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[General Article] WildStar: Revenue Model Revealed



  • rastapastorrastapastor KnurPosts: 173Member Uncommon

    Well i won't play Wildstar in that way. The game won't give me back all the money in my hours played (lately i have little time to play games), but p2p model gives an opportunity for good updates, support and a lot of content.


    I personaly doubt that Wildstar will keep p2p very long. Players are divided into many MMOs and not everyone is Bill Gates to pay monthly fee for every game they play :). I'm afraid that p2p in Wildstar will last untill they earn money that they invested into production.

  • Four0SixFour0Six Missoula, MTPosts: 1,170Member Uncommon

    If the can produce a QUALITY game they will do fine.

    Still hating on NC myself though from the closing of CoX.

  • DMKanoDMKano Gamercentral, AKPosts: 14,978Member Legendary

    So what this really means they don't have a platform ready that can handle microtransactions. Also no monetization team to implement it correctly.

    It is 10 times easier just going p2p route, as you just have a platform that process monthly payments and multi-month packages - microtrans take a huge additional team and robust platform to run (usually around $10 mil of additional Dev cost to put in microtrans)

  • ScotScot UKPosts: 6,332Member Rare

    Wildstar is only the second P2P/B2P MMO to come out this year, we are half way thorough August and only two so far. I welcome this news as it shows they must have has more funding prior to launch which equals a better MMO.

    As for players who want everything in the world of gaming to be free...get real.


    "usually around $10 mil of additional Dev cost to put in microtrans" - Come on it can't cost that much! It's a bloody cash shop not a new mini game. :)

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  • GeezerGamerGeezerGamer ChairPosts: 7,684Member Epic

    I am thrilled there is no cash shop, but at the same time, The cash Shop isn't what I disliked about GW2. It was the fact that the entire economy of the game revolves around the value of Gems and very few items have any value so players can't become wealthy enough to never need to buy gems. I'd prefer a GW2 like Cash Shop if only it wasn't for real money conversions. I will probably not be paying a Sub for a game where I can buy in-game currency


    EVE has 2 advantages that make this model work that I am very curious to see here.

    1. EVE had 5 years to mature it's game economy before introducing PLEX. The game was a sandbox and the economy was very strong. This allowed for the value of ISK to grow on its own for 5 years without any influence from the real world's economy. So when it was finally introduced, the value of real currency was exceedingly week against the value of EVE's money. So while it's technically possible to "pay to win" in EVE, the amount of real money to do it would be insane. And that's even assuming the amount invested into the PLEX system would be enough to do it. 

    Wild Star will not have this advantage. The value of Credd will be set against real money from the get-go and will never be allowed to grow beyond it. Fortunately it's a Theme Park. But I still have to wonder what will happen to the game's economy and all the metagames that surround it.


    2. It's advantageous within EVE for players to have multiple accounts and CCP was brilliant in figuring out how to subsidize that across the "mediocre" player base to allow the more invested players to leverage their in-game success so those under them can pay for it. I'd have to wonder how successful PLEX would be if EVE players ever only needed or wanted a single account. not saying it wouldn't work, there'd just be less commodity to trade.

    Wild Star does not look like a game players will want multiple accounts in.

  • RyowulfRyowulf Greensburg, PAPosts: 664Member Uncommon
    Its going to have to be one hell of a game for me to pay to play with all the ftp/btp options out there.  Kind of a disappointment, but it will go ftp at some point so I can just wait if the game is good but not great.
  • doug200463doug200463 Kalamazoo, MIPosts: 39Member Uncommon
    Your gonna run out and pay 60 bux for a game you do not own, and in 6 months to a year, they will give away what you paid 60 bux for... cuse its happend over and over and over.. and people keep falling for it , there are more people who prefer f2p/b2p than there is people who enjoy a sub...
  • GreyedGreyed Sin City, NVPosts: 135Member Uncommon

    Huge mistake.  Number of AAA MMOs released in the latter half of the naughties that have survived on that model.  0.

    The player base has voted with their wallets, they prefer the B2P or F2P models.

    Not just another pretty color.

