I hate ‘good old days’ threads. But another player asked me to make one, here goes:
- Timely development; more content turned out, by much tinier staffs, in a quarter the time. We did not have to wait for the Animators to create a new /emote that was fine-tuned for every race and sex. A new verb was a matter of hours (sometimes delayed by QC for days or weeks, of course). A new critter did not require models and textures.
- Personal. How many of your GMs have you met and shook hands or had a drink with?
- Standards. Players were ejected and accounts canceled for misbehaviors of various varieties. Consequences existed.
- Events. We could throw together an invasion in minutes or a major merchant event in a few months. Had entire teams dedicated to doing so, in fact.
- Interaction. MUD GMs weren’t hidden behind a wall of lawyers. You could speak to one of them, on the forums, every day of the year. Customer Experience GMs, or even Devs answered tickets In minutes, rather than days.
- Scale. Your corporation insists on a player/staff ratio on the order of 50k:1…and your services have been greatly reduced throughout the lifetime of MMOs.
- Text. Deep lore, full descriptions, able to be played on a 1200 (or even 300) baud modem, no “lag” to speak of, the term did not even exist yet. Players could/had to type!
- Imagination—yours; the finest ‘graphics engine’ that could ever be marketed. You want unique items? We created them to request, several times a year. Remember character customization, what’s the last mmo that really took a stab at that (CoX?)
- Roleplay—yeah, sorry, you don’t got it, and haven’t had it for many years.
All this being said-No, I’m really not pining.
I live in 2013, not 1987. Adapt and overcome.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.