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NCsoft quarterly report is out... not looking good for gw2...

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  • SoMuchMassSoMuchMass Member Posts: 548
    Originally posted by Celcius
     

    Once again avoiding the facts. "I won't read your facts" is a great argument. NC Soft keeps the money Anet makes and then reinvests it into other games? Where did you get that idea? Facts? Oh wait, you don't base your argument on those, you base it on speculation. I guess ArenaNet just takes the money they earn and hands it directly to NC Soft. Man I would have loved to see that contract. Okay Colin, sign on this line of the contract that says "100% of the money we make off this game goes to NC Soft. If we like what we see, we may give it back to you".   I looked at your post history, seems you are just one of those people who hate on GW2 just to hate it.

    Seriously if you don't think its gonna keep going the way it is going, you don't need to keep attacking it; it will fail on its own. It doesn't need your help. Hell, it doesn't need me and all the other white knights in this thread to come defend it, I just love getting a kick out of people like you. 

     

    If I saw facts I would take them seriously, all I saw was random thoughts.  Actually NCSoft owns ANet, they can do whatever they want with the money.  ANet really has no say in the issue.  It isn't exactly a publisher/developer relationship as NCSoft are also the owners.

    Oh trust me, I love these type of discussions.   The feelings are mutual.

  • SoMuchMassSoMuchMass Member Posts: 548
    Originally posted by Meowhead
    Originally posted by SoMuchMass

    Also, page 10 or the report lists ANet's sales not just NCSoft' as a whole.  Hope this helps.

    Interesting.  You'll notice that 2 quarters before, when GW2 came out, there was a huge spike in the other subsidiaries as well.  A REALLY huge spike.  That was the only NCSoft game that came out in Europe then.

    Is NCEurope responsible for GW2 sales in GW2?  What's the explanation for this discrepancy?  That chart really doesn't explain what each subsidiary is doing.  It's not very helpful in a lot of ways. :(

    I'm sure people who actually invest in NCSoft and pay more attention could probably explain this better what all is going on.  I'm sort of curious.  Can you explain this?

    I sure can't.

    I just think it was a 4Q '12 jump (Holidays), same thing happened in 2012.   And will happen in 2013.

  • crashdxcrashdx Member Posts: 53
    Originally posted by Rockniss
    Originally posted by Xiaoki

    Guild Wars 2 went from $32.5 million the previous quarter down to $25.8 million this quarter.


    Why are the GW2 fans being so hardcore defensive?


    It didnt make as much money, its a fact.

     

    This is good news for everyone, if it remained successful we would have got more gw2 clones, we only need one of those, one is more than enough. Hopefully this next quarter it drops at least another 10 million annd with a little luck they will have shut servers down. Send the game world a message "We hate these crappy games, please stop making them!!!"

     

    You're right, those WoW clones are certainly all doing so well...oh that's right...

     

    What's the point in hoping that a game fail? So that everyone that enjoys GW2 and games like it will be forced to play a game like WoW and then complain about it not being GW2? Or for those people to just drop out of the MMORPG market completely? I know it's a scary thought that games will try to imitate GW2 and all

     

    That really goes for this thread too. The OP clearly is delighted in what he thinks is bad news, has confirmation bias, and continues to try and twist the numbers to say that GW2 is declining. Anyone that has played the game knows this is not happening. The fact that no servers have been merged/closed and that Anet is pushing out content faster because they were hiring a few months ago (maybe still are?) is the exact opposite of what happens in a failing MMO.

     

    It seems like the only people that care about this are those against the game and hoping for it to fail and go away. Even those that try to seem 'unbiased' stick around, try to twist facts, try to say that even though the servers are full they are still dead just beacuse...because they said so. Hopelessly wishing the game would just die for whatever reason.

     

     

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by SoMuchMass
     

    GW2 = 92,000 players in Sept '12

    GW2 = 7,000 players in July '13

    If you look at Raptr which has 20 times the sample of Xfire.  GW2 is the third most popular MMO in the West, after WoW and Rift.  I am guessing after this week it will be 4th after FFXIV:AAR.

    http://raptr.com/dashboard/games

    Wasn't a long wait, was it?  And who said anything about "dying"?  Declining? Sure.

    There is a similarly huge drop from WoW.  WoW is declining too. (100,000+ hours to 15,000 hours)

    Also.

