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Call the ambulance WoW under 8 million subs now

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  • stayBlindstayBlind Suwannee, GAPosts: 527Member
    Originally posted by Jean-Luc_Picard
    Originally posted by Cirin

    Every game starts at end game.

    <--- My avatar once again applies.

    Every game can be played in many different ways.

    Actually, in my opinion, this is the worse WoW has done to the genre... make people think only "end game" matters. EQ started it, WoW made it widely popular so that many MMO players think it's the only way to play such a game.

    QFT

    I was under the assumption that every game starts when I launch it.

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • petrus4petrus4 MelbournePosts: 14Member


    Originally posted by hmulasmajic The game has been out for almost 10 years, and just about every MMO company is dying to know what they can do to replicate Blizzard's success.  It still has more subscribers than almost every MMO combined even though it is one of the oldest MMOs out there. It is has turned a profit every single year and therefore it is a  commercial success.

    This is yet another classic trolling argument, which has been made every year since at least TBC.

    What this argument has in common with the last one, is that it does not address the grievances which people have, and it does not even intend to. The only real point of it is to allow the person making it, to feel smug.

    The size of WoW's subscription base, is irrelevant for the purposes of what we are talking about. WoW being a commercial success, is not so much irrelevant, as it is indicative of some of the very problems we are talking about.

  • simsalabim77simsalabim77 Somewhere, CAPosts: 627Member Uncommon
    Only 8 million subs? Shit, may as well just close it down now. Only on this website is a game in trouble when it still has 8 million subs. Get a grip on reality and realize WoW is going to be around for a long time to come with or without you. 
  • MukeMuke BredaPosts: 2,165Member Uncommon
    Originally posted by coretex666

    It reached final stage of its product life cycle.

    Every product does eventually, so it is not some rare phenomenon. The length of the lifecycle is what I find extraordinary in case of WoW. It has been out for a decade and it is likely to keep going for many more years. Of course the playerbase will be SIGNIFICANTLY lower than it was at its peak or even than it is now.

    I believe it can remain a profitable product for a long time. However, the revenues will likely lose some zeros. It is nothing Blizzard would not expect. The question is, do they have anything that will help them maintain as much of their market share as possible? I always thought TITAN was supposed to serve this purpose. At this point, it seems rather unlikely.

    From business / economic perspective, it will be interesting to watch Blizz in following decade. I am quite curious how much of their market share will they manage to hold without their only "Titan" which is currently WoW.

    WOW is a typical MMO with many servers, so a decline in playerbase does not hurt the player much.

    The remaining community does not need much to have the feel of a healthy game, they could just merge everything into 1 server at the end and you still feel like it is very populated.

    SWG ran on life support for years with a cashshop and minimal tech support while still making some money, so this game could go on for another decade for the niche player if they really want it.

    If they want to turn this around they really have to make a U-turn and introduce a much needed upgrade to the engine.

    But they can't keep those numbers in the end, it's a anomaly at the right time when it went Live.

     

     

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • petrus4petrus4 MelbournePosts: 14Member


    Actually, in my opinion, this is the worse WoW has done to the genre... make people think only "end game" matters. EQ started it, WoW made it widely popular so that many MMO players think it's the only way to play such a game.
     

    The only real goal that most people had where WoW was concerned, in the end, was epeen; basically using the game as a means of either shoring up their own lack of self-worth, or obtaining narcissistic supply, however you want to look at it.

    The way they felt that they needed to do that, was to try and make themselves unique in some way; to do something that nobody had ever done before. That was the entire reason why "server first kills," existed, and it is also the reason why in the end, everyone rushed through the content as fast as they possibly could.

    Nobody cared about the content. Nobody was playing the game because they actually enjoyed it, or really wanted to be there. The only objective that anyone had, was to find something within the game that nobody else had ever done before, so that if they did it, on a temporary basis at least, everyone else would think that they were awesome.

    It is the same with ARPGs now as well, at least as far as the forums are concerned. Borderlands 2 doesn't suffer from this so much, but it is probably the first ARPG which doesn't. The people on its' forums aren't complete assholes; they're actually fairly decent, for the most part.

    The Torchlight 2 forums were badly infected with the disease, though. The only goal there was to come up with that one character build that everyone else would bow down and worship, and therefore also the sad, basement-dwelling excuse for human life that had come up with it. As a result of this, you also tended to be viciously abused if it was discovered that you weren't using an approved spec.

