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I Just Don't Get It... Help Me Out Here.

2

Comments

  • Sajman01Sajman01 Member Posts: 204
    MMOs are always awesome the first 2/3 months before the min-max crowd takes over.

    To get that experience with the very high quality polish I saw during beta leads me to believe this might be the best 2 months Ive had in gaming.
  • STYNKFYSTSTYNKFYST Member Posts: 290
    Originally posted by NagelRitter

    polish

    /thread

    This helps a ton. But....

  • Evil_MoDoEvil_MoDo Member Posts: 72

    IMO this game deserves to be giving a shot out of respect that the devs actually had the balls to revamp the game (don't we all wish blizzard did this with D3?). Also, after playing the beta and seeing how crazy polished it was gave SE another +1. I also tend to like MMOs more when they have a decent story line. No doubt about it, this game won't bring in millions of players, but I am sure it will have a decent amount of players and a good community once all the haters are gone after a month.

    A game does not need to innovate to be good or else Wii U would be king of the console war. We have seen innovation in MMOs turn into pure gimmics or just not that great after you seen it 100s of times(rifts, GW2 hearts,Defiance). 

  • The user and all related content has been deleted.
  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by elocke
    Originally posted by aesperus
    Originally posted by elocke
    **snipped for length**

    This is not the first time I've seen this explanation presented, but it honestly doesn't make any sense. And I've been playing FFXIV since closed beta, and played the original launch as well.

    - Multiple content paths that aren't just about lvling & gear. Like what? There are multiple content paths, but this entire game is oriented around lvls & gear. It's your typical vertically progressing gear-grinder.

    - Old school feel. Really? Because as someone who started on MMOs like UO and EQ, I don't see much oldschool at all in FFXIV. It's not 'oldschool' enough to be considered new or refreshing. It's about oldschool as SWTOR is, tbh. It has very few features one would recognize from an older game, it has modernized combat (if still tab-target based), dynamic events, dungeon lobbying, etc. None of those things are old school. Polished? Definitely, but not old school.

    Perhaps the most believable explanation I've heard for this game, so far, is that people enjoy it's simplicity, and it's aesthetics. There's no denying that FF tends to not disappoint when it comes to graphics. Something most people tend to jump on, when it comes to new games. It's new, it's shiny, people want it.

    Essentially, it's the only game right now that isn't really trying to do anything different. It's perfectly status-quo when it comes to themepark MMOs. And I suppose, in a way, that makes sense to get excited about.

    Ok, perhaps I hyperbolized the leveling and gear part, as that is very much a part of the game.  But it's not the ONLY thing.  You have so much gated content, which I like, behind the leveling instead of just getting gear to fight the big bad boss.  From the chocobo mount to getting one as a companion later, to housing and all that entail to the guild hests and guild leves as well as side quests and various mobs.  I can level to 50 and not feel wierd switching to a new class and leveling that up for a different experience to cap.  Let's see, after playing FFXI I'm sure this game will add similar or newer game systems like  Behest and those other odd named events I can't remember where you had to escort an npc as a raid through a monster filled dungeon for various rewards.  Those have nothing to do with "leveling" and are side activities that are different and fun.  And that's just one or 2 examples from a game that is 11 years old and has a ton more things to do along the same lines of that side activity.

    Now, you are complaining about Old school, to you it's not, but to me it is.  I started playing with SWG and then FFXI and it feels like FFXI to me, just with today's modern conviences and more intuitive and flowing combat and movement.  It doesn't need to look 8 bit or play like UO/EQ(games I can't stand control/graphic wise by the way) to feel oldschool.

    Aye, but outside housing (of which we know almost nothing about), it's still all level-based. Even your chocobo. (Which has it's strength tied to your character's level. And it's cosmetics (barding) tied to your Grand Company's lvl). Crafting is especially level AND gear based, as you need to lvl up to craft better things & be able to wear better armor (which is required to create some of the more difficult items, espcially if u want the High Quality result).

    Not saying there isn't stuff to do besides killing things & dungeon crawling, but that is the bulk of the game as we know it, and it's all lvl / gear based. (except for housing, which we know practically nothing about, other than it's supposed to be in the game at launch)

  • ZadawnZadawn Member UncommonPosts: 670
    People don't necessary look for new things but for better things.


