in blasted Praag! Tho Ulthuan does get an advantage ofc! It's high time I felt free...

    This week's awesome lol! Three legendaries in Diablo, AH offline news in Diablo and now this? What's next? I'll get a girlfriend? Oh please Asuryan, MAKE IT SO! xD

    True, this is a very good silver lining lol

    image
  • HulluckHulluck Member UncommonPosts: 839

     I personally think it sucks and kind of got a bummed reading that. Probably because there are always people that enjoy a given mmo no matter how I or others view it.  I played it after it had fallen off of most peoples radars. It felt boring, lacking. It had big issues as well. Knowing a bit of it's history and how bad it had gotten from sites like this the only reason I played it was that I was getting day time cards off of Amazon for like $4.99. Fairly cheap. There weren't that many for that price.

    Edit: Just to correct myself it was a 60 day gtc not that it matters that much. Was extremely cheap and there were only like 5 at the time for that price. Some store clearing their old stock would be my guess. Wasn't intentionally giving bad info.  I have bought so many different GTC's for various games over the years. I guess my memory failed me. Funny thing is the box it came in was sitting fairly close to me,oops. :S

     

    When I played, T4 could get pretty active at certain times. Other times it was flat out dead.  T1, Nordland was the only active zone and the same free twinks side swapping every 5 minutes made that a rather bad experience. Oh Mount Bloodhorn got active for awhile during that one event.

     

    Now here's what puzzled me about T4..  How are people going to play an RVR based game but they want absolutely nothing to do with the zerg. Seriously, "warband" had become a four letter word for a large portion of the players that were left. I was really shocked by this. It contradicted everything the game was about. I guess come to think of it I do kind of get why they did it.  More RP.   So in a RVR based game a player got rewarded more Renown by themselves than grouped. Just doesn't make any sense.  *glaring issue* Oh well it does not matter since EA clearly has not wanted to put any money into the title for awhile now.

     

  • UlorikUlorik Member UncommonPosts: 179

    Personally I'm sad about it. When it was released it was a great game with many innovations that have been taken on by other games after. I loved the world and the detail in which it was crafted. More then anything I'm sad to lose this actually.

    I had been playing on on of over the last years, hoping that the game would become f2p. I'm sure a lot of people would have actually loved to be able to casually hop on and fill their RvR needs.

     

    Sad to lose my little Slayer punk...

  • MmocountMmocount Member Posts: 194

    Let's immortalize Fozee (The last of the Mo-derators) from the official forums here as well as it's quite in tune with the downfall of this game:

     


    Fozee Quits:

    You've been a great community and I've really loved spending the last 3 years moderating your posts. Thank you all for remaining loyal customers for far, far longer than any of you should have.  I will truly miss what we had. I wanted to say some hurtful things about WAR's management right here. The fact is, though, they've never so much as laid a finger on the forums and certainly have only lied to me. Hey, they lied to all of us. My only request is that they not be set in an undeserved positive light by the gaming media over the coming days. Note that Carrie may have posted a goodbye sticky on the forums, but I had her removed from the mod list months ago. She isn't part of the WAR project and should not be pretending that she is. I'll see you all in-game over the final few months, I just wanted to make a point of what happens when you cross your lead moderator with no backup plans.


    http://social.bioware.com/forum/1/topic/232/index/17346827

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    They should have have had a design model based around:

    ANY(player) -> ANY(class)

    So much for Skaven, Lizardmen etc.

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219
    Originally posted by Gorwe
    Yes, I do know about their deals with hasbro. Even in spite of better judgement(and common sense!), they still want to sell themselves. Fair enough! Evil, stubborn people like CEO's of GW should get whacked on the head. Just to remember who they were and from where they came. The money and the pride totally blinded them.

    And I don't Expect any new RPG(not an MMO mind you!) before 2018 at the earliest and 2020 at the latest. So it's win/win for me. :))))

    I never understood why Games Workshop did not develop a digital strategy for their IPs beyond licensing. They could have made huge money eventually I believe, instead they're fattening their reported accounts before a sell-out?

  • VarthanderVarthander Member UncommonPosts: 466
    About time, let it rest already.

    image

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