  • SamhaelSamhael Huntsville, ALPosts: 869Member Uncommon
    Good -- it's been a bit since a decent sub-based game will launch. Now I can support the developers properly rather than have to use a cash shop. Kudos to Carbine!
  • r3dl4ncer3dl4nce ...Posts: 114Member Uncommon
    P2P is good. IF the game is based on ACTUAL mechanics and stardars in the ACTUAL MMO market. Wildstar is just a wow clone with boring quest hubs, boring wall-of-text quests, boring exping, boring storyline, subpar graphics. The only nice thing is housing, all the rest is a game that says OLD from everywhere. And they think people will pay a monthly fee for this. Look at Rift, after the first month, less than half the account sold were still playing in game... Wildstar will be the same. And F2P in less than a year, just like Rift.
  • Psion33Psion33 La Crosse, WIPosts: 248Member

    Oh, the tears being shed here...makes me so happy.


    Go Wildstar!  It's like  "ruh roh. Did the 'whales' win?" 


    Bahaha. :)

  • ArgalArgal ManilaPosts: 1Member
    oh well I was kinda looking forward to play this game but since its going to be P2P I wont. been playing wow for the past years and P2P isn't great for weekend warriors or casual gamers such a waste. will be sticking on playing AION for now
  • ScalplessScalpless SnowballvillePosts: 1,426Member Uncommon
    Originally posted by Angerina

    "So we’re a bit old-school.  Big ass raids.  Tough raids.  Raids you have to earn your way into beating, and raids that aren’t made so your grandma can make it through.   Sure, we can make things easier over time - but only if there are new challenges to give a tough time to the hardest of the hardcore."

    That does sound rather nice. Personally, I'm still looking for an MMO that's challenging throughout from Start Game to endgame, but I guess no one's interested in making one.

    Originally posted by Arakazi
    Originally posted by Scalpless

    This is nonsense, FFARR is sub based for a start. Secondly. WoW's decline isn't related to to it's payment model. It is coming up to being a decade old, it has made poor choices with it's expansions and it has had to deal with increasing compitition in what is a saturated market. The only real surprise is that despite it's shortcomings WoW is still by any measure the most successful MMO out in the market in the west. Rather than being a reason for it's decline it may be a reason for it's continued success. But this is all post hoc ergo propter hoc.

    However, people are willing to pay for a quality product and $10 - $15 is a small price to pay.

    I'm not talking about the payment model. I'm sure people would pay $15 per month for a great game. I'm talking about the whole "quest grind to level cap and raid afterwards" thing.

  • pwainpwain dortmundPosts: 115Member Uncommon
    Guild wars 2 gives me every moth new content for free. I do not think it is necessary to pay 12$ per moth to play a game nowadays. I will not buy this game
  • Psion33Psion33 La Crosse, WIPosts: 248Member
    Originally posted by pwain
    Guild wars 2 gives me every moth new content for free. I do not think it is necessary to pay 12$ per moth to play a game nowadays. I will not buy this game  


    For you. Remember, that decision is yours and yours alone to make. Your dollar is still as valuable as my dollar.


    My dollar will be used for un-subsidized real good gaming.

  • DMKanoDMKano Gamercentral, AKPosts: 14,978Member Legendary
    Originally posted by Scot   "usually around $10 mil of additional Dev cost to put in microtrans" - Come on it can't cost that much! It's a bloody cash shop not a new mini game. :)

    Yes that's on the cheap side - ask SoE, Trion and other companies that have large robust platforms how much money they spent on them and how many devs it took to develop. let alone the hardware to handle logging for metrics and analytics, and then business intelligence and monetization teams to look at player spending trends and make tweaks to keep the economy healthy. 

    Also you need to keep full transaction history for each player for PCI compliance, yes every cent ever spent must be tracked for every player.

    Microtrans are a bitch to do right - most folks don't realize this.


  • OmiragOmirag Pittsburgh, INPosts: 272Member Uncommon
    I would put money on F2P or B2P in 6 months. 8 at the most.

