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I just dont get why people would hold on to their measly 15 bucks for something that is potentially bad, than to just drop it on something that is more than likely good!! EVEN if WS ends up going F2P, I say play it early on while there is fun to be had and ppl to play it with. If a game fails, it wont be YOUR fault, esp if you are having fun. So Im GLAD this game has a sub option for two reasons, 1) guaranteed regular content updates, and 2) all those cheap mofos who complain about 15 stinkin dollars will stay away from it.
When i played Wow i was a jobless college student and I still crapped together 15 a month to raid weekly, for 3 years..because I HAD FUN DOING IT.
Bottom line: if there is fun to be had, why not buy it. Im not one for excess grinding and/or an unfair advantages.
Sorry to post this here but I'm not really finding a private way to contact you.
There's a typo in your article.
This protects players from manipulation of the market, and allows players who are industrious enough to spend their in-game gold to buy game time and never have to actually pay for a subscription. Meanwhile, players who want to buy gold won’t have to seek out shady third-party dealers; they can simply buy a $19.99 CREDD (higher than a normal month of game-time, again to help keep the market in control) and sell it on the CE for what Jeremy assumes will be a healthy some of in-game gold.
Some should be sum.
Thanks for the article.
Originally posted by BearKnight I've said it before, and i'll say it again. If World of Warcraft would be more successful on the "F2P" or "B2P" system it would move to those systems. Blizzard KNOWS how the game is played. Well done, high quality, products do NOT go into the F2P or B2P markets, you just don't make the same returns as P2P and you keep undesirables out. Good on you WildStar, although you're a WoW clone I'm slightly more tempted to try you now. ....slightly
I'd have to strongly disagree. You're talking about a game that has millions of players/subscribers... Why in the hell would they change their business model if they already have a strong base? It's people like you who would leave at the first sight of it going F2P because you think F2P is this terrible and evil thing. It has nothing to do with F2P being inferior to P2P or the other way around they are simply just 2 DIFFERENT business models.
Studies HAVE shown that F2P is capable of producing more income than a sub-based model. So could Blizzard essentially change their model and expect to see an increase in revenue? Yes. But doing so could produce adverse affects. I for one certainly would not go back to that game if it were free because I'm tired of it. With a game as old as WoW it would be pointless to change unless they lost a huge amount of people.
Originally posted by GeezerGamer Wild Star is an NCSOFT publication. Just makes me wonder how profitable GW2's B2P model really is for them to abandon it.
What makes you think GW2 is being abandoned when the game is about to be released in China? Lets not make stuff up ok?
I think the problem is that the 2 things people want most are Longevity and Free to Play. Sorry folks but Free to Play games die within the first few months of release, by die i dont mean get shut down. i mean they become unpopular and have a massive decrease in population. Half of that population may actually put money into the game via the cash shop. This doesnt breed longevity, this is what makes games take their time to put out content. This also makes alot of F2P gamers game hoppers who finish content and then ditch within afew months.
Now B2P tends to atleast bring production value back to the company so they can get started on progressing the game. then afterwards they hope like hell they bring in enough profit in the cash shop in order to keep things going, However most people here hate that too.
Then P2P Will bring in money so long as there is a player base. However this F2P craze has killed the idea we should support the companies for the games we like (how dare they expect compensation for their work) which is the only model that will automatically provide progression of the game. there is a reason why WoW has 4 expansions, a decent support team and constant a content Patch progressions. They have the money to do it because their fan base pays them for it regularly.
If your expect longevity out of a game, you should ask for P2P. Sandbox games get this too, because even in a sandbox if new stuff isnt added (not talking content) The game gets stale.
Because i can.I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.Logic every gamers worst enemy.
Originally posted by GeezerGamer I am thrilled there is no cash shop, but at the same time, The cash Shop isn't what I disliked about GW2. It was the fact that the entire economy of the game revolves around the value of Gems and very few items have any value so players can't become wealthy enough to never need to buy gems. I'd prefer a GW2 like Cash Shop if only it wasn't for real money conversions. I will probably not be paying a Sub for a game where I can buy in-game currency EVE has 2 advantages that make this model work that I am very curious to see here. 1. EVE had 5 years to mature it's game economy before introducing PLEX. The game was a sandbox and the economy was very strong. This allowed for the value of ISK to grow on its own for 5 years without any influence from the real world's economy. So when it was finally introduced, the value of real currency was exceedingly week against the value of EVE's money. So while it's technically possible to "pay to win" in EVE, the amount of real money to do it would be insane. And that's even assuming the amount invested into the PLEX system would be enough to do it. Wild Star will not have this advantage. The value of Credd will be set against real money from the get-go and will never be allowed to grow beyond it. Fortunately it's a Theme Park. But I still have to wonder what will happen to the game's economy and all the metagames that surround it. 2. It's advantageous within EVE for players to have multiple accounts and CCP was brilliant in figuring out how to subsidize that across the "mediocre" player base to allow the more invested players to leverage their in-game success so those under them can pay for it. I'd have to wonder how successful PLEX would be if EVE players ever only needed or wanted a single account. not saying it wouldn't work, there'd just be less commodity to trade. Wild Star does not look like a game players will want multiple accounts in.