  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by kDeviL

      I really don't want to slam ARR here because I've always liked FF games and I really want it to do well but let's be honest here, it doesn't seem to bring alot of new to the table.

      It seems to have very pretty graphics but so do plenty of MMOs i.e. Tera.  And sure it's detailed but so are plenty of games i.e GW2.  Maybe a good story but that didn't do much for TOR.  I know it isn't the combat... I see absolutely no difference from that and a game from 2005.  Yet, Everyone that  plays it seems to really like and enjoy the game.  What's more strange is that ARR doesn't seem to have a hate following like many of it's competitors do for whatever reason.  From never playing ARR on the outside looking in I can't see what the big draw to the game is and I hope someone can explain it to me.

     

      tldr:

      What is the major draw in ARR that pulls you back enough to make it your favorite new MMO?    Is the story really that good?  Is the world really immersive?  That would make sense combined with the music I'm sure square put into the game. Maybe it just gets alot more fun later on?  What is about the game that makes it so good for you?

    Perhaps the answer is relatively simple.

    Using the the features you have mentioned, perhaps FFXIV:ARR is simply a pleasing combination of "pretty graphics"+"detail"+"good story" ?

    All those features have been done in other games (possibly even done better), but none of those games have combined all three into a single package.

     

    There are certain genre's in literature that have been popular for decades. Thousands upon thousands of crime novels and detective mysteries are written every year. All of them use the standard plot elements that are characteristic of their genre (in MMO terms, they would all be "WoW clones"). Yet they all sell a good number of copies, and every few years one of them becomes a worldwide bestseller.

     

    Entertainment doesn't always have to be "New and different" to succeed.

  • EndoRobotoEndoRoboto Member Posts: 275
    Well, to sum it all up, I can /sit and my toon actually sits down on any chair or bed. This blows my mind as I have a huge chair fetish. <3
  • gessekai332gessekai332 Member UncommonPosts: 861
    Originally posted by aesperus
    Originally posted by elocke
    Originally posted by kDeviL

      I really don't want to slam ARR here because I've always liked FF games and I really want it to do well but let's be honest here, it doesn't seem to bring alot of new to the table.

     **snipped for length**

    Because it brings all those old aspects of traditional MMOs and puts it in a Final Fantasy skin and then polishes it to the extreme.  Not only that, but it offers what I haven't seen in an MMORPG since FFXI.  Multiple content paths that aren't always about just leveling and then raiding/grinding for gear.  There is so much "extra" and it's all done along the journey, with multitudes of goals to strive for as well as being fun and immersive.  The music, sound and graphics are top notch as is the "world" feeling.  The storyline is just awesome and paced well, much better than SWTOR with it's really odd pacing that would put me off of the story altogether.

    Then you have the roles being nice and solid and every class having it's own story and feel and place in the world and this includes crafting and gathering, all on ONE character which in turn creates a better community in my opinion because people are now actually held a bit more accountable for their actions. 

    So yeah, that's basically it in a nutshell.  Obviously not everyone is going to enjoy an MMORPG that doesn't innovate(although I think it does in ways that have yet to be echoed through out the genre, like the one character any class/job any time aspect and the progression systems that peel back like an onion showing multiple layers of them) but there is quite a following of those like myself itching for this type of game just brought to the modern era with all the new bells and whistles of today's computers.

    This is not the first time I've seen this explanation presented, but it honestly doesn't make any sense. And I've been playing FFXIV since closed beta, and played the original launch as well.

    - Multiple content paths that aren't just about lvling & gear. Like what? There are multiple content paths, but this entire game is oriented around lvls & gear. It's your typical vertically progressing gear-grinder.

    - Old school feel. Really? Because as someone who started on MMOs like UO and EQ, I don't see much oldschool at all in FFXIV. It's not 'oldschool' enough to be considered new or refreshing. It's about oldschool as SWTOR is, tbh. It has very few features one would recognize from an older game, it has modernized combat (if still tab-target based), dynamic events, dungeon lobbying, etc. None of those things are old school. Polished? Definitely, but not old school.

