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New parkour video

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Comments

  • Rollcage8Rollcage8 SydneyPosts: 63Member

    Overall game seems to be marketed similar to guild wars 2 ideals. 

    Lots of flashy movement, open world filled with toys to pick up and throw or bash. 

    Lots of flippy jumping as seen in the video.

    Mix it with free to play and cosmetic cash shop and the ADHD kids play  for a whole 10 minutes everyday while buying cosmetic shinies off the cash store. 

    Financial mmorpg success is achieved.

     

  • IridescentOrkIridescentOrk Ellicott City, MDPosts: 157Member
    woot

    gameplay > graphics

  • Greymantle4Greymantle4 Posts: 802Member Uncommon
    Looks like a arcade game to me not a MMO. To each their own but for me the interest has been dropping fast to the point that it's not even on my radar anymore. I was looking for a cross between EQ and SWG not AOW and GW2. 
  • ApraxisApraxis RegensburgPosts: 1,515Member Uncommon
    Originally posted by ropenice
    Originally posted by Zorgo
    Originally posted by Allein
    Originally posted by Geschaefer

    After many years of  being a MMORPG player, ive seen that old mantra -- (The devs cant please everyone) -- probably a few million times

    For years ive agreed that they cant please everyone; but why in the name of god do they always chose to please children gamers.

    I know right, VIDEO GAMES should only be designed with aging old men in mind. How dare they try to cater to a huge population of gamers that have access to disposable cash and that can spend countless hours playing while some of us actually have careers and social lives that don't revolve around gaming. Not to mention those "children" might have years and years of gaming to invest in a product, where some of us might not be gaming in a year or two do to real life obligations. So crazy.

    I'm always blown away when "children" are top of the PVP charts and running high end raids in mmorpgs. Sometimes I feel so old and can't believe a 8 year old is my guild leader and running the whole deal from a computer they bought with their allowance.

    Seriously though, I'm 31 and like everything that has been shown for EQN. I feel sorry for all the "adults" that obviously abandoned their inner child a long time ago.

    I play VIDEO GAMES to be a kid again, not to feel old. I already play a realistic mature character the majority of the day, it looks exactly like I do, because it is me. I want to take a break from reality and have fun, not be punished by a game because it is designed only for hardcore serious gamers.

    I agree. I'm 41 and now old enough to roll my eyes when I hear people in their 20s talking about making their magical cat people 'serious' looking. To me, that sentiment immediately gives away someone's youth.

    There was a time period in the 70s when some people decided that Rock and Roll could be a serious, adult, sophisticated pursuit. We wound up with progressive rock bands that decided this looked like high art with true musicianship:

    http://www.youtube.com/watch?v=d_hM1dtRolY

    And then there was a group of people that thought all their 'seriousness' attached to rock and roll was completely missing the point. Rock and Roll was about being loud and having fun. Learn three chords and jam.  And so the response was:

    http://www.youtube.com/watch?v=Gy88-5pc7c8

     

    I think the resistance against EQN ought to put on their capes and enjoy their 'serious' video games while we laugh at them and rock and roll.

     

     

    Seems like you are all missing the point and taking things to extremes about this. Bottom line, some people like more cartoony art style and over the top animations, while others like more realism and realistic gameplay. There is no right and wrong. People who like the more colorful, Disneyesque art are not all children or new gamers, and not all those wanting realism crotchety old men or hard core vets. The whole argument has gotten kind of ridiculous, as there isn't a right answer, but people take it so seriously and take or give offense to defend something that can't be proven right/wrong and won't change the others mind anyway.

    As to the video/parkour thing, they should make it optional, or have other choices to fit the class/armor, or player preference. Ex. Have knight in full plate slide down side of hill/ridge instead of double-back axle flip.

    And some, i guess even most, don't care either way as long as it is well made. I really couldn't give less if it is stylized or more realistc graphic style, as long as it looks ok, and even more important as long as the game is worth playing.