PLEX only set into the market mechanics the Game Time Card trade which had been functioning that way from the beginning. EVE had the equivalent of the PLEX mechanic right from the start.
It's an extremely clever mechanic that squares several circles, and it's good to see another developer taking it on board.
As previously mentioned in this, the PLEX/CREDD system means that the publisher has a very strong incentive to see that the game economy is done right and stays right. That can only be a good thing.
Give me liberty or give me lasers
Originally posted by Malcanis Originally posted by GeezerGamer I am thrilled there is no cash shop, but at the same time, The cash Shop isn't what I disliked about GW2. It was the fact that the entire economy of the game revolves around the value of Gems and very few items have any value so players can't become wealthy enough to never need to buy gems. I'd prefer a GW2 like Cash Shop if only it wasn't for real money conversions. I will probably not be paying a Sub for a game where I can buy in-game currency EVE has 2 advantages that make this model work that I am very curious to see here. 1. EVE had 5 years to mature it's game economy before introducing PLEX. The game was a sandbox and the economy was very strong. This allowed for the value of ISK to grow on its own for 5 years without any influence from the real world's economy. So when it was finally introduced, the value of real currency was exceedingly week against the value of EVE's money. So while it's technically possible to "pay to win" in EVE, the amount of real money to do it would be insane. And that's even assuming the amount invested into the PLEX system would be enough to do it. Wild Star will not have this advantage. The value of Credd will be set against real money from the get-go and will never be allowed to grow beyond it. Fortunately it's a Theme Park. But I still have to wonder what will happen to the game's economy and all the metagames that surround it. 2. It's advantageous within EVE for players to have multiple accounts and CCP was brilliant in figuring out how to subsidize that across the "mediocre" player base to allow the more invested players to leverage their in-game success so those under them can pay for it. I'd have to wonder how successful PLEX would be if EVE players ever only needed or wanted a single account. not saying it wouldn't work, there'd just be less commodity to trade. Wild Star does not look like a game players will want multiple accounts in.
Personally i am a huge fan of the Eve system. Where as if you get good enough at the game your basically adding enough to the game economy that the developers are paying you with free time to keep things going. Hence i do approve of the Plex/CREDD method.
Well I was really looking forward to Wildstar but while I don't mind subscriptions, I am not going to pay a $59.99 upfront fee to try out a game I may or may not stick with long term.
I might try it out once buying the box gets to around $20 though.
Great news! I prefer P2P. 15 € or 13 € a month is not that much, I don't mind paying for a entertainment service, that's what it is, after all. I don't like F2P, they're cheap. MMO's require a more constant development for years, that cost money, workers have to get payed, servers cost money... I don't mind the subscription.
F2P tend to focus more on making virtual objects and sell them that in game developing/virtual world polishing. Nowadays everyone feels that is entitled to everything for free. No one is, I'm sorry. Things cost money, we're talking about other people's work and effort to make a product, to provide a service. It's logical to pay for that.
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Originally posted by DeathJesterUK 6 months. Thats roughly how long it will take for Carbine to realize that they have made a huge mistake in their payment model and switch over to a free to play model. There is a reason that there are only a handful of subscription games left out there now.
Interesting and related comments from Jeremy Gaffney himself on MMFTW Episode 10 published February 9: (re Tera FTP transition comments at approximately 28 mins, if my link doesn't work properly).
Personally I'm happy about the P2P announcement. It suits my preference. But I can understand some of the cynicism and disappointment in some of the replies here. If Carbine and NCSoft have a fallback plan for FTP in 6 months, I won't be upset though. As long as the game I paid for in the interim is good.
Ha, I totally did not expect them to go this route.
I'm very happy to hear they are going with a sub.
Though I'm a bit cautious on their C.R.E.D.D. system.
Yet it is very encouraging to hear that there won't be any cash shop.
the steel shines red with enemy blood. It sings of victory, granted by the gods. And as they return bleeding but proud, the horizon burns and the song is ringing LOUD!
Originally posted by midnitewolf Well I was really looking forward to Wildstar but while I don't mind subscriptions, I am not going to pay a $59.99 upfront fee to try out a game I may or may not stick with long term. I might try it out once buying the box gets to around $20 though.
