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Phosphor Games has announced a new urban survival-horror game, Nether, and that it will be released in Fall 2013. Nether players are charged with battling and surviving in an effort to discover the source of the apocalyptic destruction that tore the world apart.
“Our team has a strong and varied background that includes the creation of post-apocalyptic titles, so we’re really excited about Nether,” said Chip Sineni, Creative Director at Phosphor Games. “Our focus is to veer away from some of the ‘traditional’ survival-horror offerings in order to provide something new for the genre, with a great urban setting, a different type of story and an experience that excites us as fans and will be something definitely fresh and new for gamers.”
In Nether, players are thrust into a decimated, post-apocalyptic city where the remaining human population has degenerated into a chaotic state of lawlessness. A pervasive sense of evil looms over the land as people struggle to survive and rumors circulate of vile, demonic creatures that roam the cities to claim any souls still living. As one of the few remaining survivors, players must decide if they will Prey or Pray as they use skill and cunning to obtain food, weapons and other supplies necessary for existence while trying to determine whether or not to approach and trust other players or go at it solo.
Find out more on the Nether site.
Comments
Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!
It's typical of most websites when a game is just announced.
I don't want to be on of "those guys", but this seems suspiciously similar to the WarZ, which was just a gank fest. Plus it's working off of the Unreal Engine, so unless they wrote some pretty stellar network code themselves, there aren't going to be very many people on each server.
I can not remember winning or losing a single debate on the internet.
Smile
Yeah, but "Find out more on the Nether site."
Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!
http://www.youtube.com/watch?v=QrZbv5F6rp0&list=WLE9068013843D10DC
Let's party like it is 1863!
I think the FOV in most games is pretty much in alignment with the tunnel vision of MMORPG gamers. Game developers apparently know their audience well.
I was thinking the same thing. This game looked interesting to me at first glance, but the whole FFA flavor of it kills any potential immersion for me.
What a shame. Back to looking for an MMORPS to settle down in for me.Waiting for: Citadel of Sorcery. Along the way, The Elder Scrolls Online (when it is F2P).
Keeping an eye on: www.play2crush.com (whatever is going on here).
Then we have different views of realism/fun my friend.
The video a person posted here showed something I really hate, you go in a tower to try and find something valueable, fight some monster (In this case) then a douchebag watching all the scene from top after the other dude kills the monster and goes to loot the stuff kills him to have everything for himself.
Dayz was ruined by people and hackers, a game were the zombies were supposed to be the main threat turned into a mass deatmatch mode between players and zombies being an afterthought.
Same for Warz/Infestation, but at least in that I am able to join a low populated server and try and stealth my way and store what I find in safe zones so if I die I'm not empty handed and need to start from fresh again.
These types of games always turn different then what it's advertised.
As long as a good lore based reason for prohibiting FFA PvP is provided and friendly, consensual dueling is allowed, I don't see why the prohibition of non-consensual PvP is immersion breaking.
Really, it's a matter of personal taste. I just don't find FFA PvP fun. You do. And perhaps this game is meant to cater to your niche. To each his own.
Waiting for: Citadel of Sorcery. Along the way, The Elder Scrolls Online (when it is F2P).
Keeping an eye on: www.play2crush.com (whatever is going on here).