It looks like you're new here. If you want to get involved, click one of these buttons!
Top class enemy in fantasy world ,
with big body monstrous heal and mana , skin harder than steel and an anti magic being.
It can fly and one breath can ruin a small town , each step of it make earth shake ect ect ...
So
How we defeat a dragon in a MMORPG ?
- Send a hero party to ambush when it sleep in nest
- Bring a thousand men army
- Poison it food
- Cast death's spell (lol)
ect ect ...
So
Do you thing what's best way to defeat a dragon in MMORPG fantasy world ?
Comments
Send the tank in to keep aggro. DPS players nuke. Healers try to keep everyone alive.
How else?
The bravest, most heroic way possible:
Roll a bolder over the entrance to the dragons lair, come back when it's starved to death.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
I think for bosses like that it be more interesting to move away from the static roles of tanking, dps and healers. IMO it be fun for players to make a strategy using war machines, magic, and NPC troops to take down large monstrous creatures.
Average humanoid vs humanoid I think its great to have combat how it is now in most MMOs with toe-toe combat, but I think with huge beasts and creatures we should have to rely more kiting, special magic, terrain, and war machines to down them.
Imagine such a game was made, how hilarious it would be in your first dungeon or fight against a dragon or other monstrous creature when the "tank" goes rushing in to aggro the boss and plants his feet to begin a dps/aggro rotation only to to get bit in half, sent flying and shattered by a tail swipe, or stomped into paste by a limb.
Then again the creature would have to have some really solid AI to adjust to player positions, damage, and what it is programmed to understand as a threat (Fire, magic, clanging pots and pans lol)
You weren't standing there alone. You had off tanks picking up adds. You had a team of healers keeping you alive. You had DPS there making sure you weren't dragon food, too.
Beauty of the trinity model is it supports role playing classes/sub-classes. Where they couldn't do ABC by themselves, but with others they can. It supports the grouping model in MMOs.
Soloing has it place for the hero aspect and character development, but a tank isn't much of a tank by himself nor a healer.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
Well, if you don't respect the player being a hero, yeah, it would look cheesy.
If you did respect it, you are invincible even to dragons.
To me it's not cheesy, it's to be expected.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
The hero in RPGs is invincible. He's indomitable. He is essentially Jesus Christ.
A man god.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
Send tank in for aggro..? Are you nuts? That tactic is not working in Neverwinter. Instead the tank should keep aggro on the random spawns and keep them away from the healer while the DPSers keep their focus on the dragon...
http://www.dailymotion.com/video/xzlcvt_neverwinter-lair-of-the-mad-dragon_videogames
Killing a dragon
The realistic approach:
Would it work in mmorpg: Hell no, no effort and boring as hell (kinda ironic it is the realistic way to kill godly beast)
The unrealistic action packed method:
Would it work in mmorpg: Nope, way to stupid, illogical, immersion breaking and boring (ironic that it is in most current mmo's)
The unrealistic strategic method:
Use siege weapons to bring the dragon down/incapacitate and then hit its head until its dead!
He can rise again, as he can never truly die.
Thus, he is invincible. Indomitable. Incredible.
He's the hero, the man god.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
I think I lost your point, but in the universe you are playing, he is not a god. You have a fantasy world, where everyone can rise from the dead, so it is not godly there but normal. And in that world player is defeated, when he looses battle, not when he dies. He is a hero, he can loose, he can be defeated, but defeat is not a matter of death.
So from the games point of view he is not invincible, he can loose. It is just not by dying like in real world, it is just a matter of different words and different laws of the fictional world. There is nothing godly about a hero in a game. Of course this is theory, in real life games are so easy you can't be defeated too xD
It depends on lore. In almost every legend possible, whether it is Christian, Greek, Slavic or Chinese it is always depicted as malevolent. It always has bad intentions, it is always evil, and always wants to conquer new territory. And in every myth there is a hero that needs to defeat it. And games took the idea from all that.
If you make a lore, where dragons can coexist with humans, then it would be possible.
But for any other myth and lore in this world, the answer to your question "why would you" would be because it is either you or a dragon.
Trying to use logic in a fantasy universe is illogical..
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Azerorth would not exist without the hero. If the hero was a weakling, what player would want to play anyhow? If there wasn't any players...SWG anyone?
So the hero's story goes without saying, as that's for the player to fill in. Short of the permadeath likers, you bet the hero is a man god and treated as much.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
What I'm saying is that a player shouldn't be able to simple stand there when a creature the size and strength of a dragon bashes his face. Some games manage to do this just fine. It's (e.g.) having to dodge when the dragon opens his jaws to try to eat you or cut you in two tasty dead parts to feed his whelps.
What you say makes no more logical sense than using a tank.
If a dragon can: swipe-cleave, smash, stomp, bite, clonal fire and tail swipe with unknown dexterity, How do you rationally think you could just "dodge" out the way?
Also putting limiters on a dragon so it "doesn't want to" or "Should not" issue a killing blow is even more absurd then a dragon attacking the person its most angry at.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
But those games tend to be single player, not with an army to back him up.
Your logic here is faulty, because you're seeing it as 1 player against 1 dragon, when in that situation of Oxynia, you are being supported by a raid of 9 to 24 others.
You're not fighting that dragon alone.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
1. Use a massive asteroid from space to cause an extinction level event on the planet. Worked to end the era of the dinosaurs.
2. Stop believing in dragons. Then they will go the way of all the lessor gods and fall into myth and legend.
Pretty much summarized the plot of the NES.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Huh?
Why would the dragon only see the bits of metal with a shield, and not the mage that serves Chinese take out? lol
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
I was referring to legends, where the whole idea of dragon originated. I agree that in current literature they got pacified.
It's better than most fights out there, but still ridiculous. No sane creature with wings would attack ground enemy that can't even reach it first instead of attacking the enemy that is shooting at it, hurting it. There is no taunt as far as I know, so it is basically a retarded dragon attacking units that can't harm him. You would also think that every flying carnivore would just grab victim, flew high up and drop it, not just stand there and take hits. It is done in some games, and that is awesome.
In terms of immersion skyrim dragon battle was bad, in terms of mindless action it was decent.
The difference between standing still taking blows and dodging is that dodging is less boring and gives the feeling of danger, which is a good thing for a game. You should be busy, the times of chatting in global while fighting dragon should be over by now.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
I would suggest you look up the word "sarcasm".
(BTW, this reply is ALSO sarcastic. Please don't reply by "i have already learn that word in elementary school")