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If so, will they have instancing-like abilities (ex, temp domes that prevent people from entering/exiting where they are fighting) that prevent more pc’s from showing up and always causing the mobs to run?
Terry Michaels: This sounds exactly like the kind of thing we do not want in EverQuest Next. Artificial limits and mechanisms that enforce those limits are not the types of solutions we are designing for this game. You will just have to wait for more information about our combat to see what we have in mind.
I can't help but wonder if this extends into the PVP context... teeheehee... open-world PVP with a life of consequence, please.