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The skyscraper (AKA "The Tower of Babylon) has been a polarizing subject since it first started to get pieces together on the sandy beach of our first player-created settlement in Divergence. For the last 5 days I've been getting messages from people both against and in support of it. Some people want to blow it up, some people can't wait to work on it.
Last night while I was testing out some of the new OSI assets we're hoping to announce in the next few days, I walked out onto the porch of the hospital/cloner i was building and saw what you're going to see in the video. No scripting, no editing, I didn't even include music, credits or an opening scene. Just snapped on fraps and let it go, blending between a few minutes of watching it go up, then on the inside of the new superstructure.
The tiny dot you see is one of our early contributors / players adding walls to it and occasionally you'll see chunks of it falling dozens of stories to the ground.
The goal is to see just how large players can make structures in Divergence and I'm very pleased with the results so far. It isn't perfect - Once you get something that massive it begins to lag the area for a fraction of a section when you put up new pieces but that's only when they're placed or removed. There is, as we're glad to find out, essentially no loss of framerate due to the size of amount of content being shown. The only framerate spikes you'll notice are primarily from me running the server, the game client, and fraps at the same time to capture it.
Looking forward to continuing to push the boundaries and see what other people can create out of the tools we've given them