Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

Sleep System To Limit Daily Playtime to 8-10 Hours?

123578

Comments

  • RobokappRobokapp Dublin, OHPosts: 5,205Member Uncommon
    Originally posted by Scot

     But does not Eve give you some sort of offline credit?

    no but 'stuff' happens in real time.

     

    so training, crafting, planetary interaction time passes regardless of where you are. the world persists with or without you.

    image

  • ArclanArclan Chicago, ILPosts: 1,494Member Uncommon

    I suspect the folks whining in this thread about having their xp rates limited are the same ones who quit an MMO two weeks after launch because they maxed out and "there's nothing to do."


    But this is just another WoW versus non-wow argument. WoW payers expect max level in very short order. EQ players from 2000 expect to take six months to get max level. Simply a matter of taste.

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

  • zevianzevian toledo, OHPosts: 401Member Uncommon
    I would not play a game with this feature installed.   I am an adult, if i want to sit around for 12 hours playing a game then its my business.
  • xaritscinxaritscin CaliPosts: 349Member

    i dont mind playing the whole day, but the gaming community has shown examples of how people going to extremes, it goes bad in reputation for a title to have news about people dying because they got playing too long. like certain guy that died in a cyber cafe while playing what was? League of Legends?, there are several examples of people spending days worth of gaming nonstop and dying, mouse with hand and at the keyboard....

    the limits have to be put, not because of milking players, that can be made no matter how many time do people play. but i think it is more about caring about the customer*s health dont you think?, would you like to have a bad reputation of having a game that kills people?, making them basically addicts...i dont think so.

    yeah raiding and other things in games like these require long times, but the game shouldnt adapt to the community, the community should be the one adapting to the game. and if a game has to take out its time limits because the hardcore community wants to progress at the expense of their own health, then somethings really wrong with the gaming community.

  • zevianzevian toledo, OHPosts: 401Member Uncommon
    If these and other forums required people to use their real identity would they become a better place?   Would you still post?
  • BlueTiger33BlueTiger33 La Crosse, WIPosts: 158Member
    Originally posted by Skaioverride
    Originally posted by Arclan

     

    What was FF14's system? Certainly a poorly designed system could be disastrous.

    they had a fatigue system where the more time you played the less exp you earned to the point where you could not progress any further

     

    http://kotaku.com/5621786/final-fantasy-xivs-play+limiting-fatigue-system-explained

     

    That is one hell of an idea and very promising.

    image

    I will never support freeloaders, no more subsidized gaming.
    My Blog
  • BlueTiger33BlueTiger33 La Crosse, WIPosts: 158Member
    Originally posted by zevian
    If these and other forums required people to use their real identity would they become a better place?   Would you still post?

     

    Nah, I prefer online people to be "them." People I have no moral requirements to care about but I can dabble in chat with if I want to.

    image

    I will never support freeloaders, no more subsidized gaming.
    My Blog
  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,546Member Uncommon
    Originally posted by Arclan

    I suspect the folks whining in this thread about having their xp rates limited are the same ones who quit an MMO two weeks after launch because they maxed out and "there's nothing to do."


    But this is just another WoW versus non-wow argument. WoW payers expect max level in very short order. EQ players from 2000 expect to take six months to get max level. Simply a matter of taste.

    Having to go through an awful grind in order to get to the fun part was never difficult, just utterly tedious. I'm a MMO player from way before 2000, and I played games where there's no "max level" at all, and I disagree that all oldtimers enjoy pain and tedium. Actually, now that I'm older and with a different view on the world and its priorities, I welcome games where the end game starts when you log in for the first time with a new character, like e.g. Guild Wars 2.

    That bullshit design consisting in having to grind 20, 50, 100 or more "levels" before getting to the "core content" of the game needs to die in a huge, fiery agony.

    Note that I don't say there must not be some form of progression. It's the fact that gameplay drastically changes after grinding for weeks/months/years which I say is bullshit. A player should have fun in all aspects of a game starting with level 1, not level 50+.

    End game is crap design. And without that crap design, this conversation wouldn't even exist.