    Why the hell does Rift have 50% more hours played than WoW?  I would think if Rift was the #1 game over WoW they'd be crowing about it more.

    I actually had to sign up on raptr.com to look at the figures. :P  Was trying to avoid it but couldn't find a way to look at the figures without signing up.

    Both XFire and Raptr are incomplete and not necessarily accurate sample groups, I wouldn't bother using them to prove how well ANY game is doing.  If you notice what I was saying, I just thought it was weird you'd use XFire as an example when it shows that WoW is declining nearly as much, and that GW2 declined to a comfortable second.

    Even if they're third behind RIFT, that's STILL pretty high up there, especially considering RIFT has had an expansion fairly recently AND a change to F2P which turns the entry barrier into 0, while GW2 still has a box price.

  • AeanderAeander Member LegendaryPosts: 7,836
    Originally posted by Meowhead
    Originally posted by SoMuchMass
     

    GW2 = 92,000 players in Sept '12

    GW2 = 7,000 players in July '13

    If you look at Raptr which has 20 times the sample of Xfire.  GW2 is the third most popular MMO in the West, after WoW and Rift.  I am guessing after this week it will be 4th after FFXIV:AAR.

    http://raptr.com/dashboard/games

    Wasn't a long wait, was it?  And who said anything about "dying"?  Declining? Sure.

    There is a similarly huge drop from WoW.  WoW is declining too. (100,000+ hours to 15,000 hours)

    Also.

    Why the hell does Rift have 50% more hours played than WoW?  I would think if Rift was the #1 game over WoW they'd be crowing about it more.

    I actually had to sign up on raptr.com to look at the figures. :P  Was trying to avoid it but couldn't find a way to look at the figures without signing up.

    Both XFire and Raptr are incomplete and not necessarily accurate sample groups, I wouldn't bother using them to prove how well ANY game is doing.  If you notice what I was saying, I just thought it was weird you'd use XFire as an example when it shows that WoW is declining nearly as much, and that GW2 declined to a comfortable second.

    Even if they're third behind RIFT, that's STILL pretty high up there, especially considering RIFT has had an expansion fairly recently AND a change to F2P which turns the entry barrier into 0, while GW2 still has a box price.

    Also, Raptr offered a huge deal on Rift (what was it - free Rift and expansion before the f2p conversion?) that has and will continue to skew the numbers for some time.

     

    Rift is THE free to play alternative to World of Warcraft. Of course it's going to be popular, especially with the recency of its conversion. It didn't even need the Raptr deal to help things along.

  • SoMuchMassSoMuchMass Member Posts: 548
    Originally posted by Meowhead
    Originally posted by SoMuchMass
     

    GW2 = 92,000 players in Sept '12

    GW2 = 7,000 players in July '13

    If you look at Raptr which has 20 times the sample of Xfire.  GW2 is the third most popular MMO in the West, after WoW and Rift.  I am guessing after this week it will be 4th after FFXIV:AAR.

    http://raptr.com/dashboard/games

    Wasn't a long wait, was it?  And who said anything about "dying"?  Declining? Sure.

    There is a similarly huge drop from WoW.  WoW is declining too. (100,000+ hours to 15,000 hours)

    Also.

    Why the hell does Rift have 50% more hours played than WoW?  I would think if Rift was the #1 game over WoW they'd be crowing about it more.

    I actually had to sign up on raptr.com to look at the figures. :P  Was trying to avoid it but couldn't find a way to look at the figures without signing up.

    Both XFire and Raptr are incomplete and not necessarily accurate sample groups, I wouldn't bother using them to prove how well ANY game is doing.  If you notice what I was saying, I just thought it was weird you'd use XFire as an example when it shows that WoW is declining nearly as much, and that GW2 declined to a comfortable second.

    Even if they're third behind RIFT, that's STILL pretty high up there, especially considering RIFT has had an expansion fairly recently AND a change to F2P which turns the entry barrier into 0, while GW2 still has a box price.

    I don't think its 100% accurate but it is the only sources we have.  And yes WoW is declining too, they have announced they lost millions of subs.  I use Xfire for trends month over month.  But Raptr is a better source as it has a significantly large sample, problem is they don't break out data by month like Xfire.

  • EudaimonEudaimon Member UncommonPosts: 116
    Originally posted by Meowhead

    Why the hell does Rift have 50% more hours played than WoW?  I would think if Rift was the #1 game over WoW they'd be crowing about it more.

