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Any more these days, it seems that MMOs are developed, not for the MM part, but more for the single-player "O" part. In our latest Tingle's Touchy Subjects, we take a look at why that may be happening and why that is a bad idea. Read on before heading to the comments to chat!
For the first time in a very long time, I've actually enjoyed a MMORPG with another person. For a genre that has the word multiplayer in the title, it seems ironic that myself, and many others, play these games without uttering a single word. It's a lonely experience, but one made infinitely easy to approach with modern design and the, fairly, recent introductions of fates, rifts, and public quests.
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