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Originally posted by PAL-18 Originally posted by jdnyc Originally posted by PAL-18 Just like you said ,I think 70,000 peeps playing concurrently online at the same time is useless data,like counting number of player characters.
Why is that useless data and how is that like counting number of player characters?
he's asking you
why is counting concurrent players like counting player characters?
i'll explain registered accts and player characters
neither measurement counts active players,
both of them include players that made an acct tried the game for 1 hour and uninstalled the game, 10 years ago
Kickstarter: Stuff I'm supporting
Originally posted by Nadia Originally posted by PAL-18 Originally posted by jdnyc Originally posted by PAL-18 Just like you said ,I think 70,000 peeps playing concurrently online at the same time is useless data,like counting number of player characters.
hes asking you -- why is concurrent players like counting player characters
If thats your explanation,its pretty terrible.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.**On the radar:http://cyberpunk.net/**
Concurrent players during peak time is far more important than total registered accounts. A MMORPG is like a network in that it's relative worth is directly proportional to the number of connections to it.
Really hard to play a social game when you are the only one playing it at a given time.
I like how some of you are missing the gigantic elephant in the room.
GW2 - Buy to Play. Even if it has 460k Concurrent users, it doesn't make it more profitable or more successful than FFXIV. Of the million playing GW2 how much are they spending the cash shop on a monthly basis? You can have 10 million people playing GW2, but if none of them buy anything in the cashshop, GW2 profit will be minuscule.
Compare that to FFXIV, whose director has said that it only needs 400K TOTAL subscribers for this game to go on for YEARS AND YEARS. Every single person in FFXIV is a PAYING customer unlike the millions playing GW2.
In GW2, if the "average person" pays $5 a month for the cash shop items, and the average person in FFXIV pays $13.00 (Legacy pays $10, some people have $13 plan, some have $15), then you need 2.6X the numbers of GW2 players to make the same money that FFXIV bring in.
What's that in terms of regular numbers? If Guild Wars 2 has 2 million players, FFXIV only needs 770k players to make the SAME Profit.
Of course, I'm ignoring overhead costs because SE maybe spending more money on production than GW2, maybe the reverse is true. Also, I made up the numbers above, I know a lot of people in GW2 that don't spend a single penny playing whereas in FFXIV YOU HAVE TO PAY.
All in all, based on the recent recognition of FFXIV as a very solid game with stores being sold out, people driving 6 hours to a remote gamestop to purchase a physical copy, you can be rest assured that FFXIV has a very very bright future ahead of it.
Edit: I didn't even include the money SE will be making with paid server transfers opening up next week.
Originally posted by ZizouX I like how some of you are missing the gigantic elephant in the room.
there's an even bigger elephant - FF14 on consoles
That's true Nadia, but I incorporated that into the total subscription numbers.
Okies ,that kind of data,Its data from your head.
So 460k online at one time ½ of them were bots and triple logged ,which lasted 0.00001 seconds and they uninstalled the game and Icelands population is still growing.
Its just as accurate and absurd.
Originally posted by Punk999 Originally posted by Daventry85 Originally posted by pauly6478 They rename Final fantasy to Wildstar? I missed something.
Wildstar is turning out to be the do all , MMO of this generation... when Wildstar comes out I see blizzard trying to ship another X-pac because they gonna be losing about 50% of their subs.
If you loved ARR then good for you , but its just awesome graphics , shallow combat , basic everything really... nothing says NEW they copy pasted every MMO from the past 10 years , not one thing they have is different.
HAHA! Yes and wildstar didnt copy anything right???
Every MMO that comes copy the old.
I wonder if he ever played Wildstar? Do all MMO of this generation? I couldn't even be swayed to keep playing the beta. Uninstalled.
Originally posted by Praetalus Originally posted by Punk999 Originally posted by Daventry85 Originally posted by pauly6478 They rename Final fantasy to Wildstar? I missed something.
Wildstar was instantly taken off my "To-Do" list the second I found out it has RMT conversion.
YAY! more pay to win!
Currently playing - FF14ARRPrevious games - SWG, World of Warcraft, ShadowBane, Warhammer, Age of Conan, Darkfall, Planetside Asheron's Call, Everquest, Everquest 2, Too many.
