Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

It offers nothing new

135

Comments

  • oilthuoilthu ChesterfieldPosts: 39Member
    Originally posted by Soki123
    Originally posted by oilthu
    Originally posted by vidiotking
    Originally posted by oilthu
     

     

    A quick example would be, roll a level one char thats starts in say ul'dah and run them to gridnia - across the world through zones which have monsters all the way to max level, this should be nigh on impossible in most themeparks and damn hard in any other style (eq - qeynos to freeport etc), however its actually damn easy and if its easy at level 1 remember that those zones are the same zones your going to be quest hub grinding in until max level therefore if you cant die at level 1 how the heck are you going to be challenged at the appropriate level?

    Don't you need to run from one city to another if you wish to learn additional classes? Or can you just teleport?

    If you can't teleport then doesn't the game need to allow you to run from one city to another early on?

    The danger occurs when you leave the road???

    Nope, Airships become available quite early on and provide transport to other cities so you can access other classes.

    Btw, I am not trolling and will simply ignore trollish comments about me having not played etc... i am simply expressing my opinion and disappointment about a game that was looking v promising just after xmas and had at that point in time a decent degree of challenge.

     

    One last comment even though i said i would ignore the troll posts - I find it funny when someone posts there are hard parts in the game, then trolls me about there being a level cap being in place, so they havent seen these mythical hard parts and are basing these assertions from nothing other than fanaticism.

    On the last comment. Dead wrong, all you need to do is re read it. Or I ll say it again. There are hard parts to the game, didn t mention level.

    Then please provide examples from any level so this remains a discussion and doesnt descend into flaming, players who are currently sat on the fence and are still deciding whether to fork out hard earn't money on this game may be interested in your comments.

  • Shoko_LiedShoko_Lied -, WAPosts: 2,081Member Uncommon
    Originally posted by Nihilist

    I am a little suprised that people are in love with yet another wow clone themepark...A clone with far fewer skills and character builds, and an ancient combat engine.

    I far prefer hotbar combat to the twitch combat quite a few mmo's of late have been coming out with, such as TERA. Actually, hotbar combat was never a bad design in the first place.

  • Slappy1Slappy1 columbus, OHPosts: 458Member
    The only thing I'll say here is,that if you're saying it does thing's comparable to sandboxes,guess what,it's not new!

    Some day I'm going to put a sword through your eye and out the back of your skull!

    Arya Stark

  • NeutorNeutor Jamestown, NCPosts: 101Member
    Originally posted by vidiotking
    I've been having sex for over 30 years... I still like it. It's nothing new, but I still find it enjoyable...

    LMFAO...this nails it...some times the same 'ole same 'ole is just GOOD

    I'm actually kinda tired of all the twitch based FPS gameplay that has come to mmoRPG's lately...notice how I capitalized RPG?

    FFXIV has a very nice feel to it, one I personally haven't felt since the first time I rolled a Warlock in vanilla WoW and I love it.

    Join us dtguilds.com
  • Syno23Syno23 LA, CA, CAPosts: 1,360Member
    Originally posted by GeezerGamer

    I've seen that argument quite a bit in threads talking about FF14. I've seen it used from both sides of the fence. When someone calls it a "WoW Clone" It offers nothing new. Someone else might defend it and say Sure it doesn't offer anything new but it does what it does very well. It's clear that the point of ARR was never to offer an innovative MMO experience but rather a solid engaging one with plenty of things to do.

    And while none of it's mechanics, individually are unique, I'd still suggest that FF14 does do things that have never been done before in terms of an overall experience. We have a crafting system on par with traditional sandbox like games. We have a class system that is also much like a sandbox's. In that you don't need atls and one character can potentially do anything in the game that is available for content. I could probably dig around of other examples, but that's not the point.