    Trion ran a promotion for Rift on Raptr  - a free mount to Rift players signed up to Raptr.  Needless to say, Raptr saw a large increase in their number of registered Rift players.

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by SoMuchMass

    I don't think its 100% accurate but it is the only sources we have.  And yes WoW is declining too, they have announced they lost millions of subs.  I use Xfire for trends month over month.  But Raptr is a better source as it has a significantly large sample, problem is they don't break out data by month like Xfire.

    I won't bother to argue 'decline in revenue'.  That's in black and white for all to see.

    Decline in population since launch?  Willing to believe that too, though it's hard to get hard numbers on that.

    All I'm saying is that 'decline' <> 'not looking good for gw2'.

    They're still at a comfortable stage.  The earnings call called it 'stable'.  That sort of decrease on the B2P model is pretty much within expectations.

    Decline in profit?   Yes. 

    'Not looking good' is projecting.

    Being #2 or #3, while simultaneously being the =second most anticipated= MMORPG in China (Another NCSoft game being the #1 anticipated), and making that much money per year?  (Hint:  It's a lot of money, even now).

    Still in a pretty comfortable position.

    (Also, all the explanations of how RIFT got higher Raptr numbers with lots of incentives... like a free mount (Free mount just for signing up for raptr!  Easy!), shows just how horribly skewed these games can get really easily.  That makes the RIFT numbers completely unreliable.  'Raptr isn't 100%' is an understatement, to say the least)

  • SilentstormSilentstorm Member UncommonPosts: 1,126

    OMG drama mommas cut it out. Every and I repeat EVERY game. Loses profits towards the end of it's vanilla cycle. The games been out a year it's not surprising anyone now. So it won't set any sales records and will decline. That is the nature of the business.

    Everyone who wanted to buy it has anyone on the edge will and fuel current and future sales. The expansion will rekindle flames and the game will again peak. Then start to slowly taper off level then fall like it did now. Stop acting like this stuff doesn't happen in every game. For the past 20 years in MMO history.

  • AeanderAeander Member LegendaryPosts: 7,836
    Originally posted by Silentstorm

    OMG drama mommas cut it out. Every and I repeat EVERY game. Loses profits towards the end of it's vanilla cycle. The games been out a year it's not surprising anyone now. So it won't set any sales records and will decline. That is the nature of the business.

    Everyone who wanted to buy it has anyone on the edge will and fuel current and future sales. The expansion will rekindle flames and the game will again peak. Then start to slowly taper off level then fall like it did now. Stop acting like this stuff doesn't happen in every game. For the past 20 years in MMO history.

    Oh, but this time it must be different because "we" the MMORPG.com community don't like this particular game, right?

  • PiechunksPiechunks Member Posts: 136

    What any intelligent GW2 player should be asking themselves (if they care), is if  this will imply a change in living story content, and/or the release of an expansion.

     

     

  • SilentstormSilentstorm Member UncommonPosts: 1,126

    What you dislike or like doesn't matter here. And don't speak for the community, you don't have that right. It's plain economics and it's not rocket science. Or something for the OP to hype up like it unheard of to be happening. Only one game in the history of MMO's actually gained at the end of it's vanilla cycle.

    And that was wow's Transition into Burning Crusade. Same thing happens to cars, clothes , used console games. When the next big thing is announced it's current place holder or product becomes old news.

  • AeanderAeander Member LegendaryPosts: 7,836
    Originally posted by Silentstorm

    What you dislike or like doesn't matter here. And don't speak for the community, you don't have that right. It's plain economics and it's not rocket science. Or something for the OP to hype up like it unheard of to be happening. Only one game in the history of MMO's actually gained at the end of it's vanilla cycle.

    And that was wow's Transition into Burning Crusade. Same thing happens to cars, clothes , used console games. When the next big thing is announced it's current place holder or product becomes old news.

    Chill. You misinterpreted my post entirely - and that would have been an overreaction even if I had legitimately intended the comment that way. I LIKE the game and want to see it succeed. I was simply making reference to the closed-minded, antagonistic state of this forum's majority, which seems to involve seeing something they dislike, failing to use the two brain cells it takes to see what the actual problems of said thing are, and then twisting data (as done by the OP) to show how said product they dislike must be crashing and burning because its sales have been dwindling (just like every other MMO has at the end of its vanilla year, with the exception of WoW). 