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • VengeSunsoarVengeSunsoar Posts: 5,316Member Uncommon
    End game means nothing to me.  I've actually never gone to max level or skill cap or content or finished... in any video game I've played ever.  Some I've played for years.  Heck WoW I've played off and on for over 5 years now and have never gotten higher than 64.

    Quit worrying about other players in a game and just play.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member

    Doesn't China already have some limit on how long someone can play an online game? They are trying to combat online addiction.

     

  • WereLlamaWereLlama Lubbock, TXPosts: 243Member

    I'm glad someone brought this up.

    Overall, I dislike a cap on hours of playtime since it most definitely rushes people, but I do 'agree' wholeheartedly there is room on the vast landscape of MMOs to target players who like challenges but have very little time.

    I would use the King/Zynga energy system for quests and resource harvesting combined with daily skill caps that are easily reached.   This would create a Eve like skill system, where overall chronological time is more important than play time.  

    Of course to allow player interaction, you would have to create new mechanisms that work 'within' this new energy based framework.  Ex.  Catch up capability for players who come late to the server

    Obviously, it would only be a niche game that would exclude a bulk of the unmarried/unemployed player base, but thats not necessarily a bad thing.  There are already hundreds of MMOs that cater to those that are less busy.

    I personally know lots of people who can't get into an MMO because of the current/huge time demand to feel remotely competitive. 

    If theres a demand, theres room for the game.

    -WL

     

     

  • GardavsshadeGardavsshade Cedar Springs, MIPosts: 761Member Uncommon

    I won't purchase and play any MMO with a "Time Limit Per Day" "Feature".

    (I really hate talking money when I discuss MMOs, but the OP asked for it... for me to throw down on the table my trump card... the Ace of every Customer)

    Oh and one more thing.... it is not nice to even consider the removal of freedoms, even if it's just about a game. It gets People like me very upset.

  • ArclanArclan Chicago, ILPosts: 1,494Member Uncommon


    Originally posted by Jean-Luc_Picard
    Originally posted by Arclan I suspect the folks whining in this thread about having their xp rates limited are the same ones who quit an MMO two weeks after launch because they maxed out and "there's nothing to do." But this is just another WoW versus non-wow argument. WoW payers expect max level in very short order. EQ players from 2000 expect to take six months to get max level. Simply a matter of taste.
    Having to go through an awful grind in order to get to the fun part was never difficult, just utterly tedious. I'm a MMO player from way before 2000, and I played games where there's no "max level" at all, and I disagree that all oldtimers enjoy pain and tedium. Actually, now that I'm older and with a different view on the world and its priorities, I welcome games where the end game starts when you log in for the first time with a new character, like e.g. Guild Wars 2.

    That bullshit design consisting in having to grind 20, 50, 100 or more "levels" before getting to the "core content" of the game needs to die in a huge, fiery agony.

    Note that I don't say there must not be some form of progression. It's the fact that gameplay drastically changes after grinding for weeks/months/years which I say is bullshit. A player should have fun in all aspects of a game starting with level 1, not level 50+.

    End game is crap design. And without that crap design, this conversation wouldn't even exist.


    Your entire post is a straw man argument (arguing with me about something I didn't say in the first place). That aside, you think the "core game" starts at level cap. Typical WoW mindset. Yes EQ had/has endgame but only 2% of my 8,000 EQ hours were spent in end game content. EQ had a very meaningful and fun journey; it wasn't all about the destination.

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

  • lufiazlufiaz HCM CityPosts: 106Member Uncommon
    Originally posted by Arclan

    I suspect the folks whining in this thread about having their xp rates limited are the same ones who quit an MMO two weeks after launch because they maxed out and "there's nothing to do."


    But this is just another WoW versus non-wow argument. WoW payers expect max level in very short order. EQ players from 2000 expect to take six months to get max level. Simply a matter of taste.

    I see nobody bringing wow to this thread but you. Seriously why would I pay my money to play a game in which my playtime is heavily dictated by someone else?

