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This way you can get gold legally. If you have money you can buy how many CREDD you want then exchange this for gold and basically buy what you want from the auction house. You can pay to win, the difference is that you will be buying gold from the Carbine.
Any game where u can buy gold, you can pay to win!
Sorry my bad english...
Experience demands that man is the only animal which devours his own kind, for I can apply no milder term to the general prey of the rich on the poor.
Kudos Carbine! I believe that them picking P2P over F2P or B2P is more than just simply picking a payment model. It really seems like a turning point of some dev studios in realizing that trying to obtain WoW-like numbers is not really a intelligent goal to shoot for. Start your base small and stable and work your way to a reachable goal. A sustainable goal. No need trying to appeal to the mass market when all you need is a solid game, with a solid playerbase and a smart, steady stream of content.
Thank you jeezus! We may finally see the days of investors, publishers and devs trying to chase that magical dragon called WoW come to an end!
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Originally posted by jck87 For me the main reason not to sub to ANY game is the fact that I hate to be pressured for time. Once I buy something I want to make the most of it and the 30 day limit almost forces me to play whenever I can. I don't want that I prefer to be a casual gamer and maybe play 4 hours a month which with a sub is too expensive. Even the so called CREDD system doesn't take that issue away. I think this model completely forgets about the casual players which is a shame. Buy to play would have been fine for me. Microtransaction ok too. Even buying game time in hours instead of months would have worked, but I dislike where the seem to be heading.
The problem is that MMO's provide a service. That service comes at a price. So whether you pay for it by monthly subs and by being bombarded with CS ads, you will pay for it.
If you want a game you pay for and then just play constantly for free then theres plenty of SPRPG's out there for you.
The AH sounds like FFXIs implementation. You as a seller put items up a minimum price you will accept and players "blindly" bid on items. Granted, the difference here is that it sounds like they will expose the lowest price available.
Looking forward to it
I applaud the P2P model because F2P is down right obnoxious.
Now the fight between Final Fantasy 14 and WildStar begins.
I can't imagine any truly immersive MMO game ever going B2P, ever. The resources to continue development and infrastructure would be too much, unless it's a loss leader or has shared resources with another service or product.
Also, CREDD, like the PLEX system gives options. A player can pay real money for a subscription or earn in-game currency for a subscription. Money versus time, really. I think the casual player falls into there somewhere. If there's pressure to complete something in a certain amount of time, maybe the game isn't a good fit in the first place.
Though, I suppose if someone is strapped for time _and_ strapped for money, then perhaps their attention should be on other things and not games.
Originally posted by mistafist The box price is too high in my opinion with the sub model. That combined with what I've seen of the gameplay, says I'll probably pass on this. I'll take a look at it closer to release but that initial box price is too high for a frivolous purchase for me.
I kinda want to see a developer go with JUST a sub model, No box cost, no 30 days free, just pay your $15 on release and go, let their content speak for itself and bet on retention rate.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."-Luke McKinney
As soon as I saw all the post complaining about it being P2P. I had a good laugh, and this song popped into my head.
In War - Victory.In Peace - Vigilance.In Death - Sacrifice.
Originally posted by velmax I don't think this was the best decision, but i guess i'm the minority.
You are in the majority. The pro-P2P players are a vocal minority, that's why every MMO that comes out as P2P in the last 8 years fails.
DAoC - Excalibur & Camlann
Originally posted by Derros Originally posted by mistafist The box price is too high in my opinion with the sub model. That combined with what I've seen of the gameplay, says I'll probably pass on this. I'll take a look at it closer to release but that initial box price is too high for a frivolous purchase for me.
This is kinda where I fall in as well. I can't understand the $15 price with no explanation of why that is the monthly price on top of paying for the game and all of it's future content that you have been told you are forking the $15 a month for. If I am already paying for development then why when it releases am I expected to pay, generally, the price of a game all over again? You want to charge me for an MMO with a sub and say it's for future upkeep and development I am ok with that. You want to charge box fee + sub fee + expansions then I will have to pass. And it has nothing to do with being able to afford it, it's all on principle and the fact that I like to understand where my money is going and what for. Charging $15 because that is the standard doen't cut it with me.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
Hey look, I'm doing colors for these words despite the words being highly opinionated and not mattering much! It makes me feel special!
Sorry, I couldn't help but see people doing different colors, often for virtually useless text filled with whining and complaining.
Still though, its good they decided to do it in this fashion. So long as its limited to just gametime, its really not that bad of a deal. Its... a little iffy i guess that you can buy game time and sell it to others giving you ka-ching for it... but at the same time its a lot better then say a game like GW2 which lets you directly buy in game currency with it.
I'm amazed to see so many complain about a sub though, particularly the cry for B2P which has shown to pretty much been shown to be "Buy the box, pay to have advantages" whether its GW2 or Secret world. While it probably would be better to have no ability to 'sell' a month of game time, its still a lot better then a traditional B2P game cash shop option and given the cash isn't an advantage such as GW2 with WvW, it shouldn't be that bad, specially considering it is limited to a single type of item without any direct cash to game gold change.
In short: Happy its sub, eh... iffy on it having a 'sell game time in game' system that isn't has bad as B2P games, but its still able to be taken as an advantage given game gold is very useful.
My issues are the game has no launch date or rumor.
The CREDD has 1 initial flaw, the value will be near on useless at 1st. This could discourage newer players from bothering and older players to jsut wait.
It isn;t so much like a stock market as NO MATTER how much gold you want or get, the credd is still 19.99.
It is like saying IBM Stock is 19.99 to buy no matter what happens...but you can sell it for whatever you want...and the simplified logic is it will never go for more than what is viewed value of 20.00.
I like the desire to make it out more than it is,but it is still a fools explaination as only a fool will not understand that the payment variable is no variable, it is static.
Anyway, give me a launch date or a chance to buy my beta....been waitigng2 years as it is.
Originally posted by logan400k I would like to see what the average F2P player spends on his or her games per month. I would then like to see what the average "F2P Only" player spends per month and whether they are actually saving money or not. Is there an initial heavy investment? Does it depend on how casual a gamer you are? With F2P companies would not be using it if they were not making money. In several cases the games seem to be doing very well. They would not be if people were not spending money. In fact I dare say going F2P has become a money making tactic. Which of course means its not free for those players who chose to spend money. I dunno, I think the whole F2P vs. B2P vs. Sub is more a mental game with the player base than anything. Companies would not use a model where they did not make money. Players would not play a game that was not giving them everything they wanted and needed in an MMO. Who's fooling who?
You sir, get a gold star.
I would go further and theorize that the player-base is is broken into two primary groups:
Originally posted by boxsnd Originally posted by velmax I don't think this was the best decision, but i guess i'm the minority.
All of those MMos were mediocre at best and down right horrible for a p2p.