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by bcbully
    So in terms of revenue it's doing about the same as AION. 

    Or double of what blade and soul does.

    Of course AION is very big in Asia where GW2 has no presence yet.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Meowhead
    Originally posted by SoMuchMass

    I don't think its 100% accurate but it is the only sources we have.  And yes WoW is declining too, they have announced they lost millions of subs.  I use Xfire for trends month over month.  But Raptr is a better source as it has a significantly large sample, problem is they don't break out data by month like Xfire.

    I won't bother to argue 'decline in revenue'.  That's in black and white for all to see.

    Decline in population since launch?  Willing to believe that too, though it's hard to get hard numbers on that.

    All I'm saying is that 'decline' <> 'not looking good for gw2'.

    They're still at a comfortable stage.  The earnings call called it 'stable'.  That sort of decrease on the B2P model is pretty much within expectations.

    Decline in profit?   Yes. 

    'Not looking good' is projecting.

    Being #2 or #3, while simultaneously being the =second most anticipated= MMORPG in China (Another NCSoft game being the #1 anticipated), and making that much money per year?  (Hint:  It's a lot of money, even now).

    Still in a pretty comfortable position.

    (Also, all the explanations of how RIFT got higher Raptr numbers with lots of incentives... like a free mount (Free mount just for signing up for raptr!  Easy!), shows just how horribly skewed these games can get really easily.  That makes the RIFT numbers completely unreliable.  'Raptr isn't 100%' is an understatement, to say the least)

    And you can't discount the free game allure - even I let my PC run during overnight to get the RIFT game.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by SoMuchMass
    Originally posted by SpottyGekko

    The true test for GW2 will be the next 6-12 months.

    Since it launched, GW2 has had no significant competition in the form of new AAA MMORPG launches, so it pretty much has had the playing field to itself.

     

    There's been no significant game arrival that has pulled 100's of thousands of players away for 2 or 3 months at a time. But that is about to change...

    FFXIV:ARR, Wildstar, ESO, Archeage and EQ:Landmark will most likely all be launching in the next 6-12 months, which will inevitably pull significant player numbers away from GW2. This will impact CS sales the most, and that appears to be GW2's major source of revenue currently.

    Agreed 100%.  And I am curious to see how NCSoft treats GW2 after the launch of WildStar.  Even without competition it did drop in sales by a good amount.  Now look at games that you mentioned and the landscape gets a whole lot more competitive.  And to add to that, most of those games will be F2P or B2P.

    And you guys really think that the possibly players leaving will be the ones that spend money in the cash shop?

    Do you guys really think that every player drops money in the cash shop?

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • [quote]Originally posted by SoMuchMass
     But Raptr is a better source as it has a significantly large sample, problem is they don't break out data by month like Xfire.[/b][/quote]


    Raptr is all about lies... You know why Rift played that much? Because Raptr got a deal with Trion. If you play Rift like 14 hours you'll get a free copy of Rift and expansion pack. That was the deal. And including me most of these players just opened the dame and stay afk for that 14 hours.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Doomedfox
    Originally posted by Gaia_Hunter

    GW2 has made over $240M  so far.

    That is more than GW1 made in 7 year or what EVE made in the first 8 years.

    GW2 a game without subs and a very limited cash shop is bringing the equivalent to 666K $15 subs every month.

    GW2 being a non sub game isn't expecting to do $300M a quarter.

    GW2 cash shop is more than enough to keep the game profitable and with new content every 2 weeks.

    That is what i was thinking but since this side labels every game that doesnt have a couple million subs (at least) a failure i wonder if we have to count GW2 as a failure as well.

    After all if a game with 500k subs is a failure than a game making the same amount of money should be one as well right?

    Because we, gamers, measure success of game on the number of players.

    A sub game with 500K players that invested resources in hopes of getting 2 million subs is a financial failure and only has 500K players.

    A game that brings the equivalent of 600K subs but has much more players than that (figures for other games say that only 10-20% of the population ever buys something in the cash shop with real money) and was designed to generate enough money to pay the wages while more content is developed, is a different beast.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • InFlamestwoInFlamestwo Member Posts: 662
    Originally posted by Xiaoki

    Guild Wars 2 went from $32.5 million the previous quarter down to $25.8 million this quarter.


    Why are the GW2 fans being so hardcore defensive?


    It didnt make as much money, its a fact.