    Perhaps the most believable explanation I've heard for this game, so far, is that people enjoy it's simplicity, and it's aesthetics. There's no denying that FF tends to not disappoint when it comes to graphics. Something most people tend to jump on, when it comes to new games. It's new, it's shiny, people want it.

    Essentially, it's the only game right now that isn't really trying to do anything different. It's perfectly status-quo when it comes to themepark MMOs. And I suppose, in a way, that makes sense to get excited about.

    just vertical progression? player and guild housing (which will be a major part of the game when it comes in), nuff said...A lot of what final fantasy is about is immersion and enjoying the world. 

     

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by kDeviL

      I really don't want to slam ARR here because I've always liked FF games and I really want it to do well but let's be honest here, it doesn't seem to bring alot of new to the table.

      It seems to have very pretty graphics but so do plenty of MMOs i.e. Tera.  And sure it's detailed but so are plenty of games i.e GW2.  Maybe a good story but that didn't do much for TOR.  I know it isn't the combat... I see absolutely no difference from that and a game from 2005.  Yet, Everyone that  plays it seems to really like and enjoy the game.  What's more strange is that ARR doesn't seem to have a hate following like many of it's competitors do for whatever reason.  From never playing ARR on the outside looking in I can't see what the big draw to the game is and I hope someone can explain it to me.

     

      tldr:

      What is the major draw in ARR that pulls you back enough to make it your favorite new MMO?    Is the story really that good?  Is the world really immersive?  That would make sense combined with the music I'm sure square put into the game. Maybe it just gets alot more fun later on?  What is about the game that makes it so good for you?

    It's a total package game that seems to emphasize group PvE and solid party mechanics.  It's greatest weakness is probably it's combat, but even that's not bad... it just has pacing issues.  For me it's kinda like Rift in that respect, it just covers all the bases; but unlike Rift the world/graphics/lore are not dull.

    It's also the only new kid on the block for probably 6+ months down the road.  Even a plain Jane MMO starts to look pretty good when there are no other girls around for miles.

  • RewhymoRewhymo Member Posts: 53
    Originally posted by kDeviL

      I really don't want to slam ARR here because I've always liked FF games and I really want it to do well but let's be honest here, it doesn't seem to bring alot of new to the table.

      It seems to have very pretty graphics but so do plenty of MMOs i.e. Tera.  And sure it's detailed but so are plenty of games i.e GW2.  Maybe a good story but that didn't do much for TOR.  I know it isn't the combat... I see absolutely no difference from that and a game from 2005.  Yet, Everyone that  plays it seems to really like and enjoy the game.  What's more strange is that ARR doesn't seem to have a hate following like many of it's competitors do for whatever reason.  From never playing ARR on the outside looking in I can't see what the big draw to the game is and I hope someone can explain it to me.

     

      tldr:

      What is the major draw in ARR that pulls you back enough to make it your favorite new MMO?    Is the story really that good?  Is the world really immersive?  That would make sense combined with the music I'm sure square put into the game. Maybe it just gets alot more fun later on?  What is about the game that makes it so good for you?

    i didnt bother reading everyone elses posts to much to read lol.

    For me what draws me to the games is the sheer beauty of the world, the fully orchestrated music that changes from day to night. Night time in Ul'dah city is just so sereen and calm. It makes you want to sit with your party and chat and slimpy enjoy the high detail in the world. 

    i mean come on. its Square fracking enix. They dont skimp on the fluff.

    As far as the gameplay goes i find it extremely smooth. No they didnt bring anything new. but the way they put it together it feels, sounds, and plays like new.  To me it just really doesnt feel like a WoW clone even though its easily argueable as to why it is a wow clone. 

    OP i would strongly recommend this game to you. I play with an RP guild and we play at our own rate. It will take me a very long time to max level but im having so much fun roleplaying with my guild. Mind you we only got to RP during the beta testing. It wasnt alot of time but the game releases very soon so will have all the time in the world soon.