  • nerovipus32nerovipus32 dublinPosts: 2,735Member
    Some people just play too much and they ruin the game for everyone else. I'm all for a daily playtime limit.
  • dinamsdinams Muriae, VAPosts: 1,362Member

    No

    And this will be all I will say about the matter unless I want to get banned (again)

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • nerovipus32nerovipus32 dublinPosts: 2,735Member
    Originally posted by lufiaz
    Originally posted by Arclan

    I suspect the folks whining in this thread about having their xp rates limited are the same ones who quit an MMO two weeks after launch because they maxed out and "there's nothing to do."


    But this is just another WoW versus non-wow argument. WoW payers expect max level in very short order. EQ players from 2000 expect to take six months to get max level. Simply a matter of taste.

    I see nobody bringing wow to this thread but you. Seriously why would I pay my money to play a game in which my playtime is heavily dictated by someone else?

    It's not really heavily restricted, 8 hours a day is more than enough.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by nerovipus32
    Originally posted by lufiaz
    Originally posted by Arclan

    I suspect the folks whining in this thread about having their xp rates limited are the same ones who quit an MMO two weeks after launch because they maxed out and "there's nothing to do."


    But this is just another WoW versus non-wow argument. WoW payers expect max level in very short order. EQ players from 2000 expect to take six months to get max level. Simply a matter of taste.

    I see nobody bringing wow to this thread but you. Seriously why would I pay my money to play a game in which my playtime is heavily dictated by someone else?

    It's not really heavily restricted, 8 hours a day is more than enough.

    That is heavily restricted for some. You don't know there are people who play games 24/7?

  • YizleYizle Atlanta, GAPosts: 517Member
    Originally posted by Arclan

    I suspect the folks whining in this thread about having their xp rates limited are the same ones who quit an MMO two weeks after launch because they maxed out and "there's nothing to do."


    But this is just another WoW versus non-wow argument. WoW payers expect max level in very short order. EQ players from 2000 expect to take six months to get max level. Simply a matter of taste.

    [mod edit]

     

    And to clarify I am one of those old EQ and UO players. Also played WoW some too and many other games in between. I do not expect it to take me 6 months to get max level. If it does I would quit way before then

  • Jairoe03Jairoe03 Winthrop Harbor, ILPosts: 732Member

    I don't agree at all at capping or restricting a player's experience. Despite real life problems that might arise from an obsession with something like MMO's, this can be related to many other "addictive" things such as alcohol etc. Where you can do it in moderation but it becomes an issue if done excessively. The moderation of consumption should be under the player's control and not placed upon the backs of developers. I doubt developers create these games to force players to "power level" or "spend all day to achieve something", this is entirely the player's doing and motivation, so the responsibility shouldn't be placed upon them when they are merely trying to provide a service for many.


    Restrictions and forcing people off a game with built-in mechanics aside, I do support providing INCENTIVES (not RESTRICTIONS) to getting players to log off. Perhaps providing a bonus for logging off for X amount of time etc. Rested experience has been implemented to help provide an incentive for players logging off, but I don't think its strong enough. Perhaps something like EVE online's learning abilities or skills but maybe being able to learn a select group of skills/abilities only while logged off etc. Ultimately, I believe the choice and responsibilities of having that choice should be placed upon the player.


    Also, lets remember that the power levelers/gamers in MMO's generally are in a minority. Most players tend to experience MMO's at a more casual level due to having interests, social life outside of these games etc. Implementing systems to restrict a minority doesn't seem to be efficient use of a company's or developers' time.

  • bubbabillbubbabill beloit, WIPosts: 80Member
    lol i think the poll speaks for itself.  76% think its bad idea /thread
  • DrCokePepsiDrCokePepsi Boston, MAPosts: 158Member


    Originally posted by Arclan
    I am a fan of restrictions that limit how fast players can level.
    You may have gotten more "yes" votes if you worded it differently, rather than specifying 8-10 hours a day as the max. A player may not have been able to logon all week; and wants to pull an all nighter on the weekend.
    Diminishing returns is another option; or an xp curve:xp boost during the first 5 hours of the week.
    normal xp for 5 to 40 hours.
    diminished xp after 40 hours.

    I like the diminished XP idea, giving players a timeframe to reap ultimate benefit, after that frame it encourages them to go workout or something and proceed to follow their ambition the next day.

