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In today's MMO space, much of what made the genre great has been taken out, namely the will to -achieve- things as opposed to being given them. In his latest column, our Managing Editor Bill Murphy talks about why achievement is important and why it matters. See if you agree before leaving your thoughts in the comments.
There are a lot of systems in FFXIV, though the game may start slowly with a lengthy (and boring) tutorial tour of your starting city, and they’re slowly added to FFXIV’s bag of tricks by progressing through the content. Think about that for a second. When was the last time you played an MMO and actually had to work towards a goal other than the level cap? I know it’s cool to hate on the Giant these days, but do you remember when your first mount in World of Warcraft came at level 40 and cost a fortune? Remember when just beating the Deadmines was actually something to be proud of? Go further back, and remember the hubbub of dropping the Sleeper in EQ? When it was actually a big deal to have killed the Sleeper at all?
Read more of Bill Murphy's: The Importance of Achievement.
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