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Ok so I am not trying to flame anyone or bash anyone's preference. You are not wrong for disliking this game and your opinions are valid.
That said, wtf is wrong with you?! lol jk jk
Anyway, I believe that there is although FFXIV appears to be the typical themepark, ther is a fundamental design difference that puts people off who would normally enjoy a tab target trinity dungeon grinder.
We all know the traditional combat/crafting approach in modern themeparks: combat is the main focus with multiple builds, strategies, pvp, arenas, dungeons, raids, all different shapes and sizes, ways to kill things etc.
Crafting in these types of games, is typically designed for people who hate crafting. I know that sounds weird but its true. Crafting is something you can do when you're sick of combat, or you're bored waiting for a queue. Its usually purely self serving and its incentive directly enhances your ability to do combat better.
My theory is that FFXIV flipped this tradition on its head. Crafting in this game has varied situational use. FOr example, as a crafter, I can partake in high end items, meld grind items, furniture and decor (soon), high quality components, i can work solo or in large groups collaborating on every pice that goes into a final product. Hell I even have a gathering class (fishing) that exists purely as a downtime activity. It has very little, if any attachment to combat or crafting.
Combat, in this game, is something that I enjoy when Im not crafting. And Im not the only one. I see just as many people crafting and gathering as I do running fates. In fact, I am noticing more fate runners that are there purely for the spirit bond.
Could it be SE made an mmo that had combat for people who typically dont do combat? That is probably stretching it a bit. I think deep down they want to make a game that appeals to raiders and dungeoneers alike. I mean a lot of content development is still going into combat related activities.
Still, it poses an interesting thought. Better yet, it offers up a different approach to the way most people play mmos. I do more socializing as a crafter in this game. Ive met more people looking for HQ components I need than Ive met looking to fill my group for a dungeon run. Ive had more "YES!" moments as a crafter than I have in combat. Ive had times when Ive procc'd the perfect gathering chain and it felt like a legit gaming moment. Just as legit as tanking a boss. Maybe that just means the combat in this game is so bland, it makes the other stuff look great haha. You could argue that. But I do have fun crafting, gathering and tanking dungeons, questing, running fates. So who knows.
Something to ponder. Maybe you don't like FFXIV because the combat is bad. Ive played mmos I didnt like because the crafting is bad. It goes both ways. Perhaps this is an mmo that goes in a direction that you just dont prefer. Does that make it the wrong direction? Judging by how many people are enjoying the crafting/gathering aspect, I dont think so.
chime on in. id like to see an open minded discussion on this. theres plenty of other threads for talking about how much you hate this game and why. Lets keep this thread a little less....like that heh.