    The point is, Have we as gamers in general, adopted a misconception due to a stream of failed games, that if an MMO doesn't offer something "innovative" that it cannot be a good game?  The "Same Old Same Old" is it bad? What is the "Same Old Same Old"? Are we talking "Same Old" about post 2008 games or Pre 2008? I see a difference. Because in terms of the "feel" for this game, it does present that "Same Old" but to me, it feels like it goes back to an earlier point in MMO history than what we have seen in the past 5 or 6 years.

     

    To me, this is the game I've been looking for since I 1st canceled my WoW sub back in Wrath. So in that sense, it may not offer anything new, but it does offer something that hasn't been offered in years.

    Might not be anything new, but at least it's polished and that's what everyone wants.

  • EhllfhireEhllfhire Sacramento, CAPosts: 597Member
    Its 2013 no mmo offers anything new anymore.

    Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
    PS3

  • STYNKFYSTSTYNKFYST Sacramento, CAPosts: 290Member
    Originally posted by Ehllfhire
    Its 2013 no mmo offers anything new anymore.

    ^This

     

    Not sure why anyone thinks anything made now has anything new....srsly

  • PWN_FACEPWN_FACE SeoulPosts: 670Member
    Originally posted by nottuned
    Most games don't radically change. I still enjoy a good game of checkers or kickball.

    Well said. There is something to this. 

     

    As long as a game is fun, that's all we need. If it is well-crafted and made with (dare I say) love and care, then that is all the better. 

  • rojoArcueidrojoArcueid hell, NJPosts: 6,779Member Uncommon
    I think that they should have tried to innovate, but they didnt even think about that. In fact, they dont even allow players to interact with water. They went backwards in some aspects. But hey, for some reason i enjoyed the beta and if they expand the game (including adding swiming and water content) ill subscribe for more than a couple months. I love Limsa Lominsa, but a port city where fishing is one of the main jobs there and you cant even get in the water is just ridiculous.

    image
  • EhllfhireEhllfhire Sacramento, CAPosts: 597Member
    Originally posted by rojo6934
    I think that they should have tried to innovate, but they didnt even think about that. In fact, they dont even allow players to interact with water. They went backwards in some aspects. But hey, for some reason i enjoyed the beta and if they expand the game (including adding swiming and water content) ill subscribe for more than a couple months. I love Limsa Lominsa, but a port city where fishing is one of the main jobs there and you cant even get in the water is just ridiculous.

    Did you even play this game? You can get into the water /facepalm

    Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
    PS3

  • Syno23Syno23 LA, CA, CAPosts: 1,360Member
    Originally posted by Ehllfhire
    Originally posted by rojo6934
    I think that they should have tried to innovate, but they didnt even think about that. In fact, they dont even allow players to interact with water. They went backwards in some aspects. But hey, for some reason i enjoyed the beta and if they expand the game (including adding swiming and water content) ill subscribe for more than a couple months. I love Limsa Lominsa, but a port city where fishing is one of the main jobs there and you cant even get in the water is just ridiculous.

    Did you even play this game? You can get into the water /facepalm

    Few things that you can tell if someone has never played this game before. It doesn't play like FFXI, it's a whole nother game.

  • KhrymsonKhrymson Eorzea, MOPosts: 3,090Member
    Nope, it sure doesn't but its the newest and prettiest MMO on the market, plus its Final Fantasy damnit!
  • GeezerGamerGeezerGamer ChairPosts: 5,590Member Uncommon
    Originally posted by rojo6934
    I think that they should have tried to innovate, but they didnt even think about that. In fact, they dont even allow players to interact with water. They went backwards in some aspects. But hey, for some reason i enjoyed the beta and if they expand the game (including adding swiming and water content) ill subscribe for more than a couple months. I love Limsa Lominsa, but a port city where fishing is one of the main jobs there and you cant even get in the water is just ridiculous.

    Why do you think they should have tried to innovate? What do you think they should have added that would have been innovative and better? Then ask yourself, is that really better for everyone or just your preference? Will it work as well as the tried and true? This is what hung GW2 up IMO. What they brought to the table replaced the older mechanics but didn't improve on them. Or if there were improvements, they also came with some heavy tradeoffs. 

