It looks like you're new here. If you want to get involved, click one of these buttons!
Originally posted by Zapzap Originally posted by KoreanSoWhat Originally posted by fefedobson Casuals never stick with games and are gamehoppers. Stop catering to them.
But they are the ones who pay, not you.
They may pay but they don't play. They are short termers. Here today gone tomorrow and the real players are left playing and paying for the mess their demands have left the game in.
Actually, the short-term players are the ones that the developers love, they don't cause waves, they pay their fair share in P2P games, they don't tie up customer service, they don't sit around and bitch and whine about the game. It's the hardcore players that developers hate because they tend to be the biggest assholes in game.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots moreRelatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots moreNow Playing: NoneHope: None
Indeed OP, but this has been part of the financial strategy that MMO's have used for years now. Go for a polished launch and worry about end level later. This insured box sales and return on investment. But with the advent of F2P this model does not work so well, you still need a polished launch though, no MMO can launch badly today and survive.
Taking up the last post, how happy are gaming companies with players who play and go as opposed to those who play and stay? Well from the aspect of complaints, I am sure they do prefer those who play and go. But do they pay and go? If players who are game hopping are putting no money into the game I doubt they are seen as a gaming companies most valued customers.
So the regard that gaming companies have for game hoppers rather depends on the financial structure of the MMO. I would suggest they are favoured by B2P, accepted by P2P and rather looked down on for F2P. At least in financial terms.
But the baulk of players are now game hoppers and the less they have invested in a game (like a box fee) the more likely they are to hop. This creates a precarious base for the industry and for online gaming, not just MMO gaming.
You received 25 Agrees. You're posting some good content. Great!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Now Doesn't That Make You Feel All Warm And Fuzzy? :P
Originally posted by fefedobson Originally posted by Drakynn I'm not a casual gamer and I have been game hopping for years now
then you're a casual
Faulty logic. Hardcore players burn within a month through the content and hop to the next one. Casual usually require a few more month until high level, and stay somewhat longer.
But.. if a game sucks, both will leave it.
And i agree with the faulty focus of solo play only, with more or less no incentive, not even the option to play with friends. And i don't necessarily mean a complete group, but it would be fun, if we would have a few packs of mobs that could be handled from 2-3 friends playing togher, but not alone.
And i disagree with your "action" statement. Yeah, up to now most Action MMOs are not perfect. But almost any of them is better as the boring old tab-target combat.. i can't stand it anymore. Pls give me War of Roses Combat with a few more Skills.
Originally posted by Zapzap They may pay but they don't play. They are short termers. Here today gone tomorrow and the real players are left playing and paying for the mess their demands have left the game in.
yep, BUT the 80% short termers leave because they got fed up with the 20% hardcore elitist attitudes.
And as a mmo financer I would rather have those 80% on board +20% self entitled elitists whining then having the game on f2p Life Support.
Btw, OP troll has hardly any effort built into it, shame for me for baiting out of boredom,
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Originally posted by fefedobson Casuals never stick with games and are gamehoppers. Stop catering to them.
Is EQN going to be your first MMO? If so your statement doesn't add up because you don't have any experience to qualify your statement.
If EQN is not going to be your first MMO then by definition you are going to be a gamehopper...
I would say .. stop catering to casuals who are looking for cheap easy not time consuming fun, that is not what mmorpgs are about.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
The game I've stuck with for over 10 years might be considered an action MMORPG by some. I prefer finding depth in learning how to efficiently navigate three-dimensional space while keeping track of multiple opponents, or in learning how to effectively fly formation with wingmates during heated combat, than in keeping track of numbers going up on a screen.
Watching the numbers go up is just kind of a long-term goal type-thing, but it's not really what keeps me playing. The depth keeps me playing, as well as the other players with whom I interact.
"To be what you are not, experience what you are not." -Saint John of the CrossAuthored 131 missions in Vendetta OnlineCheck it out on Steam
Originally posted by nariusseldon Originally posted by NetSage
There are more players playing D3 and SC2 than most MMOs, and they probably use more server resources than most MMOs.
As somebody who has many friends in the gaming industry on the operations/data center side, it is simply not true, this you can take to the bank.
MMORPGs support several times less player connections due to zone, database and server complexity than your lobby games. Example a CoD Xbox gateway sever can support around 120k player connections, a MMORPG would be less than 20k.
Not to mention the database back end and shard design is far more complex for MMORPGs - a SWTOR shard is 16 servers and can only support a couple of thousand players.
Just get it out with. You actually mean : CATER TO ME, PLSSSS!!!11!!!1
Stop blaming others.
The whole MMO Genre has become so stagnant and boring that ive taken up a new hobby.
If the gaming industry ever wants to get me back they need to make a game with depth choice and variety, a mmo where you could build a forge, cut down a tree, chop up the wood, feed it into the forge, fan the flames, make a pickaxe, go hunting for iron in ever changing mines (Think minecraft), mine it, meld it, and have all of your subsequent skills go up in level producing better items as you go is the game that would have me stick around.
(Think old school Ultima Online, with a new graphics engine)
I think this is what all MMO'ers want at this point, no more of this simplistic crap
Don't think this is going to happen, judging from the latest mmos incoming.
Anyway, the main point of playing is to have fun in mmos
The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.