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No auction house is definitely going back to the good 'ole days. When I first started out playing MMORPG's, the crafting was a lot of fun and rewarding. Then WoW came along and auction houses really became popular. While it was nice to simplify shopping so more time could be spent adventuring, it sort of degraded the crafting experience. Most games I played lately have proved that it is a complete waste of time and effort to indulge in crafting while adventuring. I'm usually better off just selling loot on the auction house and making money that way. Because before you can craft, you need to gather resources and you usually need 3 or 4 different ingredients to make each item and you need more then one of those items. So space in your inventory quickly runs out. And now with Pay to Play model, you have to spend $25 on average to get a decent starting set of storage. Oh opps, need more bank space ... another $25. You have to have a good income in real life to afford to start your in-game business.
Now I know some games even these days still use player shops especially the Korean developed games but their crafting systems still suck. So I'll be interested in what Neo's Land has to offer and how it differs from the current offerings.
Poor poor Mary.. a corpse with her cute tight little butt up in the air like that.. how could any big fat sloberin zombie in a loin cloth resist.
Poor poor Mary and she thought the game ended when she died.
Originally posted by BlueTiger33 I don't want to be in any way detracting from the thread but in that photo, how is that thing in any way suppose to resemble a zombie?
How do you know its not a zombie giant..
Originally posted by Caldrin Originally posted by BlueTiger33 I don't want to be in any way detracting from the thread but in that photo, how is that thing in any way suppose to resemble a zombie?
Poor Mary gonna find out just how giant that zombie really is : (
Originally posted by Wizardry Marketing 101,tell the gamer's it is their game and their creation.I simply do not like when devs pull off that lame marketing. Even a voting system is a fail because you could have an idea voted on by 40% leaving 60% of the players not liking the ideas. When i game,the last thing i want to do is keep checking for some new vote on content,i never used it in EQ2 either on the dungeon builder idea. How well simple termed content ideas are has to actually be seen in game,otherwise just marketing talk.This is why when mentioning a gimmick you need to go in great detail about that gimmick so we know exactly what it is and WHY it is. Example,i originally thought NW's idea was so cool ,i couldn't wait to get into the game and try it out.When i finally did get in i was not impressed,i never made one quest,the tools were simply not good enough and the results by player built content was nothing special,just tons of repeated ideas,locations ect ect.It was simply repeated content with a different quest heading. I prefer a developer to make the content unless you are going to allow players full access to the game engine.Also voting is a waste of time,better to just have the game create instances of player made content,that is the ONLY time i care to see instances.Perhaps cycle content every 2 months it gets rotated out for new content. No levels or Ah,was spun to sound like a positive,it might be a total negative,again we need to hear the reasoning behind it ,the REAL truth.The levels might be removed to eliminate having to make gear and spells.abilities for every level,AH might be removed to simply save time on development and not have to have a robust data system carried by the servers. I realize it is every developers job to sell their product but we need details on proclaimed ideas.
I agree that this recent Neverwinter2013 project was twarted by limitation aplide by Perfect World, but the original Neverwinters nights by Bioware was amazing, and players creating wonderous things, and great worlds.
I too am skeptical by developers who make such claims, but hope it happens.
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I'm really interested. There's some issues though, and I hope the answers come about to satisfy me (and I think many others).
Once upon a time....
Hi and thanks for putting your questions and concerns in a neat order, makes it easy to answer.
Originally posted by Neojac Hi and thanks for putting your questions and concerns in a neat order, makes it easy to answer. There will only be RMT (real money trade) for "Land Only" PvP is "Wide Open" but where there is certain things like guards you stand the chance of being caught and getting killed. Players created dungeons will be the only instancing and mobs will be controlled spawns so we will be controlling it but will allow some resources to be mined if you are lucky. Do note that you can only get a dungeon of your own if you own a certain size of land or if you are lucky to find a cave with access grids in front of it to control it. Building in dungeons like wall and so forth does cost resources. There will be non-instanced dungeons in the game as well. For those looking at the graphics, please note that this footage you have seen so far is technology Demos that's done for Kickstarter and graphics will be changing through the development.
Thanks for the reply.
Everything you said is great, in my opinion, except for one critical issue.
PKing. PKers, if they stand to loot from victims or otherwise gain, don't give a rat's arse if they get killed sometimes. What do you have to entice them to NOT do their thing?
Originally posted by Neojac There has just been a Roundtable on that exact point, will post it here when it goes onto Youtube. The community wants to implement Bounty Hunting as a skill which will counter PKing. We do a live Q&A every day where you can talk directly to us in a live show and get your concerns addressed. Here is a post in the forum where the community is addressing those concerns so if you can please elaborate more on it there as well. Forum Link
In UO, PKers had their friends kill them so they could collect the bounty and split it. So it really didn't do any good. You have to have more than that. And it has to hurt, or it doesn't do the job.
MMO "roots" ?!
I was lied to... This looks like the spew every modern MMO puts out non stop lately..
Originally posted by Wizardry Marketing 101,tell the gamer's it is their game and their creation. I simply do not like when devs pull off that lame marketing.
Essential to marketing a startup.
Second sentence: assigning motives. Marketing is villainous if you assume it to be.
Having never heard of this title, or this company... not much evidence either way.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Has everyone forgot Greed Monger already?
Because I haven't.