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I have seen a lot of people on here complain that EQN looks like it will cater to casual players and ignore the hardcore crowd. This honestly kinda confuses me. SF4 (street fighter 4) and it's various editions is considered a hardcore fighting game. People from around the world compete in various SF4 tournaments and it takes a long time to become good in that game. That being said you can be a casual player of that game. I am one of these casual players. I loose most my online matches but still enjoy popping the game in from time to time.
Yet when I look threw this board I seem to see a common sentiment that hardcore means there are aspects of the game that makes casual players not want to play the game. I really can't see a dev team sitting around going "Hey I got a great idea that is sure to make a bunch of people quit our game". I guess what I'm saying is I don't see why a game can't satisfy both the hardcore audience and casual audience at the same time.
All that being said, MMOs and fighting games are very different. Eve online is a notoriously difficult mmo to get into but it also has been successful and has a strong fan base. So maybe I'm wrong. Maybe for an mmo to be fun for the hardcore crowd it has to be generally not fun for the casual players.
So I say again, what does hardcore mean to you