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In other words, if someone like you or me with a decent amount of programming experience started up an MMO project based on inspirations such as DAOC, EQ, Shadowbane, SWG, and UO all rolled into one, would you support them?
One of the largest hurdles I see from fellow developers is that they REALLY want to make a game that targets the more in-depth audience that doesn't like being hand-held around a game (aka: not mainstream), but they just don't know if the market is willing to embrace Amateur MMO developers anymore.
Indie gaming for the PC has taken a backseat to the more open market of the mobile platform. Small teams of 5 or so can come together, regardless of experience, and make a game to sell on the mobile platform without much hassle.
However, the MMO market is so much harder. This is because you really don't have an open and diverse community of developers for MMOs like you do the mobile platform. This makes it even harder when you realize that the MMO genre has such high expectations now. As technology progresses people are more demanding on graphics, mechanics, world design, animations, etc.
What do you guys think? Is Indie developement for MMOs (essentially Amateurs learning their way, coming together to write a game) no longer an acceptable source for MMOs? EvE online started as an Indie product, and has slowly become a huge juggernaut in the Sandbox market (essentially the ONLY good Sandbox MMO on the market). Yet, they're not something you can easily draw comparisons to for a normal situation.