Originally posted by PAL-18 Originally posted by Nadia i'll explain registered accts and player characters neither measurement counts active players, both of them include players that made an acct tried the game for 1 hour and uninstalled the game, 10 years ago
its not data out of my head
what is your definition of registered acct?
my definition, that i think most people will agree with,
registered accts = number of accounts created over a games lifespan -- regardless of anyone still using old accts
Originally posted by Nadia Originally posted by PAL-18 Originally posted by Nadia i'll explain registered accts and player characters neither measurement counts active players, both of them include players that made an acct tried the game for 1 hour and uninstalled the game, 10 years ago
what is your definition of registered acct?
my definition, that i think most people will agree with,
registered accounts 175,000,000+
registered gw2 accts (5m?)= number of accounts created of a games lifespan - regardless of anyone still using old accts.
now what ?
That is pretty much the industry accepted definition. Also, concurrency is hugely important. Not that you didn't know, but the poster you replied to doesn't seem to think that is an important metric. It's one of the defining metrics for a game's health and success. It's vitally important, and why it's so well guarded by most mmo publishers. CCP is very cool for publishing their concurrency numbers. I wish more pubs would do so.
Originally posted by Reserton What a ridiculous post. ARR will not even get 10% of what WoW has in terms of numbers. And if referring to the quality of game there has already been a ton of better games then WoW and you would be implying WoW was ever a good game. The crafting system is not in anyway "deep" it is just long and at times a monotonous process, this will anything but attract people, especially not "WoW" people who will get bored of crafting in a second. ARR is very likely to be another floptastic mess. Very few people will be willing to put money on the line for what was a disaster.
Khm, you are incredibly generous with that 10%. :-)) As for overall quality, playability, .... maybe 1%. And coming from looooong years FF series lover. I wish i never tried ARR. At least would keep old good memories to old times.
I dunno about Naysayer. Realist maybe. Objective maybe.
I wouldn't make any judgements about this game yet - it hasn't been long enough yet.
Greatest game since WoW? Every premium sub-based MMORPG since WoW has failed (to retain players or stay sub-based) so that's a pretty low bar, eh?
What I see with FFXIV is an easy game, with a fast leveling track, with plenty of people already 50 and have been for days, already done with "relic weapons," already easily plowing thru so-called hard modes, etc. I joined a large FC and people are already saying they're bored with some of the end game content. It hasn't even been 3 weeks. It's ridiculous that so many people are allready doing or have done all endgame has to offer within 3 weeks of EA.
What are those people going to be doing 2 weeks or a month from now? In my experience it's a lot less enjoyable to go back and do alt stuff or crafting stuff when you've already exhausted endgame.
Didn't they say their first big content patch would be 2-3 months after release? That is a very long time given how fast this game plays. People were 50 in the first week. People are massacring endgame now.
When I heard of "relic weapons" I figured THIS would be something to sink your teeth into. This will take some time. Well, in today's fast food gaming a few hours, maybe over a few days, is all one needs to get the best of the best. Then what? Park AFK outside the adventurer's guild looking cool?
Me...I'm only lvl 40, me and my friends love to do dungeons and we've been doing every instance 4-5 times and we're in no rush. Even so...we're pretty far along and once we DO hit 50 we'll be plowing thru endgame content - apparently with ease since it seems liie anyone can crush endgame in this game.
I really have to wonder how this game is going to keep people around. They pretty much need to start adding more content NOW.
Fun game, for sure, but as with every clone since WoW, it's too heavily solo oriented, plays too fast and easy, and it's just damn unlikely that the developer can crank out content fast enough to keep people interested.
I'm still not convinced. I say hold off on proclaiming the new prince until it's been 2-3 months. Not only for content - to see if there will be anything close to enough, but for some other things.
This game is lacking in a lot of "quality of life" ways. There's threads about it on the official boards and a lot of pro reviewers are mentioninng it. It's a lot of little things that you can overlook with the new shine glare in your eyes but the longer you play, the more those little things bother you. Will they be addressed and how long will it be?
We shall see. The OP proclaims this is the best MMORPG since WoW. I see it more as SWTOR 2.0. Hyped, seems amazing at first, seems like people get "done" with it even faster, and will there be huge drop offs 3-6 months in due to lack of stuff to do.
I don't think you can judge either way based on a little over 2 weeks of being live and not even 1 week yet of people being able to play without major login hassles.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
Saying something is the greatest is so objective.
Also theres a lot of people who didn't think your reference game was the prior greatest game.
