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Ultima Forever and Plants vs. Zombies 2 have terrible cash shops. I wish they just came out and offered a set price for the entire package, but I doubt anyone would pay it based on how much they want in their stores... It is a shame since both games are pretty good, but eventually you are forced to grind or pay. I have no issue paying, but not the prices they are asking, it is just too much for too little.
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Originally posted by Scot There is some irony that the game that introduced the concept of moral avatars, the game that based character creation on moral choices of players ends up like this. Quest for the Avatar is a search for the avatar of Mammon it would seem.
Maybe better stated as the MMO that introduced moral choices, because I believe a little known game called D&D made it popular in gaming. UI was just the the first MMO that offered it to the players in that genre.
There lies the problem,cash shops leave you with no answers,you really have no idea exactly how much the game will cost you to thoroughly enjoy as intended.
Cash shops work for ONE type of gamer ONLY and that is the type that has a limited budget or no budget at all.In other words those gamer's that there is no way no matter how hard a developer tries will get any more money from them.
Game hoppers have it best,they can pop in for a few weeks then pop out while never spending a dime.
I feel sorry for those that can spend because you usually get hooked for a little early on then lots more later.
The only score i think is too high is the Aesthetics.This game has nothing on an epic games IOS platform,not even close and i am not about to give even Epic games IOS anymore than a 7.5.You simply cannot rate aesthetics on what is acceptable,you have to understand how much the developer COULD have done.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by Vinterkrig Originally posted by Hellidol Originally posted by Tibbz overly greedy cash shop... could you expect any less from EA?
cash shops altogether are very bad for players, I love what wildstar is doing, that is going to be my MMO for sure.
Give it six months, it'll be a cash shop game.. I'd put money on it that they already have it half built in place to take over when the game bleeds too many subs.
Ill take that bet, see you in 6 months after launch.
If I wanted to play the REAL deal, I would load up my Commodore 64 emulator and play Ultima IV: Quest of the Avatar.(Which I still do from time to time!)
As a teenager in grade 10 at the time, I remember how Ultima IV on the C64 was the most incredible thing I have ever experienced on a computer, even today.
When I see how EA has destroyed the good name of the Ultima franchise, I could just puke.
BTW, Richard Garriott is creating his own online game called "Shadows of the Avatar" and it was funded entirely by donations on kickstarter.
EA = Corporate greed at it's worst. So no surprise there at least.
Originally posted by Wizardry There lies the problem,cash shops leave you with no answers,you really have no idea exactly how much the game will cost you to thoroughly enjoy as intended.
That's true about any game that doesn't have a flat fee. Most MMOs don't have flat fees. Game hoppers happen no matter what. New game comes out and people ditch that and try the new one, then ditch that and go back to the old one, but then they're not happy with the old so they hop to a new game. Cash shops have nothing to do with that.
Like the poster above said, you can get Ultima IV for free from GoG.com. The rest of the titles are selling for $6 each (some bundled). They often go on sale for $2 or $3 each. All of that is DRM free so if you back up your games you never have to pay for them again and can install them on all your systems.
Originally posted by uidCaustic Still a Apple only thing eh?
Ya, I would like to see it out for Android myself. Someday!!!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Originally posted by Denambren EA, thou hast lost an eighth!
Frank 'Spankybus' Mignonewww.spankybus.com-3d Artist & Compositor-Writer-Professional Amature
Originally posted by SBFord Ultima Forever: Quest for the Avatar is a new game that brings back old-time gameplay for today's world. We've been playing it for the last few weeks and have lots to say about the game that you won't want to miss. Read on to see if you agree with our assessment and then head to the comments to offer up your thoughts. Ultima Forever is the product of a long game of hide-and-seek between Origin and EA. Over a decade since they used the iconic license (and we aren't counting bad flash games) we have something of a canonical entry into the world of goblins, demigods, and pitchfork murders. This iOS half-remake-half-reboot brings thumb swiping adventures back to Britannia and in the conspicuous service of "Lady" British: who says that complicated legal wrangling has to ruin your fantasy world eh? Under the service of the good "Lady" (Lord's daughter) you are tasked with saving the land and all with the aid of the classic series' eight virtues.
Read more of Adam Tingle's Ultima Forever: Enjoyable Game, Terrible Cash Shop.
