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I've never seen so many people, myself included, conflicted over a release in quite some time. It isn't the Hype that is the issue either, and that is highly surprising.
The issue, is that Smed is rolling some of the best aspects of an MMO in with some of the most horrible aspects for an MMO. Together, they form the most frustrating announcements that have been made in the past 10years. Even more frustrating than seeing the first iteration of what we were going to have thrown at us from gamesworkshop in the form of a WoW-Warahmmer 40k (google to see what i'm talking about).
So what's so amazing?
-Sandbox Core Gameplay
-Destructable Voxel based environemtn tied in with 3D models to handle animations (since voxels suck for animation)
-Crafting that is trying to copy SWG's amazing system
-Mentality behind "An MMO isn't just made for one person", something Sandbox's actually encompass.
-Smed wants to make an EvE-style based fantasy Sandbox title, woo.
-Exploration being the emphasis over linear achievement.
So what's so absolutely frustrating that are potentially deal-breakers for such an amazing game??
-Graphics aimed at Children, think WoW 2.0
-Major mainstreaming of the Everquest brand, ie: dumbing down...something many didn't think was possible for a Sandbox
-GW2's horribly bland combat system, with attack telegraphs
-GW2's absolutely pathetic skill system, yaaay 8 abilities!
-GW2's Weapon system, ties in with above point about skills.
-Horizontal progression primarily based on gear (WoW raiding gear-stepping, but without levels?)
-The same engine that runs Planetside 2
-Developers that think making the graphics look BETTER, or correcting their mistakes, is a crime (ie: Banning for SweetFX)
-PvP was mentioned, and then thrown under the bus to not be spoken about until Beta?
-How does the world handle "Troll" guilds destroying the world?
-What's the regeneration timer on destroyed world pieces?
-What's the limit to how much/deep you can destroy before the game physically stops you from doing any more?
-How does the Engine handle 100 players in the same area? Does it dynamically-instance players from each other like PS2? (this turned PS2 into a mess btw)
At the end of the day, the game is unplayable with their current WoW 2.0 Cartoon art-style, but is one of the more future-oriented core mechanics games we've seen since SWG/DAOC. Truly a frustrating event !!!