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People wonder why I avoid the mmorpg.com forums like the plague. That is, until they give them a try themselves lol
I've met many of the mmorpg.com staff and they have all been incredibly decent human beings. It's just the forums are... Well really... kind of... a toilet. But as in real life, toilets are necessary aren't they.
Overall, although not a whole lot of people know about the game, I've made my peace with that. It was always a niche project from the beginning and I neither expected the general population to "get it" nor did I need them to.
Good things don't need to tell you they're good. When you experience it, you know what it is, and so I do my best to not come around here "tooting my own horn", because the satisfaction I get from this little project comes in the facts I am reminded of each day:
As far as the occasional comment about the engine is concerned, it always gives me a chuckle because in my mind, I imagine whomever it is sitting down and thinking, "Oh boy, it looks so easy to make this X game with that Y engine!", then ten months later they're realizing that all engine makers make impressive claims about "how easy it is to use their software" to sell their product. That's how the industry works.
What will happen if the kickstarter doesn't succeed?
I get asked this a lot and to be honest before the kickstarter campaign, I didn't know half of the things I now know about Kickstarter. For starters, did you know that with the biggest and baddest crowdsourcing site on Earth you can't contribute with paypal? Dead serious. It's like going back in time to 1995. On Indiegogo over half of our contributions came from paypal, so this is obviously hurting us, I'm fully aware.
Regardless, the worst case scenario is the same as the last campaign, and any future ones to come: You cowboy the @#%& up and continue on.
Business as usual.
The crowdsourcing campaigns simply make progress go one hell of a lot faster. The proof of that is in the insane amount of progress accomplished between our last one in April and now. It's that level of progress I want to continue on and that's why we're doing it and will continue to do it.
The difference, the BIG difference is, that for the very first time in its history, Divergence HAS happened. Regardless of it's state, anyone on earth can log in right now and do some crazy stuff that you can't do in any other mmo that i've been made aware of.
Right now we've suspended all further development of the placeholder placement systems and are bellowing full-steam into the integration of our former inventory system, paving the way for really expansive combat and customization. It's simply a matter of transposing code from the prototype project to the new "final" one which has different requirements, which means man hours, which means i/we need this campaign to make it work sooner rather than later, so I couldn't be more appreciative of those choosing to help us finance and promote the project.
The server comes back online in less than an hour and I was hoping to have a few more tree types, assets, and Ferrocrete materials for people to build with while we work on the other systems so I need to get back to work.
As always thanks for your support dudes. Even with the state of kickstarter, things have never been brighter for this project. Hope to see you ingame