  • luro16luro16 moline, ILPosts: 86Member
    So it still has 7.5 million more subscribers than the next most popular sub based mmo?
  • simsalabim77simsalabim77 Somewhere, CAPosts: 627Member Uncommon
    Originally posted by petrus4

     


    Actually, in my opinion, this is the worse WoW has done to the genre... make people think only "end game" matters. EQ started it, WoW made it widely popular so that many MMO players think it's the only way to play such a game.
     

     

    The only real goal that most people had where WoW was concerned, in the end, was epeen; basically using the game as a means of either shoring up their own lack of self-worth, or obtaining narcissistic supply, however you want to look at it.

    The way they felt that they needed to do that, was to try and make themselves unique in some way; to do something that nobody had ever done before. That was the entire reason why "server first kills," existed, and it is also the reason why in the end, everyone rushed through the content as fast as they possibly could.

    Nobody cared about the content. Nobody was playing the game because they actually enjoyed it, or really wanted to be there. The only objective that anyone had, was to find something within the game that nobody else had ever done before, so that if they did it, on a temporary basis at least, everyone else would think that they were awesome.

    It is the same with ARPGs now as well, at least as far as the forums are concerned. Borderlands 2 doesn't suffer from this so much, but it is probably the first ARPG which doesn't. The people on its' forums aren't complete assholes; they're actually fairly decent, for the most part.

    The Torchlight 2 forums were badly infected with the disease, though. The only goal there was to come up with that one character build that everyone else would bow down and worship, and therefore also the sad, basement-dwelling excuse for human life that had come up with it. As a result of this, you also tended to be viciously abused if it was discovered that you weren't using an approved spec.

     

    The entire premise of your post is that most people play WoW and games like it for reasons of ego instead of playing because they actually enjoy the game. Where do you people come up with this shit?

  • petrus4petrus4 MelbournePosts: 14Member


    The entire premise of your post is that most people play WoW and games like it for reasons of ego instead of playing because they actually enjoy the game. Where do you people come up with this shit?
     

    Close to a decade of observation. Also, not everyone plays for reasons of ego. It's actually only around 5-10%; that being the 5-10% who either use the forums, or produce YouTube videos, for the most part.

  • TamanousTamanous Edmonton, ABPosts: 2,125Member Uncommon
    Originally posted by Vocadi

     Health bubbles ala Diablo 3 drop of mobs, and I can get experience boosting buffs and gear around every corner.

    They drop from the Monk class passive. They do not drop from every mob or any other class.

     

    Yes the game is made for the casual in mind now. I must say there is far more emphasis on story this expansion than ever before. Tons of voice acting. I found the classes to be more defined than before and sometimes even more complex to play due to each spec often having 3rd and sometimes 4th mechanic despite the loss of traditional talent trees which were limited in choice anyway.

     

    Class skill disparity is still quite the extreme. Paladins are still capable of being played by children with helmets. Hunters still do 70% of their damage between auto attack and arcane shot for those players who want to compete but only hit 1 or 2 buttons. Yet some classes require 10-15 button rotations to come even close ... and hold the interest of some players (perhaps even like me).

     

    Vertical scaling is through the roof. Item levels are ridiculous. Each expansion you level through offers such better gear than greens are far better than the previous best purples. The side affect of this is that open world pvp simply cannot exist. Ignoring the fact that the majority of the players in game rarely even enter the open world (because they queue dungeon runs to level) there still cannot be open world pvp when a level 90 can kill any other player in game pre-80 with one auto-attack hit. Good luck finding a fare fight.

     

    Sadly the game pretty much is a waste of time prior to the last 2 expansions. Honestly new characters should just log into the game at level 80. Cata content is easy and supply the learning curve. Panda content is about the difficulty old players once knew the game at. Anything before this is a pointless grind and so easy it makes you wonder why you are forced to do it. Yet they still make new zones and keep throwing new gear at you while the old world (even though it's redone) remains pointless. I'd prefer them to phase the entire world so players leveling never get to see end game players at all. Once you hit current content the entire world should be in a new phase and content difficulty raised to match end game content. All the level 85+ would be amongst themselves and have endless content. Leveling players have no place in game community any more anyway. They are just expected to shut up and level to current content anyway. No help is offered even by guilds. Queue up and shut up is the new motto.

     

    Bliz continues to copy everyone around them and the next patch is more of the same. It is simply Bliz's take on an open world questless zone ala GW2. I imagine it will be quite different but Bliz simply adopts/borrows systems rather than develop their own ideas. The company is built on this.

