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Now that our Review in Progress series has wrapped up, it's time to reveal our official Firefall review. How did the game fare? Read on to find out!
Firefall has been in beta since 2011, and indeed Red 5 is still very adamant about the fact that the “release” version of their game is a ways off, preferring to call its current status open beta. But worry not: if you pick up the free to play MMO, you won’t face character wipes down the road. There’s also a live micro-transaction store (using a currency cutely referred to as Red Beans), and because of these two things we’re calling Firefall “as good as live” and sticking a score on the thing. Some may disagree with this decision, but as has been discussed many times before, once an MMO is taking money and not wiping progress we believe that it should be treated as a live service. There’s a very long and well-wrought lore to the world of Firefall, but rather than recap it all here I’ll just point you to the wiki. In short, you’re a mercenary helping to push back the mysterious melding and defend the world from the invading Chosen menace. Go forth, shoot things, and grow stronger. That’s the idea.
Read more of Bill Murphy's Firefall: The Beginning of Something Great.
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