  • gessekai332gessekai332 Member UncommonPosts: 861
    Originally posted by aesperus
    Originally posted by elocke
    Originally posted by aesperus
    Originally posted by elocke
    **snipped for length**

    This is not the first time I've seen this explanation presented, but it honestly doesn't make any sense. And I've been playing FFXIV since closed beta, and played the original launch as well.

    - Multiple content paths that aren't just about lvling & gear. Like what? There are multiple content paths, but this entire game is oriented around lvls & gear. It's your typical vertically progressing gear-grinder.

    - Old school feel. Really? Because as someone who started on MMOs like UO and EQ, I don't see much oldschool at all in FFXIV. It's not 'oldschool' enough to be considered new or refreshing. It's about oldschool as SWTOR is, tbh. It has very few features one would recognize from an older game, it has modernized combat (if still tab-target based), dynamic events, dungeon lobbying, etc. None of those things are old school. Polished? Definitely, but not old school.

    Perhaps the most believable explanation I've heard for this game, so far, is that people enjoy it's simplicity, and it's aesthetics. There's no denying that FF tends to not disappoint when it comes to graphics. Something most people tend to jump on, when it comes to new games. It's new, it's shiny, people want it.

    Essentially, it's the only game right now that isn't really trying to do anything different. It's perfectly status-quo when it comes to themepark MMOs. And I suppose, in a way, that makes sense to get excited about.

    Ok, perhaps I hyperbolized the leveling and gear part, as that is very much a part of the game.  But it's not the ONLY thing.  You have so much gated content, which I like, behind the leveling instead of just getting gear to fight the big bad boss.  From the chocobo mount to getting one as a companion later, to housing and all that entail to the guild hests and guild leves as well as side quests and various mobs.  I can level to 50 and not feel wierd switching to a new class and leveling that up for a different experience to cap.  Let's see, after playing FFXI I'm sure this game will add similar or newer game systems like  Behest and those other odd named events I can't remember where you had to escort an npc as a raid through a monster filled dungeon for various rewards.  Those have nothing to do with "leveling" and are side activities that are different and fun.  And that's just one or 2 examples from a game that is 11 years old and has a ton more things to do along the same lines of that side activity.

    Now, you are complaining about Old school, to you it's not, but to me it is.  I started playing with SWG and then FFXI and it feels like FFXI to me, just with today's modern conviences and more intuitive and flowing combat and movement.  It doesn't need to look 8 bit or play like UO/EQ(games I can't stand control/graphic wise by the way) to feel oldschool.

    Aye, but outside housing (of which we know almost nothing about), it's still all level-based. Even your chocobo. (Which has it's strength tied to your character's level. And it's cosmetics (barding) tied to your Grand Company's lvl). Crafting is especially level AND gear based, as you need to lvl up to craft better things & be able to wear better armor (which is required to create some of the more difficult items, espcially if u want the High Quality result).

    Not saying there isn't stuff to do besides killing things & dungeon crawling, but that is the bulk of the game as we know it, and it's all lvl / gear based. (except for housing, which we know practically nothing about, other than it's supposed to be in the game at launch)

    crafting shouldnt count as your typical vertical progression because you dont need it to be viable in endgame. its probably even better skipping it altogether if you just wanted to become the best, fast- and just grind dungeons for gear. the fact that crafting in this game compared to other games is very in depth and enjoyable on its own (heck you can even collect cool armor for these roles) shows that the game ISNT just about dungeon grinding to max level, its about having fun doing random things, but feeling you are still progressing in some shape or form. you also cant just scoff at housing like its nothing. its like saying the SIMS franchise is nothing, which sells itself on "player housing." people will spent countless hours on making things look pretty. the fact that they are even implementing neighborhoods shows that they are dead serious about this feature, and that its not just some tacked on gimmick. 

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  • RewhymoRewhymo Member Posts: 53
    Originally posted by EndoRoboto
    Well, to sum it all up, I can /sit and my toon actually sits down on any chair or bed. This blows my mind as I have a huge chair fetish. <3

    This right here fracking wins. lol

     

  • BenediktBenedikt Member UncommonPosts: 1,406
    for me the major draw in ff is the crafting - i consider its crafting process the best i ever met in mmorpg, even better then vanguard which was so far my favorite
  • OfficialFlowOfficialFlow Member Posts: 111

    image Either

  • evianwaterevianwater Member UncommonPosts: 308
    Originally posted by kDeviL

      I really don't want to slam ARR here because I've always liked FF games and I really want it to do well but let's be honest here, it doesn't seem to bring alot of new to the table.