     

    What Wow is now is a game you can play with some real life friends and not require dedicated, massive guilds with tight raid schedules. This appeals to a great many players. Bliz still tries to cater to everyone but does so by splitting differing interests into their own sub-communities and has effectively made  their game world a pointless place the venture into. If you enter the game thinking it's the Wow of old you will be disappointed. You have to play it for the game it has become. Only then will you find any fun in it. Many still do it seems.

    You stay sassy!

  • petrus4petrus4 MelbournePosts: 14Member


    Originally posted by simsalabim77

    What does that have to do with you thinking "most" (your word not mine) of WoW players play for ego instead of playing because they enjoy it?


    Then why was so much emphasis put on "server firsts," practically as soon as WotLK came out, which, while still an issue, had never happened as quickly or to the same degree, prior to that?

    Why, as soon as people started levelling towards 80, if they weren't at a given point by a given time, they were told to "get with the times," because of the degree to which other people were rushing?

    Why was there so much noise in the forums about players arbitrarily deciding who had or had not "earned the right to experience the lore," where the Illidan scripted fight was concerned, at the end of TBC?

    I'm not making stuff up. I'm saying things that you don't want to hear. There's a difference. I'm possibly also talking about people who, by some chance, you just happened to somehow avoid, but that doesn't mean that said people were a minority, or even if they were, that they were not vocal.

  • simsalabim77simsalabim77 Somewhere, CAPosts: 627Member Uncommon
    Originally posted by petrus4

     


    Originally posted by simsalabim77

     

    What does that have to do with you thinking "most" (your word not mine) of WoW players play for ego instead of playing because they enjoy it?


     

    Then why was so much emphasis put on "server firsts," practically as soon as WotLK came out, which, while still an issue, had never happened as quickly or to the same degree, prior to that?

    Why, as soon as people started levelling towards 80, if they weren't at a given point by a given time, they were told to "get with the times," because of the degree to which other people were rushing?

    Why was there so much noise in the forums about players arbitrarily deciding who had or had not "earned the right to experience the lore," where the Illidan scripted fight was concerned, at the end of TBC?

    I'm not making stuff up. I'm saying things that you don't want to hear. There's a difference. I'm possibly also talking about people who, by some chance, you just happened to somehow avoid, but that doesn't mean that said people were a minority, or even if they were, that they were not vocal.

     

    I don't know why more people were interested in server firsts around the time of WoTLK, but I'm guessing it had something to do with raiding being more accessible than it had been previously, and the population was larger than ever before. When a community of people are doing the same thing and success is measurable, competition occurs naturally. Competition is a part of being human. That doesn't mean most people were driven to play WoW because of their egos or because they had a character flaw. It's a hilariously arrogant assumption that most people who compete in PVE content do so because they lack self-worth or have a need to feed their ego. Out of eight million players, you think that the majority cares about any of that stuff?

     

    In your first post you said that "most" players primarily care about ego stroking. In a later post, you said 5-10% based on 10 years of personal observation. Now you're bringing forum posting up when you already argued that very few players bother to post on forums. In any case, I'm done talking with you as you can't seem to consistently talk about any single point for more than a post. Have a good day.

     

  • hmulasmajichmulasmajic adasdasd, ILPosts: 27Member
    Originally posted by Jean-Luc_Picard
    Originally posted by maji
    Well, as was to be expected, there'd never be "the wow killer". Over time, the game would just bleed users. New players would be put off by the graphics, existing players would try out other games. Still, 7-8 million users is a number that other games would wish for (exist maybe DOTA 2 or something), especially subscription based games.

    Time is the ultimate predator that kills everything human made, including WoW... and of course including the humans themself ;-)

    Best post in this thread. 

    I feel like a lot of people who are so into video games the "no lifers" we call them have just been hit with a dose of reality. They've maybe spent so much time playing games they never realized how old they've gotten or how much of life is going by so quickly. 

    Once they see all this news about WoW losing millions of subscribers it causes them to panic because at one point WoW had what over 12 million people stable? And everyone playing felt like they had found the perfect place to live life. The entire "no life" phrase pretty much came from WoW addictions. There is a huge panic now because "omg teh best mmo is DYING" and there is nowhere else to go right now.

    Sad truth is WoW is still the best place to go if you want to feel like you are playing a massive MMO and with so many people leaving in hordes and nowhere else to go people are just freaking out. 