    A loss like that isn't really surprising.  Sales are always the strongest the first 3 months, then the other 3 months it starts to slowly decrease. I'd guess not as many have bought the game in this period. People are still buying gems though, loads of them.

    image

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by SoMuchMass
    Originally posted by Meowhead
    Originally posted by SoMuchMass

    What facts have you provided exactly?  I just look at ANet sales on page 10 and I see a 20% drop from quarter over quarter, and 80% drop since launch.  I look at the number of people on GW2 sPvP servers and see 300 people across all servers during primetime.  I look at traffic data for GW2 Guru, Guildwars2.com and /r/guildwars2 and see a 70% to 80% drop since launch.  I look at Xfire data and see a 80% drop in players since launch.

    I get it, you are a fan of the game.  I had arguments with SWTOR fans similiar to this, so I can see where you are coming from.  And I don't blame you.

    Xfire?  80% drop from launch when they were =the most played MMORPG in the western markets= (Beating out WoW).  80% drop that still makes them the SECOND most played MMORPG?  (After WoW), a game that has seen a similarly massive drop since the release of MoP?

    You shouldn't bring XFire into it, '#2 MMORPG in the Western game market' is pretty poor evidence for 'dying game'.  They in fact, are beating out EVE by a fairly hefty margin of players and profit both, so far as any evidence you'll find goes.  Is EVE a failing game?

    In fact, other than WoW, what MMORPG is beating out GW2 in western markets for money making?  Or where you can prove it has more (active) players with facts?

    Go ahead.  I'll sit here and wait for you.

    XFire shows trends in data month over month.  You can take a look at data here in terms of the drop.

    https://docs.google.com/spreadsheet/ccc?key=0AimCXydAYDLYdHUwWGhfWXg2S3pVWFY5QjcxOWlLRUE#gid=0

    GW2 = 92,000 players in Sept '12

    GW2 = 7,000 players in July '13

    If you look at Raptr which has 20 times the sample of Xfire.  GW2 is the third most popular MMO in the West, after WoW and Rift.  I am guessing after this week it will be 4th after FFXIV:AAR.

    http://raptr.com/dashboard/games

    Wasn't a long wait, was it?  And who said anything about "dying"?  Declining? Sure.

    GW2 didn't have 92 000 player in Sept 12 - it had 92 000 hours and 15K players.

    And look at WoW in Jan'12 - 100K hours and now has 15K hours.

    Did WoW lost 85% of its population?

    XFire that awesome bit of software that adds a FPS counter and a clock to your game and that you can't disable it in GW2 because it crashes the game.

    Oh Raptr, that awesome software that says Rift is more played than WoW.

    Could it be because they had a 2 month long offer that if you played Rift for 14 hours you would get Rift+Storm legion with 1 month sub for free?

    And then a few more hours and items in game and a mount?

    The user base of these tools is so small that a offer like that can make Rift a bigger MMO than WoW.

    And where is Neverwinter? I read in these same forums that GW2 was such a failure that even Neverwinter and Defience were more played.

    Of course those 2 games are way below GW2 now after their release month.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Xiaoki

    Guild Wars 2 went from $32.5 million the previous quarter down to $25.8 million this quarter.


    Why are the GW2 fans being so hardcore defensive?


    It didnt make as much money, its a fact.

    Sure, and no one is saying that it didn't make as much money.

    But numbers need context or otherwise are meaningless.

    That is why we say 2 million players. Or 5 hours.

    What we are refuting is the conclusions of some people.

    Anet doesn't need this quarterly money to make Xpacs - they are financed by NCSoft that pay their salaries, just like they were during the years of GW2 development. Sure, Anet guys aren't buying a yacht, but buying yacht isn't the only measure for a successful business.

    The gem shop sales finance their live world team and make some profit on the side.

    Actually, it seems to be making so much money Anet and NCSoft aren't in a hurry to sell an expansion.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Sukiyaki

    If this where a certain other game the certain well known fanboys of said other game now crying "doom" and "no one expected that! disregard anyone who did" over here, would cry its a perfectly healthy population cycle and point us at the greatness of prospectively deffered revenues from previous years boxsales hiding the actual current revenues. No wait the do this all the time and just did it a week ago. Dishonest hypocrites as usual.

    And suddenly xfire is all accurate again when it comes to misleadingly implied and falsified decline of other games when just months ago sample people trashed it for showing their favourite game in equal decline and horribly inaccurate when it showed GW2 is even closing up to their certain favourite game just weeks ago?