But you can buy a ton for $99, and I'm sure we're all ready and willing to do that (note: there are cheaper groups of gold keys, but they're all relatively pricery). And herein lies the problem. With loot chests giving out the majority of equipment, growing your character past ill-suited gear is almost impossible without delving into major grind through repeatable dungeons. Unless you are willing to part with some green to pay for your burgeoning sword collection, advancing through Britannia is going to be a very slow and painful process. Your armor breaks constantly throughout the game, and repairs cost (you guessed it) silver keys that are slow to obtain for free, or purchasable again with real money.
This cash shop stops Ultima Forever: Quest for the Avatar from becoming a very worthwhile Britannia curio, and makes it into just another pay-to-play money sink. It's a shame, but greed really kills this game."
And people wonder why so many folks slam EA. " It's in the game alright, a cancerous clawing hand that pulls the cash from your wallet if you want a so called "RPG" experience."
For shame, EA, but thankfully I've had my time in Dark Age of Camelot, so I am more than aware of what destruction on something priceless you are able to wreak.
I've been playing it for about a week now. Not too bad. Haven't felt the need to use the cash shop so far.
Good for passing time on the way to work on the train.
What did you expect from EA they are adding cash shops to mostly single player games as well as games that shouldn't have a cash shop at all.
Best examples the purchase everything packs for BF3 and then the cash shop in Dead Space 3.
- you're welcome
The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)
-The MMO Forum Community
Originally posted by Grixxitt Dear EA: http://www.youtube.com/watch?v=7Cr6ee0Pkfw - you're welcome
LMAO! Nice one!
Originally posted by artfulpain Whenever Ultima Online was taken over by EA, I had a feeling they would eventually make a game like this. I encourage all Ultima lovers to support https://www.shroudoftheavatar.com/. Shroud of the Avatar is the “spiritual successor” to Richard’s previous work in the FRP genre. Our primary objectives are to tell a story even more compelling than Ultimas IV-VII, create a virtual world more interactive than Ultima VII, develop deep rich multi-player capabilities beyond combat akin to Ultima Online, and offer a bold new approach to integrate them with “Selective Multi-Player”. Hey listen! A dev. team that is actually commited to making a great game. https://www.shroudoftheavatar.com/?page_id=26862 Oh and it's approaching $2.5 million in BACKERS. Not corporate backers mind you. Shroud of the avatar is nothing like Ulima IV matter of fact the closest thing to originality in up coming MMOs is Citadel of Sorcery. Like ti or not its the only original MMORPG in developement that isnt a wow clone.
Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT
Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.
Tired of: Linear quest games, dailies, and dumbed down games
Anticipating:Citadel of Sorcery
My blog is a continuing story of what MMO's should be like.
I've been super critical of MMORPG.com reviews and lack of editing as well as unjustifiable scores. However, this review is mostly well written and does a good job justifying the scores provided.
There are two exceptions.
First, I think your pros/cons list is a bit silly. Saying "It's Ultima" as a pro looks like you can't actually think of something positive. Perhaps "familiar story" or something is what you mean. Saying cash shop 3 times you think drives the point home, but lots of games have cash shops. Saying "expensive cash shop" would be more descriptive.
Second, not sure how Gameplay gets an 8 when it seems highly dependent upon using the expensive cash shop. I understand putting the cash shop portion of the game in the value section, but you made it quite clear that the keys are almost mandatory to continue on with the game, and keys essentially require the cash shop.
Wish I could have read the whole review... stupid ad pops from the "hulK" and "dominos" were covering most of it, with no X to close. sigh
UO was my first mmo... so tempted... we'll see.
For most FTP models on a casual basis it's not been my experience it's too important. Unless it's SOE.
I would imagine the original UO would be a perfect port to mobile - its pretty ancient. I saw something about cards, so... not sure there.
Another one next to Dungeon Keeper going down the greed gutter.
I could fork over like $60 to enjoy a Diablo forever or pay $99 to have an expendable amount of keys that will - you guessed it - NOT make me capable of playing forever.
This... This is ludacris and it doesn't even make a lot of sense if I lay it out in favor of EA:
Okay, this game is initially free so the game has to make up for the free players by charging the paying players more. But wait, when the game is so greedy that it makes it almost impossible to play for free, which basiclaly means everyone has to pay, then this all falls apart.