I would advise this sort of thinking for any gaming purchase. Wait till the reviews are out, if you are not certain wait some more. Even a F2P MMO is going to be better if you give it a couple of months after launch to iron out any problems and then decide to play it.
Gaming fashion, peer pressure and gaming company hype make people play before launch, keep your heads on and wait!
You received 25 Agrees. You're posting some good content. Great!
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Now Doesn't That Make You Feel All Warm And Fuzzy? :P
Ive never seen this many comments on a news story here on MMORPG.
Great work imo for the Wildstar team! I love the idea of the F2P model.
J-Hun Lookin to Creep Yall!
I have to say though, $60 box price and a premium rate sub does seem rather grasping. Perhaps CCP have spoiled me.
I hope NCsoft aren't planning to charge for expansions also
I am entirely with Yaevindusk on this one - the greatest moral hazard is that the game will require a box price AND a subscription in its first year, then turn to either F2P (as SWTOR) or B2P (as The Secret World). Thus, anyone who joined at the beginning is screwed, as players joining a year later get the same for much less money.
Ok, you can argue that SWTOR wasn't that good, but The Secret World at least tried to do something innovative, like a modern setting and classless progression. If SWTOR indeed has enough subs, then it was a clear ploy to get more money at first to recover development costs, and then offer it for much less to maintain service. I admit this model is better for investors, but it is definitely worse for customers, so I'm going to pass on this one, for the first year at least.
One more thing - EVE is a successful subscription model. Correct me if I am wrong, but it doesn't require a box price, does it? Even though I don't particularly like subscription games, as I usually don't have that much time to play them, I would consider trying one if there wasn't a box price. I mean, it is unrealistic to expect you are going to get a good impression for an entire MMO from trying it only for a week ...
Full box price and a sub fee?
Good luck with that.
If the game is worth a subscription fee I'm on it 100%. But the "F2P" alternative of buying C.R.E.D.D. with in-game gold is just stupid. They just need to look at EVE-Online to know that their statement in which you can accumulate enough gold with the 30 days you get with box is flawed.. the prices will be made by players and of-course.. they will up it too high for any newbie to be able to get the gold.
I'm throwing my money at SQUARE ENIX for FFXIV screw Wildstar.
Originally posted by Distopia Originally posted by seegeekrun Originally posted by kaz350 I'm SHOCKED at the amount of people that would perfer F2P over a sub...for $15 you get the ENTIRE GAME !! You dont have to pay for your helmet show/not show your last name visable Special story quest mounts compainions flavor gear bag space bank bag space pets clearly P2W style enchants Passes to PVP Passes to Dungeons Passes to Raid Dyes for gear items to change your gear to other looks Need I go on? You people are INSANE!!!
It's an interesting point. I suspect most diehard F2P players will counter that they have no interesting in those things, which is perfectly reasonable.
Though, I would be curious to see that revenue numbers a month per user that are spent in the different payment models. Unfortunately, I don't think there's such a degree of transparency from the various companies.
super casual folks aside....
The fluff I can understand, but passes for major content? Which those passes are usually extremely limited. You're missing so much, and purchasing them is a rip off. Lets take TOR for example. Pay close to ten bucks or so, for a few days of play.... or.... Pay 15 and get everything for 30 days? Plus free points to spend.
The cheapest way to go is sub three months, get the free points, use them to unlock access fully for things you want, play free a month or so, rinse repeat. Yet more prefer to go piecemeal (like it's cheaper) If's confusing because it isn't. There's just too much you can't do. That would be fine in TOR if say every single level could be done through the class stories, there just isn't enough of that, and the game really deteriorates due to it.Too many filler quests in between, and not nearly enough distractions from it without paying extra. You're stuck essentially grinding fed-ex and kill quests, with long boring hikes in between. For someone extremely casual yeah I can get that being okay. Yet someone actually wanting bang for their buck?
Its not about cheap its about paying for the content you play and not the rest. You also get to try the game before you pay anything. I don't raid or PvP to much so I pay for the content I use and not the rest, if you play all content then sub its really simple. Those passes in TOR are about $1 per week with unlimited use, you can buy speeders in game, you get a ton of companions from just playing the story, there is only one in the shop and one in a special story area. Also like SOE, EA are relaxing those restrictions slowly PvP is going to be available for free soon coming in 2.4.
The obsession with f2p about being for us cheapskates, I'd say doesn't history mean anything to you guys paying for unfinished faulty product is something to champion? I think I'm more careful with my money and I have stacks of it sitting next to me. Wildstar is a no name IP how many players do you think will be interested in a cartoon space game that seems to resemble a game they've been playing for 8+ years oh! but its got funny trailers and is in Space and has a BFG.
Choose to be The Exiles or The Dominion and one of four epic paths (classes) to MMO glory, sounds like a f2p to me.
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