Its a solid game, well made, high production value...and it a game that knows what its doing and who its targeting. Nothings worse than a game with no direction that tries to make every gamer type happy.
Lots of people are going to dislike the game, but those who do like it will probably stick with it for a long time. Especially if their planned content is as high or of higher production value.
Lets not forget that FFXI was a game that chose not to follow all the trendy things and did quite well over a long period of time, staying p2p the entire duration (its still p2p right?)
Seems SE took that route, but added in some more modern stuff this time around.
I think the next big mmorpg launch youll see this game fade into the backround noise...and it will just keep on ticking along with a decent population with it...just like the older FF mmo.
After reading the last few pages of this thread, and some earlier, including a guy that said FFXIV: ARR won't even get 10% the amount of subs WoW has, well I thought people should be aware . . .
During phase 3 of beta they ended up with over 1.5 million players (not talking about concurrent obviously). Once phase 4 came, which was open beta, I'm sure those numbers increased a lot, but I haven't read any official statement on this from phase 4 beta.
It was the single most played beta in the history of betas across all video games. They broke 1 world record here.
When launch came the amount of players playing were higher than even beta, though I never read an official release of the exact number, but considering the number from phase 3 and how it kept getting higher ever since, I'm sure it's safe to assume the game already has over 2 million players. Obviously game is still free to play, so can't say that number is in subs, but that is still a good sign. Post launch they broke 2 world records even with many players unable to play due to server congestion, though I don't remember what they were, but you can Google it.
It is the best MMO I have ever played personally, and I have played MMOs since EQ1. I've played WoW, GW2, Rift, Tera, Maplestory, etc. It takes the best of the familiar and some innovations and creates something marvelous.
However, despite how good the game is there is one thing that worries me . . . the fast leveling. Leveling in this game is way too fast, and I believe it is going to be the game's downfall if something isn't done to solve the issue. It's even slightly faster than leveling in a non-MMO console RPG. The FATE system is what is making this possible. They either need to nerf FATE experience, or make FATEs spawn less often, or dramatically increase the amount of experience required to level. It would probably be better to change the FATEs in some way.
How can anyone say the leveling is fast in this game when there are so many classes to level lol? Either some of you guys aren't aware of how this game works or you just have no intention of leveling the crafting classes or anything else outside of the class you choose when you created your toon.
Either way you are really missing out.....
anyone who level his job to 50 and stop there is really not considering the main point of cross class skills and jobs etc. as a MRD/WAR I have to level Monk to 44 , gladiator to 22 , pugilist to 15 , and lancer to 12 or so to get the best out of Warrior Class.
on top of that I had to level mining and armorer to help me meld / craft gear and also make some money out of mining.
this is how I think everyone should approach any MMO, sit a long term goal and not a short term call and call it game over.
I make spreadsheets at work - I don't want to make them for the games I play.
Its better than WoW imho. Greatest MMO since SWG for me.
Greatest MMO since WoW? How? Just because you love the game doesn't mean it's the greatest since WoW... and not even in term of number of players you could say that since GW2 been release for a year and it has more players than this game who just got released. Seriously, I would prefer to play a great final fantasy game a la FF3 than playing this MMO with a FF stamp on it. Also, sure the game might be better than WoW now, but not vanilla WoW.
So while this game is popular atm (like every single MMO release), I'm pretty sure people will run through the content in no time, devs will have a hard time to push out new content, player base will start dropping and next thing you know, it become F2P! I'm not saying that I want this game to fail but I fail to see how this game will do well in the long run. It's just another hyped MMO IMO.
gameplay > graphics
I am playing it atm. It's very, very hard to get into. There is nothing that this game does that is new, everything has been done 200 times before in whatever MMO you want to compare it to. The quests are so damn boring and bland...in fact, they are all "go kill 8 ladybugs" type of quests. Pretty depressing.
Like every other themepark, the whole point is to just look for NPCs with exclamation marks over there head, and mindlessly go about doing your little "quests".
The game opens up much later, at around level 30 or so when you start to get your advanced class stuff....but by then, you are probably burnt out on the same......thing....over....and....over.
If you have never played a MMO before, this is an excellent game. It's about as social as GW2...meaning you do not have to talk or interact with anyone unless you do dungeons.
10 years ago this would have been a great game...but now there are too many games exactly like this. It looks really nice though.