    And all the age comments. I guess as older you get as less you care about such trifles. Just some "serious" grown up (15)20-25 year old really can complain that it looks not adult enough.. anyone above 30 would not care. At least my stance on that.. and i am one of those 30+ years old.

    But i am really baffled how so many can complain about such a unimportant part of a game, which really does a whole lot of stuff completely different than the last batch of MMOs. And at the end of the day, as with WoW, noone really cared about the graphic style, and played it nevertheless. I don't know anyone stopped to play WoW because of the graphic style, but i know a lot stopped playing because a lot of other reasons.

  • OzivoisOzivois Phoenix, AZPosts: 598Member
    Double jumps are nonsensical; you can't make a second jump in midair as there is no ground to launch your legs off of. Other than that, this seems to be appropriate content. I have seen this in other recent MMO's albeit to a lesser extent.
  • grimfallgrimfall Missouri City, TXPosts: 1,155Member Uncommon
    Originally posted by Elikal
    Originally posted by TheHavok
    So now i'm a little confused.  Are we going to be running around like in the video, doing crazy flips and matrix style moves while also doing our combat, kind of like Age of Wushu?  Or is this parkour stuff its own separate mode?

    No, the way I understood it, we CAN move like this. I mean, if you glide down and move over small ledges, your character will animate like this, but high jumping and float you CAN do but have to do it actively.

    I REALLY like this aspect. MMO chars were waaaay too stiff all these years. It is cool to see MMOs finally get characters who are capable of full 3-dimensional movement. :)

     

    I dont understand why people are so acidic about this. Dont wanna jump, well then DONT. duh...

    A hero is supposed to be a person on top form. I mean, you are going out killing dangerous stuff, so we can assume such characters are athletic and fit. It just adds some cool realism. Like swimming. The more realistic characters and worlds are, the better. (And before you tell me, REAL people cant jump like this, trust me, youtube it, some can. Plus, it is a MAGICAL world. So go figure.) it is just an EXAMPLE what you can do in the world. It is not that the game is a parcour game! Man, I swear sometimes I think some people just WANT to hate everything that is new! I know... unthinkable...

    Look at the movies you took your icon from, and then point out  the times that Bilbo (or Gandalf or Strider or anyone) double jumped or had a blue flames animation come out of their back as they glided and get back to us.

    The first stuff with hopping over the table, that was cool, but if you don't see that they've overdone it, which makes it not-cool, well, there's no hope.  You've lost perspective.

  • KarbleKarble San Diego, CAPosts: 741Member
    Originally posted by Ozivois
    Double jumps are nonsensical; you can't make a second jump in midair as there is no ground to launch your legs off of. Other than that, this seems to be appropriate content. I have seen this in other recent MMO's albeit to a lesser extent.

    Double jumps are epic! Been doing those since nintendo started them up way way back. A double jump mid air helps get you further to a ledge you can't reach.....omg...

  • GrayKodiakGrayKodiak Nada, FLPosts: 576Member
    Originally posted by grimfall
    Originally posted by Elikal
    Originally posted by TheHavok
    So now i'm a little confused.  Are we going to be running around like in the video, doing crazy flips and matrix style moves while also doing our combat, kind of like Age of Wushu?  Or is this parkour stuff its own separate mode?

    No, the way I understood it, we CAN move like this. I mean, if you glide down and move over small ledges, your character will animate like this, but high jumping and float you CAN do but have to do it actively.

    I REALLY like this aspect. MMO chars were waaaay too stiff all these years. It is cool to see MMOs finally get characters who are capable of full 3-dimensional movement. :)

     

    I dont understand why people are so acidic about this. Dont wanna jump, well then DONT. duh...