    Personally, I wouldn't like a forced anything, only for the reason that there may be special circumstances that would otherwise upset you. For example, you and your friend have a week off from work, and you have no plans this specific week, and you two decide to play the game for a ridiculous amount of time as a personal challenge, not being able to do that would be very annoying.

    I personally don't play for more than 8 hours excpet a rare instance, maybe that one HARDCORE day every few months where i just geek out for a majority of the daylight hours with my guildmates or buddies, but not being able to do that if you wanted to would be an annoyance.

    I agree with a diminished xp system or something though, that seems pretty cool.

  • VengeSunsoarVengeSunsoar Posts: 5,316Member Uncommon
    Originally posted by DrCokePepsi

     


    Originally posted by Arclan
    I am a fan of restrictions that limit how fast players can level.

     


    You may have gotten more "yes" votes if you worded it differently, rather than specifying 8-10 hours a day as the max. A player may not have been able to logon all week; and wants to pull an all nighter on the weekend.


    Diminishing returns is another option; or an xp curve:

    xp boost during the first 5 hours of the week.
    normal xp for 5 to 40 hours.
    diminished xp after 40 hours.


     

    I like the diminished XP idea, giving players a timeframe to reap ultimate benefit, after that frame it encourages them to go workout or something and proceed to follow their ambition the next day.

    Personally, I wouldn't like a forced anything, only for the reason that there may be special circumstances that would otherwise upset you. For example, you and your friend have a week off from work, and you have no plans this specific week, and you two decide to play the game for a ridiculous amount of time as a personal challenge, not being able to do that would be very annoying.

    I personally don't play for more than 8 hours excpet a rare instance, maybe that one HARDCORE day every few months where i just geek out for a majority of the daylight hours with my guildmates or buddies, but not being able to do that if you wanted to would be an annoyance.

    I agree with a diminished xp system or something though, that seems pretty cool.

    OMG.

    Something me and Dr.CokePepsi don't disagree on.

    I actually don't mind this idea.  I rarely look at the xp bar anyway, only when I'm bored, and at that point I usually stop playing anyway.  Reduce my xp?  fine.  Just don't say I can't play.

    Quit worrying about other players in a game and just play.

  • DrCokePepsiDrCokePepsi Boston, MAPosts: 158Member


    Originally posted by VengeSunsoar
    Originally posted by DrCokePepsi   Originally posted by Arclan I am a fan of restrictions that limit how fast players can level.   You may have gotten more "yes" votes if you worded it differently, rather than specifying 8-10 hours a day as the max. A player may not have been able to logon all week; and wants to pull an all nighter on the weekend. Diminishing returns is another option; or an xp curve: xp boost during the first 5 hours of the week. normal xp for 5 to 40 hours. diminished xp after 40 hours.
      I like the diminished XP idea, giving players a timeframe to reap ultimate benefit, after that frame it encourages them to go workout or something and proceed to follow their ambition the next day. Personally, I wouldn't like a forced anything, only for the reason that there may be special circumstances that would otherwise upset you. For example, you and your friend have a week off from work, and you have no plans this specific week, and you two decide to play the game for a ridiculous amount of time as a personal challenge, not being able to do that would be very annoying. I personally don't play for more than 8 hours excpet a rare instance, maybe that one HARDCORE day every few months where i just geek out for a majority of the daylight hours with my guildmates or buddies, but not being able to do that if you wanted to would be an annoyance. I agree with a diminished xp system or something though, that seems pretty cool.
    OMG.

    Something me and Dr.CokePepsi don't disagree on.

    I actually don't mind this idea.  I rarely look at the xp bar anyway, only when I'm bored, and at that point I usually stop playing anyway.  Reduce my xp?  fine.  Just don't say I can't play.



    God-damn!

    The world is ending lmfaoo.
    Yea Runescape did something *almost* like that, not really, but it was the double-xp weekends every once in a while, so during the week I'd do what would need to be done, do some running and working out more than the normal twice a week, possibly not even touching the game at all and just saving it all for the weekends and it was fun too.

  • muffins89muffins89 Yakima, WAPosts: 1,306Member Uncommon
    a lot of games already offer this in the form of parental controls.

    I think the prostitute mod corrupted your game files man. -elhefen

Sign In or Register to comment.