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Example you have a voxel pillar - if players cut out the middle will the top fall or will it float like in most voxel games?
Or digging a hole under a patch of soil - will the patch float or fall with nothing under it?
Destructibility is awesome if physics is done right, otherwise it could get very silly.
I know the game uses voxel farm engine integrated into Forgelight, I've seen every voxel farm video on YouTube and there is no mention of physics at all.
Also there is no mention of voxel water at all.