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I remember back in the glory days of DAOC when our server-alliance chat for Albion was making jokes about SOE starting into the foray of micro-transactions (yea, it really has been that long since SOE started doing them). One of the things that came up was how most micro-transaction games gave you the ability to "Pay to win" at the game.
In short, paying to win meant that you could pay more money via micro-transactions in order to advance in some avenue of the game faster/better/stronger than people whom did not spend as much money as you. This was the very definition of P2W, and is one of the very reasons it became such a well known phrase.
Back then, about 5-6years ago, ANYTHING that gave an advantage for money meant it was "Pay-To-Win".
Exchanging real life money for XP potions for X amount of time is an example of what used to be considered P2W, because you're paying real money to advance through the game's levels faster than other players whom do not have the excess money to spend on XP potions. This was never a source of contention in the past.
However, today you can easily start a huge war in global chat about whether "X" game is P2W or not simply over experience potions.
So my question to you is this, do you consider XP potions a form of P2W anymore, if no why not?
ps: I was in the middle of adding poll options when I accidentally hit enter. I also meant to add "No, but I've always felt this way" as a last option! Please forgive me !