It looks like you're new here. If you want to get involved, click one of these buttons!
And somehow you felt like you had to make yet another single sentence thread instead of posting it as a comment in one of the dozens of "i dont liek ff14/it brings nothing new to moi!!11" threads.
Taste's are different. I like Oldschool. And i give a shit about "hopping around like a Bunny" with 3 Bars of Skills which doing all nearly the same anyways.
Aerowyn's Video Compilation of ALL things Guild Wars 2
*No item mall. Already there better than most f2ps.
*Living breathing world.
However, of course, it is FF and that's what really sets it apart. It feeels and breathes FF. (Nostalgia is powerful)
It is certainly not your min-max game or PvP game.
Originally posted by Ilaya Simple. Taste's are different. I like Oldschool. And i give a shit about "hopping around like a Bunny" with 3 Bars of Skills which doing all nearly the same anyways.
If you like 'old school', that doesn't explain why you would flock to FFXIV. It's a Final Fantasy flavored rendition of WoW. Which isn't necessarily a bad thing - WoW got quite a bit right, especially at launch. But FFXIV isn't any more what is generally considered 'old school' than Rift.
No frickin' cash shop
Multiple classes/jobs at once
Final Fantasy conceits and concepts
Chocobos can fight with you!
No obnoxious duels/PVP areas/flagging
Did I mention No Frickin' Cash Shops?
Originally posted by Arthasm I'll tell you why. All those hyped next gen garbage, Messiah, Jesus, younameit, failed so freakin bad. They didn't deliver nothing, but hype by PR shit and whatever. No matter being P2P or B2P or F2P. What FFXIV brought? Nothing. Nothing new. Everything already seen. They didn't invent hot water or wheel. They just made MMORPG like any other old/new. But, but, but. They done it so fucking good.
Not like I'm for - or against - this MMORPG but your statement of:
"I'll tell you why. All those hyped next gen garbage, Messiah, Jesus, younameit, failed so freakin bad. They didn't deliver nothing, but hype by PR shit and whatever."
You realize that FFXIV was such a failure at launch that they pulled the game, remade it, and are now reselling it? Not like that's a bad thing, but FFXIV was just a much a train wreck as those other MMORPGs that you're mentioning. Hopefully they'll get it right with this re-release, but I'll wait to find out.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
What game is like that, or is this just an Internet cliche
Originally posted by Siveria I dunno, I feel the game lost alot of its uniqueness by them making it a generic wow clone. They made the game too soloable, imo they should have made it so you can't solo too much too easly so people would party more. I am sick and tired of these themepark mmorpgs where its pretty much a single player game for most of it.
Originally posted by Masterfuzzfuzz I played and it was nice to be in the FF world but it doesn't seem any better or worse than any f2p mmo out.
That topic name....
Guess what, some ppl prefer mmo's was in 2005 much more then how they are now, how the heck is that hard to understand ?
Beside of that, i honestly hate "action mmo" like tera, they are become so boring after a while. GCD ? i like how it is now, and i hate how wow turns into "who can do more APM" in some classes to pull better dps, its not fun to play.
Many ppl forget beside MMO there is second part....RPG. And Tera is not a MMORPG but MMO ACTION GAME.
What's wrong with tab targeting and global cooldowns? They're basic mechanics that work very well. I can see nothing wrong with them.
The Weekly Wizardry blog
why are people playing FPS since doom , if COD4 was released in 1990 it would have been fine. see what I did here?. do not take into depth, but generally speaking , it works and it works for specific segment of the market. if all of MMO players have the same taste, they would be all playing one single MMO out of 1000s, it just FFXIV devs made the right choice by choosing which segment to target since appearently it is a very large segment.
I hope an AAA company brings an innovative gameplay for you to enjoy, but I also hope for you to respect this segment of the market and their choices of old-school "outdated" MMO system.
People need to think more broadly. Whether you like the game or not, the fact that FF XIV failed, was pulled, remade and relaunched as a substantially better game is GOOD for the industry and therefore good for us players.
Imagine if EA/Mythic had had the guts to do that with Warhammer, or NCSoft with Tabula Rasa, hell even SOE with SWG after the CU/NGE debacle? What would we get? Better games, that's what.
So think about that, whether you like the game or not it doesn't matter. If more companies did what Squenix have done the MMO world would be a better place.
And that's why I thank God for SquareEnix's decision on doing FF14 P2P , one less troll to worry about. Can't wait to get my physical copy next week!!
FFXIV is awesome because they don't need to reinvent the wheel.
People who want the MMO genre reinvented with action combat and FPS mechanics are not true MMO fans. They are just gamers who want an open world game. MMO's need to stay true to their MMO roots.
The reason is simple.
Lately there's been an uptrend of people who seem to feel threatened by the paradigm of MMOs moving away from what it originally was. There's a group of people who want to play more of what they already had.
FF basically does a good job of making you feel like you're playing a new game, when in reality it's just more of the same. It's a comfortable game, with an IP that a lot of us grew up on. That's why people are excited.
Originally posted by fs23otm FFXIV is awesome because they don't need to reinvent the wheel. People who want the MMO genre reinvented with action combat and FPS mechanics are not true MMO fans. They are just gamers who want an open world game. MMO's need to stay true to their MMO roots.
You do realize, with that logic; you're pretty much forfeiting your right to ever complain that MMOs are 'stangnant', 'all clones', 'lack innovation', etc. You're basically signing off any & all innovation because you liked the first taste you got, and don't want to believe there's anything equally good or better.
It's akin to someone swearing off cars, because they grew up riding horses, and then saying that people who drive cars are not 'true' racing fans. You'll never get anything better if you don't open change. And you don't get change if you're completely against innovation. Unfortunately, this means being open minded enough to accept things trying to be different.
Why does everyone always think that every single game out there has to appeal to their personal taste?
Not every single game out there is made for YOU to play.
This game appeals to two types of players:
1) The kind of player that always dreamed of becoming a part of the classic FFverse
2) The kind of player who simply wants a polished, beautiful, decent classic mmorpg.
If you are not one of those two types of players, then i truly wish you the best in your quest to find the perfect game that meets your interests, but i found mine, and it´s name is Final Fantasy XIV: A Realm Reborn.
( And when i feel like some fun, flashy button mashing i play Phantasy Star Online 2 )
You'd think by now, people would realize that different people enjoy different things for different reasons, and they will often not align with everyone else's; that liking or disliking something doesn't make one's opinion "right", nor anyone else's "wrong".
Imagine how much better conversations could become if more people would catch on to this simple and obvious fact.
Also, can we stop using "the year" as some kind of qualifier for "what a MMO should or shouldn't have"? Please? It's not a good argument, at all. There's absolutely zero basis for it, outside of someone's own personal preferences. It's just another way people attempt to assert their own preferences as "divine dogma".
Gameplay mechanics are gameplay mechanics. Graphic styles are simply graphic styles. Revenue models are just revenue models. Each is chosen based on what works best for the intended game a developer is creating. If you don't like a given choice, then you simply don't like it. If you prefer something else, then you simply prefer something else. Whether it's "2013", "2010", "2005", or "2050" makes absolutely no difference.
Think of how interesting conversations on these forums could be if people stopped filling their posts with over-used and poorly thought out "canned arguments" to dismiss any opinion different than their own.
Take note of the ones feverishly defending the game. Check back 3+ months after launch if they're even still playing the game.
Then we'll see how old school worked out for them.