    A hero is supposed to be a person on top form. I mean, you are going out killing dangerous stuff, so we can assume such characters are athletic and fit. It just adds some cool realism. Like swimming. The more realistic characters and worlds are, the better. (And before you tell me, REAL people cant jump like this, trust me, youtube it, some can. Plus, it is a MAGICAL world. So go figure.) it is just an EXAMPLE what you can do in the world. It is not that the game is a parcour game! Man, I swear sometimes I think some people just WANT to hate everything that is new! I know... unthinkable...

    Look at the movies you took your icon from, and then point out  the times that Bilbo (or Gandalf or Strider or anyone) double jumped or had a blue flames animation come out of their back as they glided and get back to us.

    The first stuff with hopping over the table, that was cool, but if you don't see that they've overdone it, which makes it not-cool, well, there's no hope.  You've lost perspective.

    Tolkein isnt the sole source of fantasy inspiration these days, anyone who has ever read a more recent R.A. Salvatore fight scene, which involves spinning and magic speed enhancing foot gear...

     

    I am certainly not saying one is better than the other, just that there is more than one model to look at.

  • KarbleKarble San Diego, CAPosts: 741Member
    Originally posted by GrayKodiak
    Originally posted by grimfall
    Originally posted by Elikal
    Originally posted by TheHavok
    So now i'm a little confused.  Are we going to be running around like in the video, doing crazy flips and matrix style moves while also doing our combat, kind of like Age of Wushu?  Or is this parkour stuff its own separate mode?

    No, the way I understood it, we CAN move like this. I mean, if you glide down and move over small ledges, your character will animate like this, but high jumping and float you CAN do but have to do it actively.

    I REALLY like this aspect. MMO chars were waaaay too stiff all these years. It is cool to see MMOs finally get characters who are capable of full 3-dimensional movement. :)

     

    I dont understand why people are so acidic about this. Dont wanna jump, well then DONT. duh...

    A hero is supposed to be a person on top form. I mean, you are going out killing dangerous stuff, so we can assume such characters are athletic and fit. It just adds some cool realism. Like swimming. The more realistic characters and worlds are, the better. (And before you tell me, REAL people cant jump like this, trust me, youtube it, some can. Plus, it is a MAGICAL world. So go figure.) it is just an EXAMPLE what you can do in the world. It is not that the game is a parcour game! Man, I swear sometimes I think some people just WANT to hate everything that is new! I know... unthinkable...

    Look at the movies you took your icon from, and then point out  the times that Bilbo (or Gandalf or Strider or anyone) double jumped or had a blue flames animation come out of their back as they glided and get back to us.

    The first stuff with hopping over the table, that was cool, but if you don't see that they've overdone it, which makes it not-cool, well, there's no hope.  You've lost perspective.

    Tolkein isnt the sole source of fantasy inspiration these days, anyone who has ever read a more recent R.A. Salvatore fight scene, which involves spinning and magic speed enhancing foot gear...

     

    I am certainly not saying one is better than the other, just that there is more than one model to look at.

    Here is your proof that real life people can pretty much double jump and do all the stuff in the game hehe.    Link here

  • KarbleKarble San Diego, CAPosts: 741Member
    Originally posted by Karble
    Originally posted by GrayKodiak
    Originally posted by grimfall
    Originally posted by Elikal
    Originally posted by TheHavok
    So now i'm a little confused.  Are we going to be running around like in the video, doing crazy flips and matrix style moves while also doing our combat, kind of like Age of Wushu?  Or is this parkour stuff its own separate mode?

    No, the way I understood it, we CAN move like this. I mean, if you glide down and move over small ledges, your character will animate like this, but high jumping and float you CAN do but have to do it actively.

    I REALLY like this aspect. MMO chars were waaaay too stiff all these years. It is cool to see MMOs finally get characters who are capable of full 3-dimensional movement. :)

     

    I dont understand why people are so acidic about this. Dont wanna jump, well then DONT. duh...