  • akuma696akuma696 New YOrk, NYPosts: 55Member Uncommon
    To me buy to play models seem more viable for the market these days, firstly you actually have a fixed income from the sales you make then you can always introduce the in game cash shop to provide revenue for server costs and labor. P2P is hard to succeed in because of the state of the industry.
  • keenberkeenber galwayPosts: 438Member Uncommon
    Originally posted by Volgore
    I'm going to buy and support it just for the P2P move. And to p*** off Mr. Aihoshi. DOWN WITH F2P!!!!111 HAHAHAHAAAAAAAAARRR!  

    I will buy it and sub just because I hate f2p but I can't play any game with cartoon graphics. Good news in ff14 and now this going sub I hope more follow.

  • logan400klogan400k Owings Mills, MDPosts: 68Member Uncommon

    I would like to see what the average F2P player spends on his or her games per month. I would then like to see what the average "F2P Only" player spends per month and whether they are actually saving money or not. Is there an initial heavy investment? Does it depend on how casual a gamer you are?


    With F2P companies would not be using it if they were not making money. In several cases the games seem to be doing very well. They would not be if people were not spending money. In fact I dare say going F2P has become a money making tactic. Which of course means its not free for those players who chose to spend money.


    I dunno, I think the whole F2P vs. B2P vs. Sub is more a mental game with the player base than anything. Companies would not use a model where they did not make money. Players would not play a game that was not giving them everything they wanted and needed in an MMO. Who's fooling who?

    Just My 2 Lunars

  • SovrathSovrath Boston Area, MAPosts: 21,639Member Epic
    Originally posted by orbitxo

    tons of games come and go and now that its beign pushed to 2014 along with other mmos due at that date- they have alot to compete agaisnt-including F2p and B2p. yes, itll be awsome at first, but  your bank account wont think so.  

    lol our bank account? The amount that these games charge per month for a sub is about the price of a good  lunch.

    The things is; and what has been said by another developer, f2p or "b2p with cash shop" doesn't guarantee you a steady"ish" revenue. You never know what you will be getting month to month.

    At least with a p2p the players are more steady and as long as they are clear (and by that I mean realistic) on their demographic and what the game can deliver they will be fine.


    Now, having said that, my thought is that they very well could be going the p2p route just to get a large influx of money and if subs drop drastically they can pull the f2p option out of their hat.

    But let's not pretend that $15 per month is something that is a large amount of money. Even over the long term. It's a pittance compared to what most of us spend on "anything" over the course of a year.

  • OzmodanOzmodan Hilliard, OHPosts: 8,161Member Rare
    Originally posted by doug200463
    I have to agree with Vorch, subscription games are obsolete.. idc if you can grind and buy time with in game gold.. still have to pay a sub... time/money.. Ill stick with my f2p/b2p games... too many good games out there that dont require a sub, to mess with one that has a sub.. plain and simple.  

    Tell that to Turbine and EA, their games still thrive on subs, sure the dabblers still play free, but those that enjoy the game sub and that includes a lot of the everyday population.

    I think this is a good move, it tells the world this is no fleeting f2p game we are playing with the big boys.  I really dislike item shops and the constant need to purchase from them.

    For all the hoopla about the b2p model in GW, the game still almost requires purchases in the item shop to really enjoy it, hence it really is not b2p at all, just another f2p game that requires an initial investment. 

  • Psion33Psion33 La Crosse, WIPosts: 248Member

    Don't get me wrong, I do support F2P games sometimes. First I check and double check to ensure no one else playing that game can get to "max level/gear/dungeon" without paying...something.


    If it meets the criteria, sure, I'll download it and give it a go. If it however lets a single person "skate by" then that game is uninstalled and down rated faster then I can blink an eye. :)

  • IceAgeIceAge SomeWhere In .. RomaniaPosts: 1,442Member Rare

    How in the hell, you call yourself gamer, and saying that you'll not play it if it's not F2P. You call yourself gamer, and say that there are a dozen of better games out there ( F2P ), then WildStar? If so, WHAT are you doing here? Go play your "dozen better" F2P titles, and leave WildStar to gamers.

    Having saying that, this is not targeted to those who said that they don't feel attracted to WS. Those I understand.


    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • LobotomistLobotomist ZagrebPosts: 5,497Member Rare
    Sub based themepark game ... yea, how about that ...

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