      It seems to have very pretty graphics but so do plenty of MMOs i.e. Tera.  And sure it's detailed but so are plenty of games i.e GW2.  Maybe a good story but that didn't do much for TOR.  I know it isn't the combat... I see absolutely no difference from that and a game from 2005.  Yet, Everyone that  plays it seems to really like and enjoy the game.  What's more strange is that ARR doesn't seem to have a hate following like many of it's competitors do for whatever reason.  From never playing ARR on the outside looking in I can't see what the big draw to the game is and I hope someone can explain it to me.

     

      tldr:

      What is the major draw in ARR that pulls you back enough to make it your favorite new MMO?    Is the story really that good?  Is the world really immersive?  That would make sense combined with the music I'm sure square put into the game. Maybe it just gets alot more fun later on?  What is about the game that makes it so good for you?

    Again with this "We need new stuff!" crap. Why ?  Just because the MMO community since WoW has the attention span of a flew doesn't mean every game that is released from now on has to be gimmicky as hell. (Tera's combat, AoC's combat, SWTOR's story, Neverwinter's Foundry, GW2s "dynamic events"/combat)

     

    FFXIV offers a few things others don't :

    - FF Universe

    - Innovative Class(job) system (which will be in EQN)

    -Everything from other familiar mmos (Public Quests, dungeon finder..etc etc )

    -Yes, breathtaking Graphics (That don't require a godly computer anymore like they did with 1.0)

     

     

    Basically...FFXIV is the older-style MMO done WELL. It doesn't have to be new to be good. 

  • elockeelocke Member UncommonPosts: 4,335
    Originally posted by aesperus
    Originally posted by elocke
    Originally posted by aesperus
    Originally posted by elocke
    **snipped for length**

    This is not the first time I've seen this explanation presented, but it honestly doesn't make any sense. And I've been playing FFXIV since closed beta, and played the original launch as well.

    - Multiple content paths that aren't just about lvling & gear. Like what? There are multiple content paths, but this entire game is oriented around lvls & gear. It's your typical vertically progressing gear-grinder.

    - Old school feel. Really? Because as someone who started on MMOs like UO and EQ, I don't see much oldschool at all in FFXIV. It's not 'oldschool' enough to be considered new or refreshing. It's about oldschool as SWTOR is, tbh. It has very few features one would recognize from an older game, it has modernized combat (if still tab-target based), dynamic events, dungeon lobbying, etc. None of those things are old school. Polished? Definitely, but not old school.

    Perhaps the most believable explanation I've heard for this game, so far, is that people enjoy it's simplicity, and it's aesthetics. There's no denying that FF tends to not disappoint when it comes to graphics. Something most people tend to jump on, when it comes to new games. It's new, it's shiny, people want it.

    Essentially, it's the only game right now that isn't really trying to do anything different. It's perfectly status-quo when it comes to themepark MMOs. And I suppose, in a way, that makes sense to get excited about.

    Ok, perhaps I hyperbolized the leveling and gear part, as that is very much a part of the game.  But it's not the ONLY thing.  You have so much gated content, which I like, behind the leveling instead of just getting gear to fight the big bad boss.  From the chocobo mount to getting one as a companion later, to housing and all that entail to the guild hests and guild leves as well as side quests and various mobs.  I can level to 50 and not feel wierd switching to a new class and leveling that up for a different experience to cap.  Let's see, after playing FFXI I'm sure this game will add similar or newer game systems like  Behest and those other odd named events I can't remember where you had to escort an npc as a raid through a monster filled dungeon for various rewards.  Those have nothing to do with "leveling" and are side activities that are different and fun.  And that's just one or 2 examples from a game that is 11 years old and has a ton more things to do along the same lines of that side activity.

