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I have had an idea for a new MMORPG for awhile now.
I do not have a name for the game yet, but I know it will use traditional fantasy races. Human, Elf, Dwarf, Drow, Orc, Hafling.
The classes will be traditional for the most part as well......Warrior, Mage, Rogue, Ranger,
The lack of classes will be made up by a number of customization allowed to each class. For example, mages will be able to specialize in different schools of magic; Destruction, Restoration, Transmutation, etc......
Warriors will be able gain specializations with specific weapons and fighting styles. For example, a Warrior who gains a certain number in heavy armor and long blades can take the Knight specialization.
Rogues will be able to take the Thief specialization, and steal items from players and NPCs
Rangers will be able to take specializations such as marksman, which will allow them to take longer shoot farther without sacrificing accuracy.
There is one special class that is not like the others. It is the Merchant class. Merchants will be less combat oriented, only having access to basic iron weapons. However, they will have access to "Warehouses" which will be located in every major city. These warehouses will have every non-special item in the game. Merchants will be able to buy these items and sell them to other players. Because of their weak nature, Merchants would need to hire players to protect them while traveling through dangerous areas.
Players will not be limited to one class. They will be able to pick a second one, after they have made it to a certain level as one. For example, player who chooses the Ranger and Mage class, could be a Arcane Archer, whose arrows have magical effects.
There are several features that I want for the game.
I want all guilds in the game to be player formed and player ran. Players will decide what the guild does. You could have a Guild of Mages specializing in Restoration who sell their healing services to parties. Or a Guild of Warriors who act as body guards for weaker players, such as merchants, trying to get trough high level areas. Or even a guild of rogues or rangers who act as assassins and kill other players for money.
I would also like the in-game governments to be play lead. Either with players electing the leaders, or holding tournaments to decide them through PVP combat.
My goal is to have many of the quests being original player created ones. Rogues could waylay merchants in the woods, and take his goods, or a merchant could hire warriors to escort them. So play guilds with opposit ideals would end up fighting each other, allowing endless, non-linear quests. There would be a main-quest series, but more quests would be added monthly to male sure players do not run out. new enemies would arise, new monsters, and the level would never cap. As enough players reach a certain level, the game would be updated with a high level cap and more quests.