     

    The whole reason MMOs in particular have this sheep herd mentality that innovation is needed to make a new game is because of all the games that released that sucked. Somehow the idea that they sucked simply because they copied WoW got branded to them. The fact is, they really didn't copy WOW. None of them were successful clones. If those games had the same feel as WoW and had managed to get it right and still failed, then there would be some merit to the term "WoW Clone" in the context it's thrown around here. Those games don't suck because they copied WoW's format. They sucked because they failed to copy WoW's format. But now everyone says, "If you copy WoW's format you will fail" But what game has actually done that successfully? None. They are all just bad copies.

    Maybe this one has gotten it. Certainly it feels like it early on. I guess time will tell, but I'm optimistic.

  • Mr.KujoMr.Kujo SwinoujsciePosts: 383Member
    Originally posted by GeezerGamer

    Why do you think they should have tried to innovate?

    The whole reason MMOs in particular have this sheep herd mentality that innovation is needed to make a new game...

    It is not a sheep herd mentality, it comes from logical reasoning.

    Other genres don't need innovation, because there is no long term progress. You can play chess game, or all competitive multiplayers and switch between them because they are short experiences and each time you start from the beginning. Even single player rpg's are short journeys, and you play them for the short stories they supply.

    In case of mmorpg it is a one long run that takes many years, and it is progressing from day one to the end. A game has to do a lot more than new graphics and story to make you abandon all the years of progress in other game and start all over.

    The nature of mmorpg is very different from any other genre and comparing it to them is not reasonable.

  • GeezerGamerGeezerGamer ChairPosts: 5,590Member Uncommon
    Originally posted by Mr.Kujo
    Originally posted by GeezerGamer

    Why do you think they should have tried to innovate?

    The whole reason MMOs in particular have this sheep herd mentality that innovation is needed to make a new game...

    It is not a sheep herd mentality, it comes from logical reasoning.

    Other genres don't need innovation, because there is no long term progress. You can play chess game, or all competitive multiplayers and switch between them because they are short experiences and each time you start from the beginning. Even single player rpg's are short journeys, and you play them for the short stories they supply.

    In case of mmorpg it is a one long run that takes many years, and it is progressing from day one to the end. A game has to do a lot more than new graphics and story to make you abandon all the years of progress in other game and start all over.

    The nature of mmorpg is very different from any other genre and comparing it to them is not reasonable.

    But the hole in your logical reasoning is that all this innovation has not extended the longevity of these games. In fact just the opposite. Some of the longest running games weren't very innovative, yet some of the most innovative hardly lasted weeks for many. Long term progress does not need innovation, it needs stability. If somethign isn't working, then maybe innovation is required. But w hen you have something that works, DON'T FCK WITH IT!

  • ReklawReklaw Am.Posts: 6,478Member Uncommon

     

    GeezerGamer: Do you play other genre of games.

    Visually yes, some added feature's, but most often the core remains the same.....right?

    Sometimes it's not needed to offer something completely new (it sure is welcome)

    It's just that the second part needs to be better, doesn't have to change much, but just better, this can be visually, this can be content wise, this could be many things but it still doesn't mean it has to be something new.

    Again I welcome the new I will addept, unfortunaly and judging forums many can't addept, they want something new and if something new is provided they the players remain in their one type playstyle. They are not willing to try something new because they are just into their own playstyle which they use in every game. Kind the reason in my opinion why I keep hearing this term WoW-Clone so much.

     

  • DavisFlightDavisFlight Talahasee, FLPosts: 2,556Member

    I'd rather have the poorly thought out but interesting original back than this by the numbers WoW clone.

     

    Why bother? I mean honestly why bother?

  • Shadowguy64Shadowguy64 Rohnert Park, CAPosts: 848Member
    Originally posted by DavisFlight

    I'd rather have the poorly thought out but interesting original back than this by the numbers WoW clone.

