It looks like you're new here. If you want to get involved, click one of these buttons!
I've seen that argument quite a bit in threads talking about FF14. I've seen it used from both sides of the fence. When someone calls it a "WoW Clone" It offers nothing new. Someone else might defend it and say Sure it doesn't offer anything new but it does what it does very well. It's clear that the point of ARR was never to offer an innovative MMO experience but rather a solid engaging one with plenty of things to do.
And while none of it's mechanics, individually are unique, I'd still suggest that FF14 does do things that have never been done before in terms of an overall experience. We have a crafting system on par with traditional sandbox like games. We have a class system that is also much like a sandbox's. In that you don't need atls and one character can potentially do anything in the game that is available for content. I could probably dig around of other examples, but that's not the point.
The point is, Have we as gamers in general, adopted a misconception due to a stream of failed games, that if an MMO doesn't offer something "innovative" that it cannot be a good game? The "Same Old Same Old" is it bad? What is the "Same Old Same Old"? Are we talking "Same Old" about post 2008 games or Pre 2008? I see a difference. Because in terms of the "feel" for this game, it does present that "Same Old" but to me, it feels like it goes back to an earlier point in MMO history than what we have seen in the past 5 or 6 years.
To me, this is the game I've been looking for since I 1st canceled my WoW sub back in Wrath. So in that sense, it may not offer anything new, but it does offer something that hasn't been offered in years.