    Now, you are complaining about Old school, to you it's not, but to me it is.  I started playing with SWG and then FFXI and it feels like FFXI to me, just with today's modern conviences and more intuitive and flowing combat and movement.  It doesn't need to look 8 bit or play like UO/EQ(games I can't stand control/graphic wise by the way) to feel oldschool.

    Aye, but outside housing (of which we know almost nothing about), it's still all level-based. Even your chocobo. (Which has it's strength tied to your character's level. And it's cosmetics (barding) tied to your Grand Company's lvl). Crafting is especially level AND gear based, as you need to lvl up to craft better things & be able to wear better armor (which is required to create some of the more difficult items, espcially if u want the High Quality result).

    Not saying there isn't stuff to do besides killing things & dungeon crawling, but that is the bulk of the game as we know it, and it's all lvl / gear based. (except for housing, which we know practically nothing about, other than it's supposed to be in the game at launch)

    I don't see leveling in this manner as a negative.  I think it's the way it should be.  As opposed to Rift, Lotro, WoW where the leveling process is pretty much pointless until the last 5 to 10 levels.  Think about it, everytime an expansion releases they should just make you auto level to the level of the expansion starting areas because it immediately makes the rest of the game pointless.  Not so with FFXIV:ARR or FFXI thanks to the recycling aspect of starting new classes as well as there being tons of crap to do/level for that aren't necessarily just for gear or new zones. 

  • evianwaterevianwater Member UncommonPosts: 308
    Originally posted by Draemos
    Originally posted by kDeviL

      I really don't want to slam ARR here because I've always liked FF games and I really want it to do well but let's be honest here, it doesn't seem to bring alot of new to the table.

      It seems to have very pretty graphics but so do plenty of MMOs i.e. Tera.  And sure it's detailed but so are plenty of games i.e GW2.  Maybe a good story but that didn't do much for TOR.  I know it isn't the combat... I see absolutely no difference from that and a game from 2005.  Yet, Everyone that  plays it seems to really like and enjoy the game.  What's more strange is that ARR doesn't seem to have a hate following like many of it's competitors do for whatever reason.  From never playing ARR on the outside looking in I can't see what the big draw to the game is and I hope someone can explain it to me.

     

      tldr:

      What is the major draw in ARR that pulls you back enough to make it your favorite new MMO?    Is the story really that good?  Is the world really immersive?  That would make sense combined with the music I'm sure square put into the game. Maybe it just gets alot more fun later on?  What is about the game that makes it so good for you?

    It's a total package game that seems to emphasize group PvE and solid party mechanics.  It's greatest weakness is probably it's combat, but even that's not bad... it just has pacing issues.  For me it's kinda like Rift in that respect, it just covers all the bases; but unlike Rift the world/graphics/lore are not dull.

    It's also the only new kid on the block for probably 6+ months down the road.  Even a plain Jane MMO starts to look pretty good when there are no other girls around for miles.

    This just opened my eyes to why I stopped playing Rift! Rift was great as far as gameplay meant, I loved the class system, and I liked rifts. But it was soooo damn dull! The races were dull, the world was dull, the lore was dull, the "baddies" were dull. 

  • KajidourdenKajidourden Member EpicPosts: 3,030
    Originally posted by aesperus
    Originally posted by elocke
    Originally posted by aesperus
    Originally posted by elocke
    **snipped for length**

    This is not the first time I've seen this explanation presented, but it honestly doesn't make any sense. And I've been playing FFXIV since closed beta, and played the original launch as well.

    - Multiple content paths that aren't just about lvling & gear. Like what? There are multiple content paths, but this entire game is oriented around lvls & gear. It's your typical vertically progressing gear-grinder.

    - Old school feel. Really? Because as someone who started on MMOs like UO and EQ, I don't see much oldschool at all in FFXIV. It's not 'oldschool' enough to be considered new or refreshing. It's about oldschool as SWTOR is, tbh. It has very few features one would recognize from an older game, it has modernized combat (if still tab-target based), dynamic events, dungeon lobbying, etc. None of those things are old school. Polished? Definitely, but not old school.