     

    Why bother? I mean honestly why bother?

     

    Because it's fun. Just not to you. Is that so hard to understand? /rollseyes

  • Mr.KujoMr.Kujo SwinoujsciePosts: 383Member
    Originally posted by GeezerGamer
    Originally posted by Mr.Kujo
    Originally posted by GeezerGamer

    Why do you think they should have tried to innovate?

    The whole reason MMOs in particular have this sheep herd mentality that innovation is needed to make a new game...

    It is not a sheep herd mentality, it comes from logical reasoning.

    Other genres don't need innovation, because there is no long term progress. You can play chess game, or all competitive multiplayers and switch between them because they are short experiences and each time you start from the beginning. Even single player rpg's are short journeys, and you play them for the short stories they supply.

    In case of mmorpg it is a one long run that takes many years, and it is progressing from day one to the end. A game has to do a lot more than new graphics and story to make you abandon all the years of progress in other game and start all over.

    The nature of mmorpg is very different from any other genre and comparing it to them is not reasonable.

    But the hole in your logical reasoning is that all this innovation has not extended the longevity of these games. In fact just the opposite. Some of the longest running games weren't very innovative, yet some of the most innovative hardly lasted weeks for many. Long term progress does not need innovation, it needs stability. If somethign isn't working, then maybe innovation is required. But w hen you have something that works, DON'T FCK WITH IT!

    Innovation was not supposed to extend longlivety of mmo's, it was suppose to keep it at a reasonable level. You can't relate drops in player numbers directly to innovation or the lack of it, there are to many other factors. And it is also questionable, whether any recent mmorpg made any innovation.

    I will repeat what I said, why would you leave something that you are already good at and already achieved a lot in so many years, only to start the same sh*t over from the beginning? For new skill names? For new character models and colors? 5 years of progress for cosmetics? That would be masochistic. You were probably bored of the game already and wanted to try something different, now you have to switch to other genre, because this one has all the same.

    The bright side of that is that now, with oculus on its way and some great technologies like the improved transfer of player facial expressions into character in EQN, we will have such technological advancement, we will be able to play all the same old sh*t all over again only to experience it in full dimention. I can already see how "new" games will look in the next few years... World of Warcraft 3D, Lineage 3D, Guild Wars 3D. Don't worry, you will have your share of the same soon.

  • DavisFlightDavisFlight Talahasee, FLPosts: 2,556Member
    Originally posted by Shadowguy64
    Originally posted by DavisFlight

    I'd rather have the poorly thought out but interesting original back than this by the numbers WoW clone.

     

    Why bother? I mean honestly why bother?

     

    Because it's fun. Just not to you. Is that so hard to understand? /rollseyes

    Is it more fun than the other games that are identical to it, and have had more years to polish and add content? I doubt it.

    Is it fun enough to make people want to play it more than a few weeks before they get bored because its the same thing they've been doing for 8 years? Doubt it.

    Themeparks have no staying power.

  • GeezerGamerGeezerGamer ChairPosts: 5,590Member Uncommon
    Originally posted by Reklaw

     

    GeezerGamer: Do you play other genre of games.

    Not really

    Visually yes, some added feature's, but most often the core remains the same.....right?

    Sometimes it's not needed to offer something completely new (it sure is welcome)

    I disagree. If you are innovating, you better know what is lacking and how it needs to be impoved 1st. And does it really need improvement?

    It's just that the second part needs to be better, doesn't have to change much, but just better, this can be visually, this can be content wise, this could be many things but it still doesn't mean it has to be something new.

    This can be achieved without innovation. It's exactly what Blizzard did with WoW.

    Again I welcome the new I will addept, unfortunaly and judging forums many can't addept, they want something new and if something new is provided they the players remain in their one type playstyle. They are not willing to try something new because they are just into their own playstyle which they use in every game. Kind the reason in my opinion why I keep hearing this term WoW-Clone so much.

