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how bad is the combat?

MMOHOMMOHO RotterdamPosts: 48Member Uncommon

is it like TSW bad? 

 

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Comments

  • nephren25nephren25 warsaw, MOPosts: 158Member

    i never played TSW but it is really slow combat in ff xiv. the global cool down is 2.5 secs. so a fast attacking class like the monk just not fun to play but 2nd toon was a glad and it wasnt as bad with the 2h wep that is ment to be slow.

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  • funconfuncon Key West, FLPosts: 258Member
    this Final Fantasy game has combat like WoW. Almost 10 year old combat in 2013.
  • bbethelbbethel las vegas, NVPosts: 199Member
    What a Loaded Question. 
  • Mtibbs1989Mtibbs1989 Fredericksburg, VAPosts: 2,920Member Uncommon
    Originally posted by funcon
    this Final Fantasy game has combat like WoW. Almost 10 year old combat in 2013.

    This style combat is older than 10 years ;)

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  • PuffingtonPuffington Edmonton, ABPosts: 35Member

    Criticizing a Final Fantasy game for slow combat is like bashing a Ferrari for being too fast. 

    Guys it feels like a Final Fantasy MMO. 

     

    /nuffsaid

  • MightyUncleanMightyUnclean st. pete, FLPosts: 706Member Uncommon
    It's not bad, it's just not following the current trend of action combat.  This is fine by me, as I don't like action combat in an MMO.
  • TorcipTorcip Sterling Heights, MIPosts: 669Member

    Well, it's a Final Fantasy game and teh combat is modeled after Final Fantasy games as to be expected.  If you don't like Final Fantasy game combat then you probably won't like this combat because that is what they were going for.  Every Final Fantasy numbered game has "turn" based combat, if it doesn't they don't give it a number.

    And it nothing like TSW combat, nor does the 2.5 second cooldown stay 2.5 seconds or even apply to all abilities. Something that also offsets the cooldown is that abilities have pretty long cast times compared to instant hitting abilities of other MMOs, this is because interrupts are a big part of the combat as likely will be a big part of PvP.

  • Deathstrike2Deathstrike2 Wellston, OHPosts: 1,801Member

    It depends on what class you are.  My caster felt okay because the animations took up most of the 2.5 cooldown.  My fighter felt slow and clunky.

     

    Another major turn off for me was my first fights involved killing squirrels, mushrooms, and ladybugs....  yes, ladybugs. 

     

    I'm sure the game is great fun for many people, but I'm not impressed and not having much fun.  Still waiting on the elusive MMO I can comfortably call home. 

  • Sunnyguy46Sunnyguy46 Santa Rosa, CAPosts: 89Member Uncommon

    It's not bad at all.

     

    [mod edit]

  • KrematoryKrematory TVNPosts: 542Member Uncommon
    [mod edit]. I've played both, and I enjoy FFXIV combat a lot more. Sure, it's a bit simple and lacking during the first few levels, but it becomes more complex and tactical as you level your classes. In fact, it is easily one of my top 3 combat systems I have ever played. And I've played a lot...

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  • nerovipus32nerovipus32 dublinPosts: 2,735Member
    The funny thing about ff14 combat is it's nothing like final fantasy combat
  • gessekai332gessekai332 New York City, NYPosts: 877Member Common
    2.5 gcd timer that can be reduced via equipment and you also have skills that operate off the gcd. plus the monsters like to use skills all the time so you need to watch out for those at the same time. the point is, there is a lot of things to worry about doing within those 2.5 seconds of gcd.

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  • gessekai332gessekai332 New York City, NYPosts: 877Member Common
    Originally posted by nerovipus32
    The funny thing about ff14 combat is it's nothing like final fantasy combat

    right because final fantasy 1 through 13 all used the same exact combat system. /sarcasm

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  • TorcipTorcip Sterling Heights, MIPosts: 669Member
    Originally posted by nerovipus32
    The funny thing about ff14 combat is it's nothing like final fantasy combat

    How is it not? It's an MMO version of turn based combat. Nearly Identical to FF12 or 11 and even resembling 13 or any other FF that had ATB combat. The global cool down is trying to accomplish this.

  • RidelynnRidelynn Fresno, CAPosts: 4,178Member Uncommon

    It was pretty dry with a single class up to L20 or so.

    Once I unlocked cross class abilities and some jobs, it gets a whole lot more involved, even with the longer GCD.