    And the difference is that in that other game revenue is directly related with players playing.

    Not so linear in GW2.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • AeanderAeander Member LegendaryPosts: 7,836
    Originally posted by Gaia_Hunter
    Originally posted by SoMuchMass
    Originally posted by SpottyGekko

    The true test for GW2 will be the next 6-12 months.

    Since it launched, GW2 has had no significant competition in the form of new AAA MMORPG launches, so it pretty much has had the playing field to itself.

     

    There's been no significant game arrival that has pulled 100's of thousands of players away for 2 or 3 months at a time. But that is about to change...

    FFXIV:ARR, Wildstar, ESO, Archeage and EQ:Landmark will most likely all be launching in the next 6-12 months, which will inevitably pull significant player numbers away from GW2. This will impact CS sales the most, and that appears to be GW2's major source of revenue currently.

    Agreed 100%.  And I am curious to see how NCSoft treats GW2 after the launch of WildStar.  Even without competition it did drop in sales by a good amount.  Now look at games that you mentioned and the landscape gets a whole lot more competitive.  And to add to that, most of those games will be F2P or B2P.

    And you guys really think that the possibly players leaving will be the ones that spend money in the cash shop?

    Do you guys really think that every player drops money in the cash shop?

    And here's where SoMuchMass's "active player numbers are the measure of success in all business models" argument weakens. The players that quit are those who are the least likely to spend real money on a game's cash shop. Most cash shop purchases come from the dedicated fanbase (both casual and hardcore) that intend to stay with said game. While a minority of the players who bail out of a game may have been potential spenders, the largest concentration of spenders will remain in the game's dedicated crowd in almost any given game. 

     

    So no, active players do not measure success (with the sole exception of sub games). Revenue does. In this case, gem shop earnings are the largest indicator of the game's health (and we still don't have these numbers by themselves). 

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Piechunks

    What any intelligent GW2 player should be asking themselves (if they care), is if  this will imply a change in living story content, and/or the release of an expansion.

     

     

    It already has. Why do you think they have had a "change of direction?" There is a reason they have moved to a biweekly update cycle. It obviously has been shown to get more people to log in and most likely spend some money in the cash shop. They didn't make a decision like that just because...... 

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Celcius
     

    I was right, because I know I am right and you are wrong. So there nee ner nee ner. (What you sound like right now) Funny part is, you are still wrong. Again, GW2 continues to push the bar for content updates, if you consider what they put out EVERY TWO WEEKS "micro content" then you have way higher expectations for MMO updates then reasonable. WoW puts out arguably some of the best content updates, yet it takes 2-3 months for the updates that would take GW2 two weeks and 6 months (raid patches) for the content that would take GW2 a couple of months, if that. I am comparing a much smaller game to a game with an absolutely GIGANTIC budget here as well. You act as though NC Soft gets most of what ArenaNet earns. Funny, I bet the 300 employees at ArenaNet would have something to say about that; considering they still have to get paid (which effects NC Soft's bottom line). 

    Here are the facts: NC Soft takes a cut of ArenaNet's profits. In return, they market the game. We don't know how much of a percentage NC Soft earns. 

    We know that ArenaNet has probably the biggest MMO company out there at the moment supporting one game. 

    We know that ArenaNet is hiring.

    We know that every month there are two content patches. One is rather large, the other usually being small. 

    We know no one else has a comparable pace for content. We know that even with the smaller size of some of GW2's updates that they compare to some of the bigger MMOs out there. 

    We know that NC Soft (Not ArenaNet) profits did not go up this quarter from the funds provided by ArenaNet from their piece of the pie. 

    We know that the price has only dropped by 10$ since launch. This usually indicates that sales are good enough to not lower the price. 

    You can draw your own conclusions, but it seems pretty obvious to me that they are doing just fine. 

    People always bring this up as a sign that everything is okay at a company which isn't necessarily true. Companies will often throw money at an issue and try to fix or improve a product. This is especially true when that product is the sole source of revenue for a company. I know this quite well because this is what happened in my last company. Unfortunately it didn't work out for us until it was too late. ArenaNet also has a high turnover rate and hires lots of contractors as evidenced by employee postings on glassdoor.com.

    James T. Kirk: All she's got isn't good enough! What else ya got?

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