    I am not against anything new. But I am a huge believer in if it ain't broke, don't fix it. This genre wasn't broke back in the early part of last decade. It didn't need to be fixed, yet they tried to fix it. Now it's broke.

  • XaradasXaradas Buena Park, CAPosts: 37Member
    Originally posted by DavisFlight
    Originally posted by Shadowguy64
    Originally posted by DavisFlight

    I'd rather have the poorly thought out but interesting original back than this by the numbers WoW clone.

     

    Why bother? I mean honestly why bother?

     

    Because it's fun. Just not to you. Is that so hard to understand? /rollseyes

    Is it more fun than the other games that are identical to it, and have had more years to polish and add content? I doubt it.

    Is it fun enough to make people want to play it more than a few weeks before they get bored because its the same thing they've been doing for 8 years? Doubt it.

    Themeparks have no staying power.

    Yes because Everquest, Asheron's Call, World of Warcraft all failed and died within 8 years....Oh wait...EQ is still going, Asheron's Call is still going, and so is WoW....

  • NetSageNetSage Lake Geneva, WIPosts: 1,040Member Uncommon
    I would argue sand boxes have no staying power.  The only one I can think of off the top of my head that has continued to grow over a long number of years is EVE.
  • MardukkMardukk Posts: 1,557Member Uncommon
    Originally posted by Xaradas

    Originally posted by DavisFlight
    Originally posted by Shadowguy64
    Originally posted by DavisFlight
    I'd rather have the poorly thought out but interesting original back than this by the numbers WoW clone.   Why bother? I mean honestly why bother?

     

    Because it's fun. Just not to you. Is that so hard to understand? /rollseyes

    Is it more fun than the other games that are identical to it, and have had more years to polish and add content? I doubt it.

    Is it fun enough to make people want to play it more than a few weeks before they get bored because its the same thing they've been doing for 8 years? Doubt it.

    Themeparks have no staying power.

    Yes because Everquest, Asheron's Call, World of Warcraft all failed and died within 8 years....Oh wait...EQ is still going, Asheron's Call is still going, and so is WoW....

     

    AC and EQ are old school...not themepark. WoW was new at the timeand highly polished unlike anything seen before. Many people are fried on quest hubs and linear gameplay. I can't believe most of you didn't get sick of this type of game after years of WoW exposure...not to mention the countless linear themeparks released in the last 5 years. You are either a ff fan or someone who isn't tired of linear themeparks to tolerate this game.
  • DavisFlightDavisFlight Talahasee, FLPosts: 2,556Member
    Originally posted by Xaradas
    Originally posted by DavisFlight
    Originally posted by Shadowguy64
    Originally posted by DavisFlight

    I'd rather have the poorly thought out but interesting original back than this by the numbers WoW clone.

     

    Why bother? I mean honestly why bother?

     

    Because it's fun. Just not to you. Is that so hard to understand? /rollseyes

    Is it more fun than the other games that are identical to it, and have had more years to polish and add content? I doubt it.

    Is it fun enough to make people want to play it more than a few weeks before they get bored because its the same thing they've been doing for 8 years? Doubt it.

    Themeparks have no staying power.

    Yes because Everquest, Asheron's Call, World of Warcraft all failed and died within 8 years....Oh wait...EQ is still going, Asheron's Call is still going, and so is WoW....

    Asheron's Call is a sandbox. EverQuest is as far from themepark as a themepark can be and circumvents all the problems that cause themeparks to fizzle and die. WoW is a once in a lifetime fluke sustained by the biggest marketing campaign in the industry.

    If you're going to try to argue, at least learn about the games you're name dropping. AC and EQ predate the modern themepark, and all its design flaws.

    Meanwhile, modern themeparks, like NW, AoC, Rift, SWTOR, STO, have crashed and burned rather quickly. (some quicker than others)

Sign In or Register to comment.