    Perhaps the most believable explanation I've heard for this game, so far, is that people enjoy it's simplicity, and it's aesthetics. There's no denying that FF tends to not disappoint when it comes to graphics. Something most people tend to jump on, when it comes to new games. It's new, it's shiny, people want it.

    Essentially, it's the only game right now that isn't really trying to do anything different. It's perfectly status-quo when it comes to themepark MMOs. And I suppose, in a way, that makes sense to get excited about.

    Ok, perhaps I hyperbolized the leveling and gear part, as that is very much a part of the game.  But it's not the ONLY thing.  You have so much gated content, which I like, behind the leveling instead of just getting gear to fight the big bad boss.  From the chocobo mount to getting one as a companion later, to housing and all that entail to the guild hests and guild leves as well as side quests and various mobs.  I can level to 50 and not feel wierd switching to a new class and leveling that up for a different experience to cap.  Let's see, after playing FFXI I'm sure this game will add similar or newer game systems like  Behest and those other odd named events I can't remember where you had to escort an npc as a raid through a monster filled dungeon for various rewards.  Those have nothing to do with "leveling" and are side activities that are different and fun.  And that's just one or 2 examples from a game that is 11 years old and has a ton more things to do along the same lines of that side activity.

    Now, you are complaining about Old school, to you it's not, but to me it is.  I started playing with SWG and then FFXI and it feels like FFXI to me, just with today's modern conviences and more intuitive and flowing combat and movement.  It doesn't need to look 8 bit or play like UO/EQ(games I can't stand control/graphic wise by the way) to feel oldschool.

    Aye, but outside housing (of which we know almost nothing about), it's still all level-based. Even your chocobo. (Which has it's strength tied to your character's level. And it's cosmetics (barding) tied to your Grand Company's lvl). Crafting is especially level AND gear based, as you need to lvl up to craft better things & be able to wear better armor (which is required to create some of the more difficult items, espcially if u want the High Quality result).

    Not saying there isn't stuff to do besides killing things & dungeon crawling, but that is the bulk of the game as we know it, and it's all lvl / gear based. (except for housing, which we know practically nothing about, other than it's supposed to be in the game at launch)

    This.  Don't get me wrong, I love the game and im going to play the ever loving hell out of it...but aespurus is right.  I suppose for me, i'm hoping to see more content down the road.  Aside from the materia system, it is %100 vertical progression.  I think of it this way though.  The materia system was added late into 1.0's lifespan, and I expect to see more things like this as the game goes on.  Perhaps im wrong, but there's enough elsewhere to keep me playing.

    Edit: There's also cross-classing, but even that is regulated, thus vertical imo.

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by Gravarg
    One Word: YoshiI've never played a game he was in on that I didn't like :)
    I apologize for the following and hope I do not offend the fans of Yoshi, but every time I read or hear his name, I cannot help but think of...

    image

    OT:
    If you read these boards very often, there is a large contingent that misses "old school" MMORPGs where the last three letters (RPG) are important in the gameplay. FFXIV:ARR has built itself around these the "old concepts." I do not find it odd that it is getting a lot of hype.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • SiveriaSiveria Member UncommonPosts: 1,419
    Originally posted by Datastar

    I am giving this game a chance for 2 reasons:

    1: FFXI was and is a very fun game and doesn't hold your hand. Same can be said about all previous non mmo ff titles.  FF titles are in my eyes just as much a game as it is art and a story.

    2: Square Enix admitted it made a mistake and corrected it in my opinion, unlike other publishers weve seen that will go unnamed that don't care about the customers and will release an awful title take your money and be done with it.  If im going to pledge a monthly sub to a company id rather pledge it to one that makes quality games.

    Well.. Quality wise, squares games have been sucking lately (the ones actually made by them, not the ones they published like Tomb Raider), with the exception of FF14. In FF14ARR the first 15 levels on your first class are bascally a long tutorial, it actully annoyed the hell out of me as a older player. You can just stick to the main quest and your class quest, if you want and ignore the side quests as well, however the side quests sometimes give you some useful gear.

    Combat wise... FF14ARR did not impress me, its just another generic no need to look at screen press 1-2-3 combat system. Though TP management will be a thing later on, In some of the Fates my Marauder actually ran out of TP at times, and I don't even have half my attacks yet.