    Video games die.

    My favorite video game Phantasy Star Online for the Gamecube eventually had its servers shut down and it was pretty depressing all the people I met and knew on that game were gone. But in the end it was just a video game. It happens.

     

  • SukiyakiSukiyaki GreenwichPosts: 1,398Member Uncommon
    Originally posted by sado2020
    I think wow's the odd duck.  It'll be a good while before they start feeling crippled about the sub loss

    Their Chinese publisher must be already feeling crippled for a while.

    In the 1st quarter Chinese "subscription" based MMORPG sales besides WoW grew but declining WoW sales set them back to a overall loss.

    In the latest 2nd quarter Chinese "subscription" based MMORPG sales grew again, but only slightly because further WoW losses set them back again.

    The free expansion release in China last year could only slightly hold the decline back for a few days.

    Its a myth or even fabricated lie that F2P games would be replacing the widely spread time credit based P2P games (also refered to as subscriptions vy Blizzard) out of the Chinese market. The Chinese "subscription" market mainly has given signs of growth.  The F2P market just grew many times larger and more profitable than ever seen. Asian remained stable aside from the speeding up decline of Tera and WoW and setback for ArcheAge in China.

     

    For a global perspective, aside from the prospectively defered revenues from MoP box sales as specified in the financial reports, WoW earnings are down to the lowest point ActivisionBlizzard and Vivendi ever had to report for WoW since 2007. WoW dropped to pre-Burning Crusade status on the financial side. The side that Blizzard feels most pain from.

    To bring this into a apparently popular context. WoW now "only" earns a bit more than twice as much as 15 year old Lineage 1 does alone. Unfortunately we dont have many more gamespecific breakdowns for other known bigger title, but only accumulated revenues of their category per publisher to compare them to.

    Contrary to some grave delusions WoW is not even as large (neither financially nor in active accounts) as the remaining "subscription" based MMORPGs the the industry, leave alone the last, multiple times bigger or bigger than F2P or B2P included, as still very often proclaimed, when it was never true that WoW even had a majority holding in the industry at all. It was just the only one making 10 more fuzz about the same numbers as any other. In cooperation with deliberate ignorance and poor information of some fans.

  • FaelsunFaelsun Brandon, MSPosts: 492Member
    Who cares it was a great game in its prime, at least for what it was. I played up to patch 3.3 from Vanilla and personally think everything after BC was trash but even in its .. highly degraded and sad state, its still better than most of the trash out there, at least as far as themeparks go. I would even play it again it I were not so ...... dismayed by the hatchet job they did on the skill system. over simplistic, I think thats one of the reasons they are losing subs not that the game is old, they just kept placating the younger players and this is the end result. 
  • onlinenow25onlinenow25 San Diego, CAPosts: 275Member
    Originally posted by RollieJoe

    What's ironic is that if ANY other MMO "fell" to WoW's current number of subs, it would be considered amazingly and unbelievably successful. 

     

    "EVE's only got 7.7 million active players now, doubt it will last much longer."

    "A little less than 8 million people playing Darkfall now, better shut it down."

    "Wakfu just announced they are barely over 7.5 million players.  Definitely dying."

     

    See how ridiculous these statements are?  For a non-F2P game to have these kind of numbers its nothing but spectacular. 

    There in red lies the problem with how you are looking at the decline in WoW.  You compare it to other MMOs, and as a company that looks for investors it could care less how well its doing compared to the next MMO they only care about how they are doing and if they can get investors.

     

    Next the orange is you assuming that this thread is a doom and gloom thread instead of what it actually is.   An analysis of a trend with a possible solution in this case to fix the trend.

     

    Its pretty clear that WoW still makes a ton of money but that is relative to the company.  For Blizzard it looks really terrible. Diablo 3 didn't keep enough peoples interest and probably isn't sustaining the amount of projected income they expected to make.  Yes it still has 'many' people playing, but compared to how many boxes it sold its player retention is about 25%.  Last I heard they had about 3 million different users a week.  Out of 12 million boxes thats 25% which is pretty terrible for a game ment to retain more.

     

    And HotS didn't sell worth a mention like Blizzard likes to do.  It sold 1.1 million in the first 48 hours but I just spent 20 mins looking for its sales to date and well, I couldn't find anything.  Considering Blizzard 9 times out of 10 releases that kind of information tells you that it didn't do well to them.  (if someone can prove me wrong ill be happy to admit defeart about how HotS sold)

     

    What this hurts for Blizzard is their investors, not to mention as of current they have no new expansions or games coming out in the for seen future also hurting the chance investors will invest into them.  The Hearth Stone TCG might get them some investors but I have not heard much about it since its announcement.  