  • TorcipTorcip Sterling Heights, MIPosts: 669Member
    One thing I would like to add is that with the GCD, it because more about strategic choice rather than mashing the keys fast enough to get off all your abilities. Those games are fun too for their own reasons, but when you can die because you made a poor choice in what ability you used can do wonders for MMOs.
  • HusvikHusvik Somewhere, ONPosts: 440Member
    Originally posted by Torcip
    One thing I would like to add is that with the GCD, it because more about strategic choice rather than mashing the keys fast enough to get off all your abilities. Those games are fun too for their own reasons, but when you can die because you made a poor choice in what ability you used can do wonders for MMOs.

    Agreed.

    I was going to say it's more strategic, and planning your choices than other mmo's where you just bash as many keys as you can.

  • Cliff1963Cliff1963 IJsselsteinPosts: 60Member
    as an 'old' MMO-player, who can't compete with the fingerspeed adhd kids, I am positively surprised by the 'slow' combat with the 2,5 second GCD. Some abilities fall out of that GCD, but all together it gives me time to play the abilities I think are appropriate.
  • GravargGravarg Harker Heights, TXPosts: 3,332Member Uncommon

    It gets faster the more you level.  Just like any game, if you only play to level 20 then you don't know what you're talking about.  On my paladin I'm hitting buttons faster and more often then any  other game I've played in awhile...

     

    Also, the longer GCD is so you actually think and not mash buttons like other games.  2.5 seconds pressing the wrong button could be the difference between a wipe and victory!

  • drbaltazardrbaltazar drummondville, QCPosts: 7,987Member
    I m playing both (philcon on tsw)((kalam meckhar on ff14)and I can say the 2.5 s CD is more fun ,why!lot more to do!you meat shield for in tsw?no buggy its just a long fight.in ff14 you face for ?you die.people forget to auto attack ,don't !you need it .2.5 s is required .want a free tip?make your whole group rotate at end game it makes enemy way less likely to kill group.the enemy circle with arrow pointing at you isn't there for show!its to warn you:you are about to be dead!ff14 combat is awesome!crafting?last time I met this good was in eq2 .but here ?lol imagine raiding mechanic meet crafting!one warning ,don't use gold .and only use it for repair.
  • niceguy3978niceguy3978 Gainesville, FLPosts: 2,000Member
    Originally posted by Mtibbs1989
    Originally posted by funcon
    this Final Fantasy game has combat like WoW. Almost 10 year old combat in 2013.

    This style combat is older than 10 years ;)

    As is the "new" action combat.  These threads/posts at least keep the forums lively.

  • Mr.KujoMr.Kujo SwinoujsciePosts: 383Member
    Originally posted by Torcip
    Originally posted by nerovipus32
    The funny thing about ff14 combat is it's nothing like final fantasy combat

    How is it not? It's an MMO version of turn based combat. Nearly Identical to FF12 or 11 and even resembling 13 or any other FF that had ATB combat. The global cool down is trying to accomplish this.

     

    There is a difference between turn based combat and ATB, but you are right, this is just the direction in which FF was going all the time. It was a classical turn based combat up until V or VI (don't remember), after that it was ATB. So if someone played only until then, he might find new system not fitting.

    The thing is, ATB was awesome back in the 2D, but the more realistic the game becomes, the more ridiculous the whole half turn half action looks like. Was fine when a sprite was static and attacked when you commanded it too, but now a fully animated 3d model just standing in front of monster waiting together with it might be a bit immersion breaking for players new to the IP.

  • BigdaddyxBigdaddyx California, WAPosts: 1,985Member Uncommon
    Originally posted by funcon
    this Final Fantasy game has combat like WoW. Almost 10 year old combat in 2013.

    I don't remember WOW having 2.5  GC?

  • RegnorRegnor Redmond, WAPosts: 27Member Uncommon

    It comes down to this. If you like mashing buttons fast and being able to change tactics instantly in real time without thinking then you will be disappointed. If on the other hand you like to have time to make tactical choices based on visual cues on the screen and like turn based strategy gaming, you will love this combat compared to the "action combat" trending everywhere else.

    FFXIV has lots of faults, but the combat system is not one of them imo.

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  • xxtriadxxxxtriadxx TherePosts: 134Member Uncommon

    Remember when you could stand still in an MMO and press 1 2 3 4 ... 4 3 2 1..yep that's basically combat in FFXIV.

    Its classic mmo style combat. Pretty boring with lots of sparkles. But not horrible bad. 

     

     

     

     

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