    Music wise.. I love the music, some great stuff in it, the voice acting least in english is terribly bad for the most part to the point I changed audio language to japanese.

    What attracts me to the game is the class change system how you can change on the fly, and the fact I liked Ver 1.0 (I played closer to the end) That and the Arcanist is actually what summoner in ff11 should have been, a real pet class, no MP upkeep to keep the pet out least as an Arcanist.

    What is going to suck for me is if I get into early access I am probally going to start all over on a diffrent server because I am worried Faerie will end up being low pop since its a brand new server.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • ShauneepeakShauneepeak Member UncommonPosts: 424
    Originally posted by kDeviL

      I really don't want to slam ARR here because I've always liked FF games and I really want it to do well but let's be honest here, it doesn't seem to bring alot of new to the table.

      It seems to have very pretty graphics but so do plenty of MMOs i.e. Tera.  And sure it's detailed but so are plenty of games i.e GW2.  Maybe a good story but that didn't do much for TOR.  I know it isn't the combat... I see absolutely no difference from that and a game from 2005.  Yet, Everyone that  plays it seems to really like and enjoy the game.  What's more strange is that ARR doesn't seem to have a hate following like many of it's competitors do for whatever reason.  From never playing ARR on the outside looking in I can't see what the big draw to the game is and I hope someone can explain it to me.

     

      tldr:

      What is the major draw in ARR that pulls you back enough to make it your favorite new MMO?    Is the story really that good?  Is the world really immersive?  That would make sense combined with the music I'm sure square put into the game. Maybe it just gets alot more fun later on?  What is about the game that makes it so good for you?

    Everything you said it has gorgeous graphics, is very detailed, and many people are viewing the "dated" combat as you would most likely call it as a major positive.

     

    More and more MMO gamers seem to be getting turned off by action combat systems. Also it is not a F2P game with a cash shop like Tera. It is not simply being milked like TOR was because that already happened with 1.0 which quickly went the same way as TOR but Square actually put in the time and money to fix all their mistakes. Also the last part of that, this is now Square's baby they put in millions of dollars to fix their mistake and they have even stated they would rather see the game fail then turn it into a F2P game and tarnish the Final Fantasy name even more they truly want this game to succeed.

    Also the biggest fact of all it's FINAL FANTASY which means a lot to many gamers.

     

    I won't say this is the greatest MMO in recent memory or that it is a WoW killer but I can safely say Final Fantasy XIV ARR is a damn fine well balanced MMO with very few faults.

     

    Now for me personally I would say it is the story, coupled with the fact that I can easily lay back on my bed with a controller in my hand and play on my flat screen this game has very, very nice controller controls and if you want mouse and keyboard you get regular mouse and keyboard controls. I would also say the immersion I am not sure exactly why but I do get immersed into the game maybe it is nostalgia from the older Final Fantasy games IDK but I will say I love hearing the sound of the rain pattering on the roof of a building when I am inside that is a simple touch that adds so much more to the game than most probably consciously realise.

  • kitaradkitarad Member LegendaryPosts: 7,910
    It is something intangible. It is a feeling when you play a game and the game grabs you and holds you and prevents you from logging off. It is not just one thing it is a package the whole thing works to come together. I cannot explain it to you because it is not just one thing like graphics or atmosphere or nostalgia for FF or the world or the game or the way the game progresses. Sorry that is all I have.

  • vtravivtravi Member UncommonPosts: 398
    P2p with no cash and a history of not going f2p. That's all I need, I am in.
  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by Sajman01
    MMOs are always awesome the first 2/3 months before the min-max crowd takes over.

    To get that experience with the very high quality polish I saw during beta leads me to believe this might be the best 2 months Ive had in gaming.

    Focusing on min-maxing in FFXIV is stupid as hell. If you want a min-max game go to Path of Exile, lol. FFXIV doesn't have that many options in comparison and is thus a bad game for "min-maxers".

    I will play FFXIV for the atmosphere, interdependant crafting, music, living breathing world, community and because it is FF! If I want to focus on min-maxing, I always got Path of Exile. 

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