     

    In blue is you answering your own question with your own made up quotes.  Everything pertaining to loss of subscribers and subscriber/player numbers is all about the perspective of the company and what the company projected profits for the quarter are suppose to be.

  • Kevyne-ShandrisKevyne-Shandris Hephzibah, GAPosts: 1,946Member
    Originally posted by simsalabim77
    Only 8 million subs? Shit, may as well just close it down now. Only on this website is a game in trouble when it still has 8 million subs. Get a grip on reality and realize WoW is going to be around for a long time to come with or without you. 

     

    In WoW the game is scaled for 10+ million players. Other games are not. So when you want to play some BG, LFG or LFR if the game doesn't have 10+ million players, you're waiting +45 minutes to do those groups. There's not enough players to go around.

     

    When factions boycott specific BGs, for example, it can take 3hrs to get a group. That's how bad it has become without the population.

     

    At the height of WoW's popularity, when it had 12 million players, dungeon queues were almost instant. Had to clean bags before even grouping, or it'll be too late, queues were <3 minutes. Same with BGs filled with people...not bots or 30 multiboxers. Trade chat was jumping with 24/7 ICC raids, even at 3am. Those guys on Oceanic could raid reasonably even.

     

    WoW is a huge game. It has to have millions for it to operate even. Folks aren't understanding this, they're comparing WoW to games that's happy with 500k populations and scaled for that traffic (EvE's a great example, it's servers can't handle the load of 2k players in a zone. To get it to work for the big fleet  PR, the devs have to be notified of which zone is going to have a fleet -- in advance -- to optimize it. They optimize it via reducing resources from other nodes, so folks are in 80% TiDi. Could you imagine WoW being operated with Ghostcrawler et al having to be awake at 3am to reroute server resources so X and Y and Z guilds can raid Origimarr???). The scale here the other games don't compare.

  • rojoArcueidrojoArcueid hell, NJPosts: 6,753Member Uncommon

    call the ambulance, WoW still has more players than all the failed sub based mmos turned f2p combined. Lame post is lame. I just read the title and had enough.

     

    /facepalm

    image
  • Kevyne-ShandrisKevyne-Shandris Hephzibah, GAPosts: 1,946Member
    Originally posted by rojo6934

    call the ambulance, WoW still has more players than all the failed sub based mmos turned f2p combined. Lame post is lame. I just read the title and had enough.

     

    /facepalm

     

    More players in long queues, because it doesn't have enough players to operate properly.

     

    My sis couldn't complete LFR last night -- in all of 7.7 million players -- couldn't find 4 healers. Folks had to abandon the raid.

  • rojoArcueidrojoArcueid hell, NJPosts: 6,753Member Uncommon
    Originally posted by UNATCOII
    Originally posted by rojo6934

    call the ambulance, WoW still has more players than all the failed sub based mmos turned f2p combined. Lame post is lame. I just read the title and had enough.

     

    /facepalm

     

    More players in long queues, because it doesn't have enough players to operate properly.

     

    My sis couldn't complete LFR last night -- in all of 7.7 million players -- couldn't find 4 healers. Folks had to abandon the raid.

    flawed match making systems dont reflect game population. When an Assassins Creed game launches a lot of people (a lot!) play the multiplayer and the shitty match making from Ubisoft is abysmal and rarely finds a match. WoW's match making could be better as well since they have a lot more people and cross server matching. I have the same issues you mention on both medium, high, and full servers.

    image
  • bestman22bestman22 live oak, FLPosts: 90Member

    While I loved wow for a long while, I just cannot stomach the endless questing now to bother leveling characters up to do what I really enjoy, the dungeons and raiding.

     

    I resubbed at the start of panda and got a panda to northrend and my death knight to level 87... but after 2 to 3 weeks and almost 3 to 400 quests completed in pandaria and I still was not 90, then realizing I had to do these same exact quest lines on druid, shaman, warrior, warlock, paladin... and I was all ready bored to tears just on one character, because I dont care about the lore, or reading quest text or any of that stuff, I just want to group and do heroics.

