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"We have not announced the details for the size of the world, but the technology..would allow for unlimited..whether or not we do it or not is something we will announce in the future"
So this is the first time I have heard any hints about the world size, it seems to at least be a good thing that big doesn't seem to be a problem. From what we know
- Land claims in Next
- No static boss mob locations
-dynamic npc quests
It is going to need to be a BIG world for players to spread out in order to avoid people trying to camp certain likely location for npc/mob events. Possible downside to an oversized world is the old ghost town syndrome but I think I would rather risk that than go the other route and it be too small and you can't get out on your own...or don't have room to make your guild house/ player city because all the land is claimed.
We have seen the map but not the scale of the map, I am hoping there is a lot of space to explore and do your own thing as that is the essence of sandbox games.
Sandbox's need room.
....but they also need hubs for players to gather at, I am not sold on the idea that three month rally calls can build the base of the world up fast enough to avoid certain areas looking like slums.