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The thing is that the road towards endgame is a huge part of my enjoyment in mmo's and that fun has been removed nearly completely when they started to speed up the leveling process. Now you outlevel the zones you are in way before you finish all the quests, there is no reason other than punishing yourself to team up with strangers. Everyone has many different quests in their log, nobody has the same ones, teaming up makes it so easy it becomes dull as hell and when you want to level up at the same speed as your friends you can't do squad when they ain't online.
When I started playing World of Warcraft at release it was already a game that was much easier than previous mmo's and many found the dumbing down already a letdown. However the leveling speed was still slow enough to be able to play more than your friends and still remain close to eachother in levels and there was enough content to have fun playing in small groups while leveling up.
These days those things are gone in all mmo's I have played since, which I admit ain't all that many so there still may be that one gem out there. I just can't seem to find any questbased mmo anymore that does not rush you to endgame and still keeps teaming up pre-endgame fun.
In the end even though the leveling is way faster than it used to be I get bored with the game before I reach said endgame. Sure I could just struggle on and get to max level if I really wanted, but I have one rule when it comes to gaming that I only break to help others if absolutely needed and that is "if it ain't fun I won't do it since the only reason to play a game is to have fun so doing unfun things in a game doesn't make enough sense to me to do them".
Does anyone else have this same problem in which faster leveling rather prevents them from reaching endgame instead of making it easier?
I understand that all I wrote sounds completely alien to those that consider leveling a means to an end just to start raiding as quickly as possible, but try to compare it to being able to buy tier 12 armor but still being forced to grind the previous 11 raid tiers for a quarter of the time it originally took to get each armor set. Would you enjoy a game that forces that on you and more importantly: would you reach the tier 13 raid you bought the tier 12 armor for?
I know that sounds like a strange comparison, but think of it this way: You get to play all those raids you used to enjoy, but because of the massively more powerful armor you got there is no challenge and little to no fun, just like outleveling does to questing fun.