    I absolutely loved Lich King expansion, raided all the way through it.  I quit during first week of Cataclysm though I did get several characters to max level (funny how I managed to get to 85 in deepholm on most of my characters yet in pandaria 3 or 4 zones in and still not even 88) in the first weeks during that expansion, that expansion it was not the endless questing, in fact that was quite painless.... what was painful was 3 hours trying to complete 1 dungeon... over and over and over.  That caused me to leave the game the first time.

    Pandaria dungeons seem better but I cannot put up with doing thousands of quests to get all my characters up to the point of being able to run heroics and raids.

    I do not believe there is anything that can be done to make me buy another expansion.  I just do not like the design idea that says you have to add endless grinds before you can actually do what you want to do.

    How many people actually play WOW get to max level and delete the char just to do the quests again... what is the goal in an MMO? It has always been get to max level and start running dungeons and such, then raid.  Maybe if they did an expansion with no level increase and just gear level requirement dungeons, or just add other ways to advance you character without having to endlessly grind stupid quests.

     

    Personally I am kind of looking forward to trying out EQN, I loved EQ1,  and now a world with no levels at all, just abilities that you can quest for and gear as well sounds great... options, sandbox, no hand holding get what you want and then do what you want without being required to kill 20 rabbits endlessly just to get to the point where you can actually join the real game (end game).  It really does sound good to me right now.

    Maybe I am just lazy, but its my time and my money, I just dont feel like running on a hamster wheel after an end level that constantly gets pushed further down the road from to prevent you from progressing for a few weeks per character so they can filch a bit more money in subscriptions.

  • xxtriadxxxxtriadxx TherePosts: 134Member Uncommon

    This is kinda akin to those posts you see by Leftist telling us all FOX NEWS is dead!

    Wow will have another expansion or two and remain relevant for 5-10 more years...WoW is far far from dead or dying its just old.

    They can do nothing to Wow from this point on and it will remain relevant and successful for years and years.

  • STYNKFYSTSTYNKFYST Sacramento, CAPosts: 290Member
    Originally posted by rojo6934
    Originally posted by UNATCOII
    Originally posted by rojo6934

    call the ambulance, WoW still has more players than all the failed sub based mmos turned f2p combined. Lame post is lame. I just read the title and had enough.

     

    /facepalm

     

    More players in long queues, because it doesn't have enough players to operate properly.

     

    My sis couldn't complete LFR last night -- in all of 7.7 million players -- couldn't find 4 healers. Folks had to abandon the raid.

    flawed match making systems dont reflect game population. When an Assassins Creed game launches a lot of people (a lot!) play the multiplayer and the shitty match making from Ubisoft is abysmal and rarely finds a match. WoW's match making could be better as well since they have a lot more people and cross server matching. I have the same issues you mention on both medium, high, and full servers.

    ^ THIS is what is wrong with the trinity ppl...yet we all want it back....right?

  • JC-SmithJC-Smith Chiang MaiPosts: 412Member Uncommon
    You can't stay the king of the hill forever. Wow had an amazing run, and it's now slowly going downhill. I'm sure most games would love 8 million subscribers though.
  • Kevyne-ShandrisKevyne-Shandris Hephzibah, GAPosts: 1,946Member
    Originally posted by rojo6934
    Originally posted by UNATCOII
    Originally posted by rojo6934

    call the ambulance, WoW still has more players than all the failed sub based mmos turned f2p combined. Lame post is lame. I just read the title and had enough.

     

    /facepalm

     

    More players in long queues, because it doesn't have enough players to operate properly.

     

    My sis couldn't complete LFR last night -- in all of 7.7 million players -- couldn't find 4 healers. Folks had to abandon the raid.

    flawed match making systems dont reflect game population. When an Assassins Creed game launches a lot of people (a lot!) play the multiplayer and the shitty match making from Ubisoft is abysmal and rarely finds a match. WoW's match making could be better as well since they have a lot more people and cross server matching. I have the same issues you mention on both medium, high, and full servers.

     

    If there's not enough players to match make to begin with, that's the issue.

     

    You can time this when there's a push (like the BG boycotting, that drove AV queue times to 3hrs).

     

    Match making has to have the players in queue to even match.

  • Kevyne-ShandrisKevyne-Shandris Hephzibah, GAPosts: 1,946Member


    Originally posted by STYNKFYST

    ^ THIS is what is wrong with the trinity ppl...yet we all want it back....right?



    Trinity is fine. Game design and mechanics are not.


    Blizzard went too far promoting a model that doesn't work well in 2011+. That tunnel vision is what's holding the game back, not the trinity play style itself.

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