    A hero is supposed to be a person on top form. I mean, you are going out killing dangerous stuff, so we can assume such characters are athletic and fit. It just adds some cool realism. Like swimming. The more realistic characters and worlds are, the better. (And before you tell me, REAL people cant jump like this, trust me, youtube it, some can. Plus, it is a MAGICAL world. So go figure.) it is just an EXAMPLE what you can do in the world. It is not that the game is a parcour game! Man, I swear sometimes I think some people just WANT to hate everything that is new! I know... unthinkable...

    Look at the movies you took your icon from, and then point out  the times that Bilbo (or Gandalf or Strider or anyone) double jumped or had a blue flames animation come out of their back as they glided and get back to us.

    The first stuff with hopping over the table, that was cool, but if you don't see that they've overdone it, which makes it not-cool, well, there's no hope.  You've lost perspective.

    Tolkein isnt the sole source of fantasy inspiration these days, anyone who has ever read a more recent R.A. Salvatore fight scene, which involves spinning and magic speed enhancing foot gear...

     

    I am certainly not saying one is better than the other, just that there is more than one model to look at.

    Here is your proof that real life people can pretty much double jump and do all the stuff in the game hehe.    Link here

    Ninja Kick!! Ninja jump! Ninja climb!

  • AmbrosiaAmorAmbrosiaAmor Miami, FLPosts: 915Member
    Triple jump go! Add some Tomb Raider/Street Fighter/Mortal Kombat moves and we'll have... a... um... something something something MMO that does something flashy!

    image

  • Holyavenger1Holyavenger1 Montreal, QCPosts: 437Member Uncommon
    Originally posted by TheHavok
    So now i'm a little confused.  Are we going to be running around like in the video, doing crazy flips and matrix style moves while also doing our combat, kind of like Age of Wushu?  Or is this parkour stuff its own separate mode?

    Frm the interviews, they said parkour will be (and I'm paraphrasing) an added bonus feature integral to the move system.

    But yeah, good point with the Wushu comment. Fuck, this doesn't look like parkour anymore, its freakin' "Crouching Tiger, Hidden Dragon" mode.

    Hah.

    Fyrr Deerdan - HolyAvenger
    http://www.therepopulation.com - The Sci-Fi Sandbox.

  • Gallus85Gallus85 Winter Park, FLPosts: 1,092Member
    Originally posted by TheHavok
    So now i'm a little confused.  Are we going to be running around like in the video, doing crazy flips and matrix style moves while also doing our combat, kind of like Age of Wushu?  Or is this parkour stuff its own separate mode?

    They wanted traveling* to be a sort of mini game / fun experience in itself.  A lot of MMORPGs have stale, pointless, boring time-sink traveling, or no traveling at all (insta-porting everywhere).

    So they're doing a few things to change it up and bring some fun back into traveling.

    1.  Free-Roaming.  The game is based almost entirely on horizontal progression, so it's a true free-roaming game, making exploring a part of the experience.

    2.  Highly mobile characters that move differently through different environments and over different obstacles.

    3.  Emergant AI, where the open world changes and is never the same as the day before.

    This is not what combat is going to look like though.  Most likely the advanced movement will be disabled during combat to make combat controlled.  But before you enter combat, and afterwards, you can move much more freely.

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • zaylinzaylin Olympia, WAPosts: 789Member
    I understand games evolving , but EQN just looks&sounds bad, at least for me. The Graphics dont even closely resemble EQ 1 or 2, minus race models, but even those are a far stretched. and now this. well some one will enjoy it :)
  • LostarLostar Johnstown, PAPosts: 901Member

    Certainly smoothed out since the reveal. Would it be too nit picky to say that if dshe is a non-fighter type than all the flipping is rather gratuitous?  Class based traveling movements would be pretty neat.  I know there are a few (wizards float and warriors jump+insta-crater)...Maybe rogues and monks get all of these fancy/flippy moves so that it meshes well with the fantasy theme?

     

    Again..I worry I am nit picking because these animations are really well done for an MMORPG.

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